- User Since
- Dec 9 2016, 12:13 PM (321 w, 1 d)
Dec 15 2017
Yeah, this is a big problem, here i represent how i lock a hovering Mi-48 Kajman, whos hovering,(0kmh), gbu guides itself and destroys it. https://www.youtube.com/watch?v=BQvjv51a4h4
Jul 17 2017
Hello oukej, after trying the launcher for a few times on DEV i've came up with 2 problems, but before i go there, i want to say that maneuverability was indeed improved, so short range is not a problem anymore. But now onto the problems, first problem is the view distance, after the missile is launched, its perfect, particles come up, rocket is visible, as soon as it gets ~1.2km away, the rocket particle dissapears, making it invisible for the soldier to see where its going, this is a really big problem if target is more than 1.2km away AND if is moving at the same time its very hard to hit the target, this problem does not occur in Mi-48 Kajman the SCALPEL ATGM missiles, aswell as in AH-99 Blackfoot DAGR missiles. 2nd problem is the speed, iam not saying it should be reverted back to what it was, but making it slightly more faster would make it more viable when shooting in long ranges as the target is moving, when target is static thats a different case scenario. In this video i represent the view distance problem, video: https://www.youtube.com/watch?v=f53NxSF1GIE&feature=youtu.be timestamps:
0:00 - Missile is launched, particles are visible. (No thermals)
0:07- Missile is still flying, particles are gone, very hard to predict the missile.
0:42 - Missile is launched, particles are visible. (Black Hot Mode)
0:49 - Missile is still flying, particles are gone, very hard to predict the missile.
Keep in mind that this is happening on short range(1.7km). I think that 11seconds for 1.7km is too slow,as i said just a little increase on speed, would make it much more better. But view distance is a must.
May 22 2017
+1, change it back please revert it, would love to play old AT, now there isnt much fun with the new one, flies very slowly, almost impossible to wireguide.
Dec 13 2016
Dec 9 2016
Alright, thanks, sorry for that.