'get' for 'set'...
<unit> enabledAI <skill>
- for checking if given unit has given AI skill enabled or not
- example: if (loon1 enabledAI "SUPPRESSION") then {hint "loon1 can be suppressed"}
And/or
disabledAI <unit>
- Would return a list of all disabled AI skills for the given unit
- example: if ("SUPPRESSION" in (disabledAI loon1)) then {hint "loon1 can not be suppressed"};