There is not in 1.72 \ DEV - such a range for Titan. Since at 1.70 the angle between the sight of the gunner and the direction of the launcher was changed. Try to shoot in a range of up to 600 meters, and see what you get out of it.
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Jul 17 2017
Titan can reach about ~750km/h when launched from a carrier @ 0 speed. (@ sea level - air density is not simulated). I can provide an img with the actual flyout perf. (similar to https://forums.bistudio.com/forums/topic/200467-jets-sensor-overhaul-radars-irs-lazors-pgms/?do=findComment&comment=3196536).
"Titan's minimum range is currently ~60m"
Doesn't work for me at all:
https://www.youtube.com/watch?v=QFOhKc-u9uw&feature=youtu.be
"The missiles' speed has been changed to correspond with real speeds of shoulder-launched AT missiles. Previously they were unrealistically fast."
I have a duplicate ticket: https://feedback.bistudio.com/T123850
guys?
thank you for the Report Log we will have a look at it.
thank you for the Report Log we will have a look at it.
could you please send us your Crash logs in a .zip file?
could you please tell me what exactly got deleted? I am a bit confused as we do not delete any tickets or comments.
Jul 16 2017
Hey, thanks for the report!
In T125357#1632311, @Liveandletdie wrote:Please make this a priority, it is really hurting alot of servers.....
A drawTriangle command will be available from Monday on DEV https://community.bistudio.com/wiki/drawTriangle which allows to construct a filled polygon from filled triangles
A drawTriangle command will be available from Monday on DEV https://community.bistudio.com/wiki/drawTriangle which allows to construct a filled polygon from filled triangles
A drawTriangle command will be available from Monday on DEV https://community.bistudio.com/wiki/drawTriangle which allows to construct a filled polygon from filled triangles
Issue persists in 1.72.142223
Late reply, but i got the launcher working now, thank you!
Jul 15 2017
Yes, my recommendation is an option to attach an xml link to your server which will allow the launcher to grab the list of mods from the .xml (website)
This still is happening ! this is so frustrating ! i lost so much game $ purchasing items i couldn't{F70497} use due to random game crash
The image uploaded shows the standard aircraft instruments at the bottom also corrupted by using the flag that's the subject of this query
I'm commenting to say that this still hasn't been fixed and instead of showing you the marksman DLC icon it shows you the jet one.
Just curious if this is still the only corrective action available: A complete wipe of the HD & re-install the OS???
Jul 14 2017
I tried today to be really accurate without the crosshairs. Not possible, as you have no landmark on the windscreen to begin aiming. BIS please added some kind of grease pencil dot with circle to the pawnee, so we can aim without crosshairs.
+1 Please change it back to the old Performance, I want to have the old one back !
Dear Bohemia Interactive Team it would be nice if anyone could have a look at this task.
It does not happen all the time so it may take a few tries to reproduce. Happened to me both while using an LRPS scope and while using a pistol in first-person camera.
@Afgfighter Old repro still valid? I am having trouble reproducing the issue, seems to work fine.
Can confirm that this is broken. This is not the proper way to pass arguments to a function!
well, that worked.
because I made a copy of the default file and changed that to machine.config.
Can I take yours and put it in mine?
Bug still exists. Blocks vision when in first person, as described.
@BIS_fnc_KK Who wrote this then compile format ["%1 call %2", _arguments, _code] ?
You already broke a bit of stuff lately so sorry for defaulting to blame you. I don't see anybody else doing bigger reworks on SQF stuff.
Jul 13 2017
Make BIS_fnc_addStackedEventHandler great again!
@dedmen Just tried it and yes I crashed when Testing it with the PBO Locally as well. So seems like its a overall issue.
Yeah that's intended. Because the description.ext can set the display Mission name via briefingName I think it needs to be parsed when the Mission's Name needs to be displayed.
You can also define a Picture to be shown in Mission selection so that's also a reason why it needs to be parsed.
Update due to latest changes BIS_fnc_addStackedEventHandler is now also suffering from this on dev-branch. That change looks to be intended like that.
Besides that change also breaks any non-string and non-number argument passed to the StackedEH because someone apparently doesn't understand how format works.
But that's just KK being KK again.
@dedmen But it works fine while doing it locally MP, not sure for Dedicated Windows though.
#include from external source (Not inside mission folder) inside packed Mission pbo's is known to be broken since Eden. On Windows and Linux.
This issue is hugely affecting our Arma 3 community and servers. Would love to hear Bohemia's answer on this.
Repro mission:
Jul 12 2017
+1 change it back to it`s old Performance, please.
Please make this a priority, it is really hurting alot of servers.....
In T124886#1632220, @paul001245 wrote:Have you even tried the at, its crap right now, there is no getting used to it, the range is limited, the damage is lower, the speed is way lower, the launching angle is fu**** up and it disappears after 1km and you don't know where you are shooting at. Don't get me wrong I respect you opinion but almost everyone who used it frequently has a big issue with it now. The number of guys who play AT has drastically decreased, you barely get even targeted in a tank.