- User Since
- Mar 5 2013, 5:04 PM (341 w, 4 d)
Sat, Aug 24
Is there any way to fix this? Ground vehicles operate find on placed objects and to not explode or take damage when crossing the seams.
Aug 1 2019
I've tested this with other objects as well. Putting down pier sections (Land_Pier_F) do the same thing. When aircraft taxi over the seam, they take damage. They also take unrealistic damage, like anti-torque failure or engine damage.
Has anything come of this? I've been trying to create a place able airfield using Land_AirstripPlatform_01_F. It doesn't seam to matter how close I get them, they still cause damage to aircraft that taxi or land on them.
Jan 9 2019
It doesn't appear anyone has event looked at this issue. I'd appreciate it if we at least got a response. Even if it was just to say it won't get fixed.
Jan 8 2019
I have this same issue. Anytime I try to put down a marker, open chat, or hit escape, the aircraft throttles down for helicopters and max throttle for planes. As fire-39_1 stated, it appears to be related to analog binding. I reverse thrust for helicopter and plane.
May 10 2018
Mine are working again. There appeared to be a small updated and all my settings got reverted but I'm able to map axis etc. now.
May 5 2018
I'm having a similar issue. I don't see any of my controllers. I can see and manage them in Windows but ARMA 3 doesn't see any of them. It was working last week just fine. It started a few days ago. I was in a game, jumped in a helicopter and couldn't do anything. I went into the configuration and tried re-mapping the axis and nothing would happen. I went into Controller and the only device I see is the Track IR.
Mar 29 2018
It actually seems worse. I was testing out the new LOAL missiles and had a drone positioned above the target area. When in a Rhino, switching to the drone, the game would come to a crawl. I still have the same issue with helicopters also. It is really bad when flying over land and buildings. Switching to on board sound card @ 5.1 works fine. 5.1 or 7.1 with USB or wireless head set becomes unplayable.
Mar 24 2018
The issue remains for me in both the RC 1.82.144547 and Dev 1.83.144562 builds.
7.1 USB wireless head set.
Feb 2 2018
Here is another video of the issue. This shows the stuttering while over the city, then clean flight when over water.
Oct 25 2017
Here is another video of the issues. I noticed when flying over water, the issue didn't occur. The video is long and you can probably skip the high altitude part. The last 5-10 minutes show most. Around the 12min area there is some interesting sound position issues.
Aug 23 2017
I tried my old wired G35 7.1 and I get the same audio issue. I really think this is a CPU limitation of the game. Maybe if audio could use a separate thread? For my Turtle Beach Stealth 450, if I change the speaker configuration to 5.1, the stuttering is better but still creeps in a little.
Jul 19 2017
I think TheMasterofBlubb has a point. It makes sense that a USB headset relies on CPU. Too bad nobody makes a soundcard for wireless headsets so the load could be transferred. Not that I'm aware of anyway.
May 31 2017
I'm also having this issue. Turtle Beach Stealth 450 7.1. If I switch the configuration for the sound device to 5.1 the problem goes away.
May 10 2016
My issue is not related to this one. I swapped USB hub with a different one and have not been able to reproduce the problem. No more issues with disconnects. Thanks for all the support!
Thanks for the response. This is still occurring for me. All joysticks become unresponsive after several minutes of simulation. Then about a minute later they come back. TrackIR is not affected. I'm on the latest Steam dev branch.
In editor I create a helicopter and play the scenario. After about 5-10 minutes, stick and throttle not longer function but TrackIR still works. If I hit escape and wait about a minute, the stick and throttle become available again. The same will happen without hitting escape and waiting about a minute.
I wonder if it is related to Saitek. I will try an old Logitech controller tonight and see if it does the same thing.
This is still happening. Any chance for a fix?
I agree. I tried a stealth mission and was hiding in a building with cracked shutters. The AI spotted me while I was in the back of the room looking through one of the holes in a shutter with a scope.
Even with the AI set to no skill, they could spot me laying down in a field 600m away.
The object ID's are not longer over each other. Resolved.
Soldiers/vehicles that were killed on a bridge before the bridge destruction, remain floating in the air where the bridge was.