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Improve and enhance grenade behavior as per Dslyexci's prototype
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While the new quick throw for grenades is an improvement, it doesn't address a bunch of other issues with grenades, such as how frequently what should be a perfect grenade throw ends up being a suicide, and how hard it is to do a precision throw through an opening or into a window.

Dslyexci put together a quick prototype that not only addresses these issues, but also adds a bunch of additional enhancements that would be simple to use and bring Arma's grenade functionality from being worse than in a lot of other games to being perhaps the best around. You can see the prototype in action here:


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Event Timeline

jddunlap edited Steps To Reproduce. (Show Details)May 7 2013, 9:18 AM
jddunlap edited Additional Information. (Show Details)
jddunlap set Category to Explosives.
jddunlap set Reproducibility to N/A.
jddunlap set Severity to Feature.
jddunlap set Resolution to Open.
jddunlap set Legacy ID to 1243456232.May 7 2016, 2:00 PM

Yes that is indeed a good prototype system. I remember seeing that when the videos were released.

I hope the developers will implement some of the basic ideas.

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Hi dude, i have also find out one good template website
<a href="">
Download Free Template</a>

Lex added a subscriber: Lex.Jul 21 2017, 7:33 AM
Lex added a comment.Jul 21 2017, 7:40 AM

I am surprised. This was to be decided on May 8, 2013.

Lex added a comment.EditedJul 21 2017, 5:31 PM

On the video in this ticket everything looks interesting. But I think this issue could be partially solved without changing the animation.
Add an icon to the center of the grenade throw view, with the loading forces division in a circle, similar to this

dedmen added a subscriber: dedmen.Jul 24 2017, 6:52 PM