When a player take a flag from a flagpole, the flag disappears!
Currently we just can add static flag and combine it with some custom scripts... The render is ugly. {F20674}
When a player take a flag from a flagpole, the flag disappears!
Currently we just can add static flag and combine it with some custom scripts... The render is ugly. {F20674}
Insert a FlagPole
In the init field, add a setFlagSide east
Try to take the flag with a west unit.
or
use the function setFlagOwner
Flag disappears when the player owned it.
The flag disappear when using setFlagSide on the flagpole if the player take it. Or when using setFlagOwner.
In earlier versions of the game (OFP, Arma, Arma II), calling "setFlagOwner player" would cause the flag to appear visually on the back of the player model.
This no longer happens in Arma 3.
Simple repro mission attached (setflagownerbug.stratis.zip) . Preview the mission in the editor and switch to 3rd person. After 10 seconds "theFlag setflagowner player" is called. You can see the flag come down the pole.
Expected - the flag should then appear on the player's back.
Actual - the flag disappears completely.
And if the player with the flag was in a vehicle the flag also appeared visually on the vehicle, which is also gone in Alpha 3.
it is said not be a scripting (command) problem, yet the model's are missing the flag definition (or its an engine problem altogether)
Come on lovely BI guys.
You are letting a whole game-mode's crowd with a *space-ball above their headz instead of our beloved flag.
Dear developer .
The above described problem is still not resolved.
This function is needed for a variety of gameplay .
Happy to see that others are sending the same feedback ! this is the third ticket !
BIS ! Please do something !
see more info :
https://forums.bistudio.com/topic/188883-capture-the-flag/
Hi guys ! Please note that I have been testing the feature in the 1.68 RC and 1.69 dev branch and it still doesn't work. Can you please integrate this in the 1.68 update plz !?