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Jul 24 2017

adminofpsnet added a comment to T125357: Player Locked slot issue after 1.70.

@razazel any ETA ? Cheers

Jul 24 2017, 5:49 PM · Arma 3
silviogolder created T126282: Blackfish engine 100% glitch.
Jul 24 2017, 5:47 PM · Arma 3
TheMasterofBlubb added a comment to T126269: Arma 3 KOTH online or ingame account deleted..

If its is regarding only KOTH you have to contact either the Author or the Hoster of the server/mission. KOTH is a usermade mission.

Jul 24 2017, 2:53 PM · Arma 3
TheMasterofBlubb added a comment to T72871: User cannot manually aim Artillery Cannons.

The FCS is a direct Sight method. The Range is calculated from the point you are aiming at. The real FCS is the right side where you put in your elevation.
What you actually want are range tables, maybe BI can provide some.

Jul 24 2017, 2:15 PM · Arma 3
redeemedmelon renamed T126279: Add optional drawEllipse degree argument to control how many degrees to draw from Add optional degree argument to control how many degrees to draw to Add optional drawEllipse degree argument to control how many degrees to draw.
Jul 24 2017, 1:10 PM · Arma 3
redeemedmelon created T126279: Add optional drawEllipse degree argument to control how many degrees to draw.
Jul 24 2017, 1:09 PM · Arma 3
ShadowRanger added a comment to T82940: Deleting non-local object produces RPT spam.

This is still an issue, and very annoying. Fills my logs with information we don't need to see.

Jul 24 2017, 10:51 AM · Arma 3
Lex added a comment to T72871: User cannot manually aim Artillery Cannons.

Artillery FCS. The artillery sight does not allow manual selection of the range of distance RNG, TRV and REL. ELV should receive automatically, depending on the choice of the trajectory HIGH and LOW. Or highlight REL = true when the angle of the barrel for HIGH and LOW is manually selected correctly.
This is necessary for a shot beyond the visible range when the ballistic computer is off.

Jul 24 2017, 12:21 AM · Arma 3
Gnashes created T126277: difficultyOption returns 0 for all RTD difficulty options.
Jul 24 2017, 12:20 AM · Arma 3

Jul 23 2017

Lex added a comment to T82651: Opportunity to change color of messages "a line of a chat" in game settings..

Please save my eyes from this problem. It's like before, it's hard to read the chat.

Jul 23 2017, 11:27 PM · Arma 3
Lex added a comment to T123455: Key - change the basic weapon of the second slot..

This works as before. AT launcher can be picked up only after unintentional choice of laser target designator (range finder).

Jul 23 2017, 11:24 PM · Arma 3
Lex added a comment to T123164: Editor, menu item of "Perfomance". - there is no translation into Russian..

Hi,
There are still not all localizations finished. (in 1.67)

Thanks for report.

Thank you, close the ticket.

Jul 23 2017, 11:18 PM · Arma 3
ceeeb renamed T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72 from Rahim ammo bug in 1.72 to Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 23 2017, 6:08 AM · Arma 3
ceeeb updated the task description for T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 23 2017, 5:20 AM · Arma 3
ceeeb created T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 23 2017, 5:14 AM · Arma 3
ceeeb updated the task description for T126274: Environment sounds are not blended when moving between different areas.
Jul 23 2017, 4:30 AM · Arma 3
ceeeb created T126274: Environment sounds are not blended when moving between different areas.
Jul 23 2017, 3:56 AM · Arma 3
hobart added a comment to T79305: Can't change owner from 0 to 2.

I get this as well when I use APEX chars in missions.

Jul 23 2017, 2:56 AM · Arma 3

Jul 22 2017

Lex added a comment to T126270: AI Tanks won't engage and can't be engaged when behind cover.

Ai is fired when they see the geometric center of the target. Ai never shoot at any visible part of the target.
https://youtu.be/DSevNn5OKFo
Give the AI ​​a wide range for selection.

Jul 22 2017, 4:27 PM · Arma 3
Rat66 created T126272: Game crashing all the time.
Jul 22 2017, 3:38 PM · Arma 3
Nightmare515 created T126270: AI Tanks won't engage and can't be engaged when behind cover.
Jul 22 2017, 1:46 PM · Arma 3
hgulergun created T126269: Arma 3 KOTH online or ingame account deleted..
Jul 22 2017, 1:19 PM · Arma 3
bootlegjesus added a comment to T125337: Launcher does not start- "application configuration file missing or corrupted..." error line 15.

Works like a charm so far---we can close this thread. thanks Wiz.

Jul 22 2017, 8:38 AM · Arma 3
dmorchard added a watcher for Arma 3: dmorchard.
Jul 22 2017, 4:36 AM
Felix_Sheppard added a comment to T124886: Change the "Titan AT" back to it`s old performance .

+1, the AT launcher was a way to compensate for the enemys quantity through your own quality / skill. At least improve missile speed or make a switch between top and direct mode.

Jul 22 2017, 1:58 AM · Arma 3

Jul 21 2017

Larry changed Category from category:engine to category:gamephysics on T126252: Object Bug - Fortress Walls.
Jul 21 2017, 10:56 PM · Arma 3
OMAC renamed T126245: "Move to grid 000000" - comms when leader orders driver to a point on terrain or map from "Move to grid 000000" - AI still moving to corner of map to "Move to grid 000000" - comms when leader orders driver to a point on terrain or map.
Jul 21 2017, 8:34 PM · Arma 3
Less_Grossman created T126263: Game crush with 0xC0000005 - STATUS_ACCESS_VIOLATION.
Jul 21 2017, 7:39 PM · Arma 3
OMAC edited Additional Information on T126245: "Move to grid 000000" - comms when leader orders driver to a point on terrain or map.
Jul 21 2017, 6:50 PM · Arma 3
OMAC edited Additional Information on T126245: "Move to grid 000000" - comms when leader orders driver to a point on terrain or map.
Jul 21 2017, 6:48 PM · Arma 3
unhappytroll created T126261: wrong variable name?.
Jul 21 2017, 5:36 PM · Arma 3
Lex added a comment to T66441: Improve and enhance grenade behavior as per Dslyexci's prototype.

On the video in this ticket everything looks interesting. But I think this issue could be partially solved without changing the animation.
Add an icon to the center of the grenade throw view, with the loading forces division in a circle, similar to this

Jul 21 2017, 5:31 PM · Arma 3
Lex merged T126258: The optical sight is jammed at maximum resolution. into T64247: Vehicle Optics - Stuck in full zoom.
Jul 21 2017, 5:22 PM · Arma 3
Lex merged task T126258: The optical sight is jammed at maximum resolution. into T64247: Vehicle Optics - Stuck in full zoom.
Jul 21 2017, 5:22 PM · Arma 3
Lex added a comment to T126258: The optical sight is jammed at maximum resolution..

Related to assigned T64247.

Thanks, I could not find it.

Jul 21 2017, 5:20 PM · Arma 3
Lex added a comment to T64247: Vehicle Optics - Stuck in full zoom.

I repeated myself here https://feedback.bistudio.com/T126258
More details. The optical sight is jammed at maximum resolution. Occurs with some optical sights on turrets and cars, where there is a smooth zoom.
https://youtu.be/6_G95da1n_c
This happens when the 3D view is turned on + the "temporary zoom" key is clamped and the "optics" key is pressed.
After the optical sight is stuck at maximum magnification, it is impossible to return the functionality of changing the multiplicity on the optical sight, in the equipment where it happened.

Jul 21 2017, 5:18 PM · Arma 3
TLaw added a comment to T123481: MBT-52 Kuma elevation angles.

+1

Jul 21 2017, 4:43 PM · Arma 3
scavenjer added a comment to T123481: MBT-52 Kuma elevation angles.

{F71735}So, i did some file digging and it appears the gun depression is actually correct in the files but somehow in game it's bugged...

Jul 21 2017, 4:23 PM · Arma 3
Stingray_ created T126260: Sample Test_Tank_01 Errors.
Jul 21 2017, 2:18 PM · Arma 3
ceeeb added a comment to T126258: The optical sight is jammed at maximum resolution..

Related to assigned T64247.

Jul 21 2017, 12:51 PM · Arma 3
Lex edited Steps To Reproduce on T126258: The optical sight is jammed at maximum resolution..
Jul 21 2017, 10:53 AM · Arma 3
Lex created T126258: The optical sight is jammed at maximum resolution..
Jul 21 2017, 10:50 AM · Arma 3
Lex created T126257: Mortar. Displacement of the crosshair from the scope of the optical sight..
Jul 21 2017, 10:05 AM · Arma 3
Lex added a comment to T123383: In a 3D look - change of a corner of weapon doesn't work for action of keys: - Gun Elevation Up\Gun Elevation Down.

Changing the angle on the artillery, up and down, stops - when the free view turns on.
https://youtu.be/mVYljLTQuvg

Jul 21 2017, 9:30 AM · Arma 3
Lex added a comment to T66441: Improve and enhance grenade behavior as per Dslyexci's prototype.

I am surprised. This was to be decided on May 8, 2013.

Jul 21 2017, 7:40 AM · Arma 3
templateonweb added a comment to T66441: Improve and enhance grenade behavior as per Dslyexci's prototype.

Hi dude, i have also find out one good template website
<a href="http://www.templateonweb.com/">
Download Free Template</a>

Jul 21 2017, 7:06 AM · Arma 3
SgtTeamHellfire added a comment to T122385: 64 bit executable audio and stuttering problem (Please help!).

i see alot of people on other sites saying it a logitech issue but i have a corsair void rgb and i receive it too. dont know what that means.

Jul 21 2017, 6:39 AM · Arma 3
SgtTeamHellfire added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

I think it may also be an AMD issue

Jul 21 2017, 6:23 AM · Arma 3
brunobenedito2 created T126255: I need help my gun 3 is giving error.
Jul 21 2017, 4:38 AM · Arma 3
Larry updated the task description for T126252: Object Bug - Fortress Walls.
Jul 21 2017, 12:35 AM · Arma 3

Jul 20 2017

Larry renamed T126252: Object Bug - Fortress Walls from Objekt Bug - Fortress Walls to Object Bug - Fortress Walls.
Jul 20 2017, 11:40 PM · Arma 3
Larry created T126252: Object Bug - Fortress Walls.
Jul 20 2017, 11:40 PM · Arma 3
Jack_Ost created T126249: UI EventHandler LBDblClick cause crash.
Jul 20 2017, 11:19 PM · Arma 3
jangel69x created T126247: Arma3 report.
Jul 20 2017, 7:33 PM · Arma 3
OMAC edited Steps To Reproduce on T126245: "Move to grid 000000" - comms when leader orders driver to a point on terrain or map.
Jul 20 2017, 5:27 PM · Arma 3
OMAC updated the task description for T126245: "Move to grid 000000" - comms when leader orders driver to a point on terrain or map.
Jul 20 2017, 5:12 PM · Arma 3
OMAC edited Steps To Reproduce on T126245: "Move to grid 000000" - comms when leader orders driver to a point on terrain or map.
Jul 20 2017, 5:05 PM · Arma 3
OMAC created T126245: "Move to grid 000000" - comms when leader orders driver to a point on terrain or map.
Jul 20 2017, 5:04 PM · Arma 3
AJackson92 added a comment to T125208: 0x0000DEAD Error .

I have a GTX680 4gb what do you suggest I have my voltage set to on MSI afterburner? I have the fan set to 63% right now nothing else tweaked at the moment. It does not matter if I underclock all the way or overclock slightly. Fan 100% or auto it will still artifact or crash to black screen resulting me to ctrl alt del and ending process. Last time it crashed I was playing king of the hill and I was ejecting out of the hummingbird before the parachute deploys and it crashed to black screen and then artifacts shortly after the game is closed. I seen improvements of my card not crashing often after trying different fixes but it still occurs. I included updated .rpt and log files. Will report back if running dxsetup did anything.

Jul 20 2017, 5:01 PM · Arma 3
Richard added a comment to T119477: Arma 3 Crash exit code 0x0000DEAD error code D3D.

Hey i managed to fix this issue by reinstalling DX in the arma files:

Jul 20 2017, 4:19 PM · Arma 3
Richard added a comment to T125208: 0x0000DEAD Error .

Hey i managed to fix this issue by reinstalling DX in the arma files:

Jul 20 2017, 4:17 PM · Arma 3
Lex added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

https://community.bistudio.com/wiki/setTerrainGrid
You can force these settings for your mission if it is a highly competetive PVP mission.

It's a good offer. But most players do not control the server, and do not create a mission and most likely will not try to solve these issues with the server administrator. Those who do missions and control the server do not care about it.
But all players are forced to face a not fair game. To establish the fact of violation of prohibitions is impossible, everything can be explained by chance and other reasons.
The reputation of the game can suffer - nobody likes fraud, and does not want to face it.
How many servers have a lock, this setting?
On servers only block the maximum range of visibility.
For this reason, I have the opinion that the server in principle should not have the setting below:
-Very High = 6.25
-Ultra = 3.125
This is not one problem that reduces the impression of Arma3. If attention to these problems does not change, it makes no sense to continue the dialogue. Or this problem should be, in some way or another, transferred to server administrators as a desirable configuration guide.

Jul 20 2017, 11:45 AM · Arma 3
nigel added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

This can not affect the problem. I can not keep my stels position, because I do not control the position of the players settings. I can open someone's stels position, it does not control my settings.

Jul 20 2017, 11:18 AM · Arma 3
Lex added a comment to T126242: bug on infantry (animation on infantry, semi/auto fire problem ).

semi/ auto fire reset problem

when you switch your weapon like AT, or handgun. and then return to main gun ( like assault rifles )
the semi/auto fire setting became reset.

(MXM for semi auto by default, and spar-16s for auto by default.)

it's really awful when you using guns for immediate situation.
need to fixed (to follow gunner's previous settings.)

Any weapon that you remove on your back (or holster) - turns on the fuse. That is, the rate of fire is reset.

Jul 20 2017, 11:17 AM · Arma 3
Ulairi changed Severity from severity:none to severity:minor on T126242: bug on infantry (animation on infantry, semi/auto fire problem ).
Jul 20 2017, 9:40 AM · Arma 3
Ulairi created T126242: bug on infantry (animation on infantry, semi/auto fire problem ).
Jul 20 2017, 9:39 AM · Arma 3

Jul 19 2017

mickeymen added a comment to T126072: During ragdoll the knees of the killed soldiers are bend in the opposite direction..

BIS please correct this shamefull sragdoll

Jul 19 2017, 11:44 PM · Arma 3
mickeymen updated the task description for T126072: During ragdoll the knees of the killed soldiers are bend in the opposite direction..
Jul 19 2017, 11:44 PM · Arma 3
mickeymen updated the task description for T126072: During ragdoll the knees of the killed soldiers are bend in the opposite direction..
Jul 19 2017, 11:43 PM · Arma 3
Airman_Timo created T126237: Arma 3 Dev branch Bobcat plow.
Jul 19 2017, 10:51 PM · Arma 3
Woulff added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

I think TheMasterofBlubb has a point. It makes sense that a USB headset relies on CPU. Too bad nobody makes a soundcard for wireless headsets so the load could be transferred. Not that I'm aware of anyway.

Jul 19 2017, 7:22 PM · Arma 3
ahess removed a watcher for Arma 3: ahess.
Jul 19 2017, 6:51 PM
ahess added a watcher for Arma 3: ahess.
Jul 19 2017, 6:50 PM
Lex added a comment to T125357: Player Locked slot issue after 1.70.

thx razazel

Jul 19 2017, 5:05 PM · Arma 3
Lex added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

You are playing on low terrain settings. Play on ultra settings. This is used to reduce the amount of triangles used to render terrain. It's what keeps lower end PCs in the game.

This can not affect the problem. I can not keep my stels position, because I do not control the position of the players settings. I can open someone's stels position, it does not control my settings.
The problem is not how the landscape looks. The problem is transparency, which should not be.
You can find the player where it should not be viewed by changing the settings.
https://youtu.be/jGBH7n_K2dk

Jul 19 2017, 5:03 PM · Arma 3
nigel added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

You are playing on low terrain settings. Play on ultra settings. This is used to reduce the amount of triangles used to render terrain. It's what keeps lower end PCs in the game.

Jul 19 2017, 4:41 PM · Arma 3
Lord-Nitch added a comment to T125809: F/A-181 Black wasp II sinks into ground on aircraft carrier.

Happens for me only on the right side of the carrier, not on the left side. And did also happen on the big airport of Malden 2035.

Jul 19 2017, 1:31 PM · Arma 3
RaikaSiray added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

3den Arsenal I mean loadout editor. sorry cuz Im playing at japanese laungage. but friends are using english laungage for repro.

Jul 19 2017, 12:35 PM · Arma 3
Lappihuan added a comment to T126078: BIS_fnc_addStackedEventHandler issue with input parameters since EXE rev. 142285 (game) .

issue has been resolved in yesterdays devbranch:
https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3214237

Jul 19 2017, 10:52 AM · Arma 3
Wulf added a comment to T126204: Arma 3 Crashes when a Vehicle moves.

Could you please try switching Arma 3 to the Development branch on Steam?

Jul 19 2017, 10:24 AM · Arma 3
commy2_ added a comment to T86008: malfunction in vehicle respawn module.

Can confirm. It's a race condition between the scripted eventhandler that executes the expression line and the module script deleting the wreck. The scripted eventhandler is spawned and therefore executed at least one frame too late.

Jul 19 2017, 10:23 AM · Arma 3
ProtossMaster added a comment to T125357: Player Locked slot issue after 1.70.

thx razazel, cant wait for the fix :)

Jul 19 2017, 8:47 AM · Arma 3
razazel added a comment to T125357: Player Locked slot issue after 1.70.

Fix is in progress, do not worry about that.

Jul 19 2017, 8:44 AM · Arma 3
spartancain added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Same issue for me, recently installed a Corsair VOID RGB Wireless 7.1 headset and immediately began having same issue. Game rev 1.72. Only occurs when in 1st person in vehicles.

Jul 19 2017, 6:30 AM · Arma 3
Liveandletdie added a comment to T125357: Player Locked slot issue after 1.70.

Please! any update would be much appreciated

Jul 19 2017, 1:24 AM · Arma 3
adminofpsnet added a comment to T125357: Player Locked slot issue after 1.70.

been almost 2 months with broken JIP MP can we get an update @razazel

Jul 19 2017, 1:23 AM · Arma 3
Lex added a comment to T125357: Player Locked slot issue after 1.70.

This is still, continues to interfere with playing on the server. BIS !!!!!!!!!!!!!!!!!!!

Jul 19 2017, 12:44 AM · Arma 3

Jul 18 2017

AMark renamed T126232: Game sequence too slow.. from Game sequesnce too slow.. to Game sequence too slow...
Jul 18 2017, 10:25 PM · Arma 3
AMark created T126232: Game sequence too slow...
Jul 18 2017, 10:23 PM · Arma 3
BIS_fnc_KK added a comment to T83667: Add some of the BIS_fncs as scripting commands.

BIS_fnc_relPos - DONE (getRelPos)
BIS_fnc_relativeDirTo - DONE (getRelDir)
BIS_fnc_inTrigger DONE (inArea)
BIS_fnc_isInsideArea DONE (inArea)
BIS_fnc_enemyTargets DONE (targets)
BIS_fnc_addStackedEventHandler DONE (mission EHs)
BIS_fnc_removeStackedEventHandler DONE (mission EHs)
BIS_fnc_conditionalSelect DONE (select alt syntax)

Jul 18 2017, 8:55 PM · Arma 3
jimbobstan added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

@razazel Is there any more information on this problem?

Jul 18 2017, 6:04 PM · Arma 3
sarogahtyp added a comment to T85538: Error with headless client signature check on Linux, timing out.

This is fixed at least with 1.70 but I guess some versions before.
could be closed...

Jul 18 2017, 3:55 PM · Arma 3
soiz added a comment to T82108: Switching between optic modes of a sniper scope (AMS, DMS, MOS) will result in a blurred vision.

push.

Jul 18 2017, 12:35 PM · Arma 3
Wulf closed T126205: "Arma 3 has exited in an unusal manner" as Resolved.

Great, that is good to hear.

Jul 18 2017, 8:52 AM · Arma 3
WayneC added a comment to T126205: "Arma 3 has exited in an unusal manner".

Sorry about not getting back to you quickly.

Jul 18 2017, 6:39 AM · Arma 3
islesfan186 created T126222: Fix flyinheight.
Jul 18 2017, 5:31 AM · Arma 3

Jul 17 2017

MAXIMUSS added a comment to T124845: Ammunition Truck Dynamic Loadout Access.

I really cannot understand why this wasn't added yet. It feels so necessary. +1

Jul 17 2017, 11:45 PM · Arma 3
sh4rPP added a comment to T124886: Change the "Titan AT" back to it`s old performance .

Hello oukej, after trying the launcher for a few times on DEV i've came up with 2 problems, but before i go there, i want to say that maneuverability was indeed improved, so short range is not a problem anymore. But now onto the problems, first problem is the view distance, after the missile is launched, its perfect, particles come up, rocket is visible, as soon as it gets ~1.2km away, the rocket particle dissapears, making it invisible for the soldier to see where its going, this is a really big problem if target is more than 1.2km away AND if is moving at the same time its very hard to hit the target, this problem does not occur in Mi-48 Kajman the SCALPEL ATGM missiles, aswell as in AH-99 Blackfoot DAGR missiles. 2nd problem is the speed, iam not saying it should be reverted back to what it was, but making it slightly more faster would make it more viable when shooting in long ranges as the target is moving, when target is static thats a different case scenario. In this video i represent the view distance problem, video: https://www.youtube.com/watch?v=f53NxSF1GIE&feature=youtu.be timestamps:
0:00 - Missile is launched, particles are visible. (No thermals)
0:07- Missile is still flying, particles are gone, very hard to predict the missile.
0:42 - Missile is launched, particles are visible. (Black Hot Mode)
0:49 - Missile is still flying, particles are gone, very hard to predict the missile.

Keep in mind that this is happening on short range(1.7km). I think that 11seconds for 1.7km is too slow,as i said just a little increase on speed, would make it much more better. But view distance is a must.

Jul 17 2017, 9:05 PM · Arma 3
Unknown Object (User) added a watcher for Arma 3: Unknown Object (User).
Jul 17 2017, 8:55 PM
BISWizard closed T126147: Arma3Launcher_Exception_20170710T142907 as Resolved.
Jul 17 2017, 4:27 PM · Arma 3