guys this is not acceptable !! This gotta get fixed ASAP i have never seen such major bug gets ignored
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Jul 12 2017
+1
+1 please change it back
I want to wire guide tanks, but can't see the rocket anymore after like 1000 meter.
@RueLight:
When the meta.cpp file is present in the mod on the server, the steam id is broadcasted together with the mod name and it is the primary method to match the mods in Launcher (actually we've created meta.cpp mechanism only because of Launcher), heuristic matching over mod name is one of the fallback solutions.
As I said before the real issue is the limitation of the amount of data that can be transferred from the server. Renaming the mod to a shorter name reduces the amount of data that has to be transferred from the server and that increases the chance that it will fit in the packet and get through the network from server to client.
Have you even tried the at, its crap right now, there is no getting used to it, the range is limited, the damage is lower, the speed is way lower, the launching angle is fu**** up and it disappears after 1km and you don't know where you are shooting at. Don't get me wrong I respect you opinion but almost everyone who used it frequently has a big issue with it now. The number of guys who play AT has drastically decreased, you barely get even targeted in a tank.
I would better buff the Alamut again. I just noticed it that it is pretty useless now vs Tigris's, when i played on Ivans Account. I don't see myself coming back to King of the Hill, if they don't change the damage of Alamut.
Yeah i think you're right, if i turn off datalink from the emitter then the symbol goes away after a few seconds (although it should go away instantly, as it does when the radar is turned off).
Yes, can confirm, have observed this behaviour too.
renaming mods in "mod.cpp" worked for us just in some cases... we still got some missing or unkown addons in A3 launcher.
So i can see this is almost two years old now and the issue is still happening. is there going to be a fix?
The rocket is slower than a sports hatchback which is redicoulus. EVERY other rocket in the game is atleast 2 times as fast. There is no point wireguiding because by the time your AT rocket reaches your target, the enemy tank would have moved or has had enough time to look around and spot you(koth). Not to mention that the rockets of the kamysh/gorgan are useless now because of the earlier stated reasons since those are the same ones, Titan AT.
This issue is caused by changes to fonts[] under the class EtelkaNarrowMediumPro in CfgFontFamilies. Here is a temporary config workaround:
It was totally fine, I don't use it anymore its not effective like it was before, I would buy this game again just to get the old launcher back.
Jul 11 2017
+1 Never understood why they needed to change it, was fine the way it was
This issue still exists up to the day of this posting...
This tool is godlike.
THX SO MUCH.
The error occurs because of a lack of virtual memory. Close
In T75850#1010759, @Koala wrote:To reproduce stucked controls, just kill your own player (Zeus) unit with a remote controlled AI unit.
It doesn't matter, if you use a respawn area or not, you won't be able to control any units.
anyone?
anyone?
anyone?
Closing, reported as fixed in T126044
fixed on dev.
also close this ticket (same issue)
https://feedback.bistudio.com/T124636
Jul 10 2017
nmdanny, could you elaborate on the method you've proposed? Are you speaking specifically of setting things up in the mission editor, or is there some way to do all that in-game via Zeus (and probably the Ares/Achilles mod)?
w.r.t. scripting the armed V-44 Blackfish to effectively loiter around a target: radius, altitude and probably speed will be key factors too. Only certain combinations result in guns' gimbals being able to aim at the desired target.
I'm looking to the UAV loiter waypoint as a way to solve a shortcoming of the armed Blackfish VTOL. Anyone who has tried to get an AI-piloted Blackfish to do their bidding will already understand where I'm coming from :)
Hello,
your graphic card can't render the main window correctly, please try to update to graphic card driver and start the game launcher in safe-mode: https://arma3.com/launcher/troubleshooting
Please check today's dev. All of the reported issues here should be fixed.
Will do after I get off work later today.
it's inventry bug.
so, "take" and "rearm" action command is usable.
but can't pickup/take from vest/uniform/bag on inventry view.
The behavior is correct, examples are flawed. The name of returned variable is not important, problem is in how you work with script/variable scopes.
Could you please try the repro provided by @SpyderBlack723 and tell me if its valid for you? If it is, there is perhaps only something I missed.
Thank you very much :)
Would it help if I submitted a video of a couple of missions with this showing so you can see what I and others are seeing in missions we are running?
@reschke Hello, sorry for the late reply.
There have been two improving fixes already. And there's still some work planned.
Jul 9 2017
In T124835#1631455, @Dystopian wrote:mod one. I use 2 addons: one to delete value and one to set array. Repro: try to use getNumber on config with array value.
mod one. I use 2 addons: one to delete value and one to set array. Repro: try to use getNumber on config with array value.
In T124835#1631450, @Dystopian wrote:Also if I managed to set enableDebugConsole to array, I get
Warning Message: 'enableDebugConsole/' is not a value
on screen and in RPT on each console opening because of getNumber call on array value,
original bug mentioned by the ticket has been fixed in EXE rev. 140539
thank you for your help!
Also if I managed to set enableDebugConsole to array, I get
To this day I am having issues with this. And I cannot make any sense of the logs.
What you've uploaded is not a correct machine.config file, but in contains a content of another file - web.config. The correct machine.config file should look like this:
1.72 and still not fixed, just saying. As dedmen said you should at least disable it if it's not working anyway.
In T124835#1631156, @Dystopian wrote:Recent changes in dev branch (1.73.142299) don't allow use addon version with this line in RPT:
ArmA3\adds\enable_debug_console\config.cpp.enableDebugConsole: Cannot update non array from array
It's because of useless enableDebugConsole = 0; in config. By default getNumber returns 0 even without it.
I uploaded my machine.config files and the newest emergency log.
Recent changes in dev branch (1.73.142299) don't allow use addon version with this line in RPT:
ArmA3\adds\enable_debug_console\config.cpp.enableDebugConsole: Cannot update non array from array
It's because of useless enableDebugConsole = 0; in config. By default getNumber returns 0 even without it.
Jul 8 2017
Issue same as T125345 from Dev Branch, Issue still persists on Stable.
Please someone help us on this I am having the same exact error and I have tried so many fixes and none of them work. Please if anyone knows how to fix this please let us know.
Any progress made on this?
I filed this ticket 7 months ago and it seems like no one at BI has even tried to reproduce it.
It not a bug actually its a design problem that the AA Titans on the vehicles are IR and not radar guided