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Nightmare515 (Avery)
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User Since
Dec 1 2013, 5:32 PM (565 w, 4 d)

Recent Activity

Nov 2 2020

Nightmare515 added a comment to T153805: BIS_fnc_respawnBackpack: respawn point does not move when the tent is picked up and moved.

fixed in 2.00

Nov 2 2020, 8:21 PM · Arma 3

Sep 13 2020

Nightmare515 created T153805: BIS_fnc_respawnBackpack: respawn point does not move when the tent is picked up and moved.
Sep 13 2020, 2:00 AM · Arma 3

Sep 9 2020

Nightmare515 created T153696: Kipchak clips through ghillie suits.
Sep 9 2020, 5:16 PM · Arma 3
Nightmare515 created T153695: Ghosthawk co-pilot's stick in 1st LOD is inside-out.
Sep 9 2020, 5:15 PM · Arma 3
Nightmare515 created T153694: Add hiddenSelections to Binoculars, NVGs, and UAV Terminals.
Sep 9 2020, 5:14 PM · Arma 3

Mar 29 2020

Nightmare515 created T150037: Kipchak Vest clips with the CSAT uniform.
Mar 29 2020, 3:46 PM · Arma 3

Jan 31 2020

Nightmare515 updated the task description for T148676: add hidden selections to vanilla binoculars and NVG goggles.
Jan 31 2020, 12:31 AM · Arma 3
Nightmare515 updated the task description for T148676: add hidden selections to vanilla binoculars and NVG goggles.
Jan 31 2020, 12:31 AM · Arma 3
Nightmare515 created T148676: add hidden selections to vanilla binoculars and NVG goggles.
Jan 31 2020, 12:17 AM · Arma 3

Jan 18 2020

Nightmare515 created T148354: The Ifrit's shadows are broken by hiddenSelectionsMaterials or setObjectMaterial.
Jan 18 2020, 5:05 AM · Arma 3

Jan 13 2020

Nightmare515 created T148230: Add hidden selections to the bags on Tanks.
Jan 13 2020, 10:50 PM · Arma 3

Mar 11 2019

Nightmare515 created T137531: Add hidden selections for the HEMTT and Hunter's interior textures.
Mar 11 2019, 9:05 PM · Arma 3
Nightmare515 created T137530: Add some transparency to the pilot helmet's visor.
Mar 11 2019, 9:00 PM · Arma 3
Nightmare515 created T137529: Add hiddenSelections to the "o_paramilitary.p3d" model.
Mar 11 2019, 8:57 PM · Arma 3
Nightmare515 created T137528: Add special RVMATs to MTP and Tropic items to match NATO uniforms.
Mar 11 2019, 8:55 PM · Arma 3
Nightmare515 created T137526: Add an animationSource to the UH-80 Ghost Hawk to hide the miniguns.
Mar 11 2019, 8:46 PM · Arma 3
Nightmare515 created T137525: AAF and CSAT full ghillie have their injury RVMATs swapped.
Mar 11 2019, 8:45 PM · Arma 3
Nightmare515 created T137524: Qilin LSV's RVMATs make it darker than other vehicles.
Mar 11 2019, 8:43 PM · Arma 3
Nightmare515 created T137523: "equip_o_vest01.p3d" has a strap that isn't retexturable.
Mar 11 2019, 8:42 PM · Arma 3
Nightmare515 created T137522: "clothing1_injury.rvmat" is lighter than "clothing1.rvmat".
Mar 11 2019, 8:41 PM · Arma 3
Nightmare515 created T137521: "m_persian_01.p3d"'s personality section doesn't include the eyes.
Mar 11 2019, 8:38 PM · Arma 3

Jun 16 2018

Nightmare515 created T130450: T-140K Angara lacks hidden selections for the commander's cannon.
Jun 16 2018, 6:29 PM

May 12 2018

Nightmare515 added a comment to T128506: Eyes of the Persian faces cannot be retextured.

Hello.

Thank you for the report, but can you please send me a repro of what exactly you did?

May 12 2018, 2:18 PM · Arma 3

May 3 2018

Nightmare515 created T128507: Assassin Helmet's chin strap doesn't move with the wearer's chin.
May 3 2018, 5:42 AM · Arma 3
Nightmare515 created T128506: Eyes of the Persian faces cannot be retextured.
May 3 2018, 5:28 AM · Arma 3

Jul 22 2017

Nightmare515 created T126270: AI Tanks won't engage and can't be engaged when behind cover.
Jul 22 2017, 1:46 PM · Arma 3

Apr 26 2017

Nightmare515 created T124579: Add sound to weapon bays opening/closing.
Apr 26 2017, 3:11 AM · Arma 3

Mar 28 2017

Nightmare515 created T124092: T-100 Varsuk hide cannon animationSource.
Mar 28 2017, 10:59 PM · Arma 3

Mar 7 2017

Nightmare515 created T123648: Remove shemag from "o_paramilitary.p3d" model.
Mar 7 2017, 4:25 PM · Arma 3

Jun 1 2016

Nightmare515 created T117056: Add better rain effects.
Jun 1 2016, 5:15 PM · Arma 3
Nightmare515 removed a watcher for Arma 3: Nightmare515.
Jun 1 2016, 2:51 PM
Nightmare515 created T116983: Rahim rail covers present with bipod.
Jun 1 2016, 5:17 AM · Arma 3
Nightmare515 created T116982: M4 Scorcher/2S9 Sochor commander clipping through turret when turned out.
Jun 1 2016, 5:14 AM · Arma 3
Nightmare515 created T116981: M2A4 Slammer UP RCWS clipping through mount.
Jun 1 2016, 5:09 AM · Arma 3
Nightmare515 added a watcher for Arma 3: Nightmare515.
Jun 1 2016, 5:05 AM

May 10 2016

Nightmare515 set Category to category:visualstructures on T86093: H-Barrier walls have broken distant textures.
May 10 2016, 12:57 PM · Arma 3
Nightmare515 set Category to category:visualenvironment on T85501: Add splashes when objects hit the water.
May 10 2016, 12:39 PM · Arma 3
Nightmare515 added a comment to T85259: Extreme lagging, freezing, and graphical errors.

This and another error don't seem to occur anymore after I updated my video drivers.

May 10 2016, 12:32 PM · Arma 3
Nightmare515 edited Additional Information on T85259: Extreme lagging, freezing, and graphical errors.
May 10 2016, 12:32 PM · Arma 3
Nightmare515 added a comment to T85258: Memory could not be read.

Went back to devbranch today, this issue doesn't seem to happen anymore.

May 10 2016, 12:32 PM · Arma 3
Nightmare515 added a comment to T85258: Memory could not be read.

Uploaded. :)

May 10 2016, 12:32 PM · Arma 3
Nightmare515 added a comment to T85258: Memory could not be read.

I'm able to find RPT files, but not BIDMP or MDMP files. They should be in the same folder, right?

May 10 2016, 12:32 PM · Arma 3
Nightmare515 edited Additional Information on T85258: Memory could not be read.
May 10 2016, 12:32 PM · Arma 3
Nightmare515 added a comment to T85245: Animation Error Message.

This and another error don't seem to occur anymore after I updated my video drivers.

May 10 2016, 12:32 PM · Arma 3
Nightmare515 edited Steps To Reproduce on T85245: Animation Error Message.
May 10 2016, 12:32 PM · Arma 3
Nightmare515 edited Additional Information on T85051: Add Railgun Tanks and other aspects of futuristic warfare.
May 10 2016, 12:24 PM · Arma 3
Nightmare515 edited Steps To Reproduce on T84986: Supply Network: MRAP kills off me or my team.
May 10 2016, 12:23 PM · Arma 3
Nightmare515 set Category to category:featurerequest on T84925: Add an End Game mission on Stratis.
May 10 2016, 12:21 PM · Arma 3
Nightmare515 set Category to category:featurerequest on T84753: Hidden Selections for the 4-five.
May 10 2016, 12:16 PM · Arma 3
Nightmare515 set Category to category:featurerequest on T84687: Add collectible items containing backstory or what/how things work.
May 10 2016, 12:14 PM · Arma 3
Nightmare515 set Category to category:visualcharacters on T84628: Pistol doesn't appear in Diver's holster.
May 10 2016, 12:12 PM · Arma 3
Nightmare515 set Category to category:visualweapons on T84605: Rail covers aren't removed on Rahim when mounting bipods or side accessories.
May 10 2016, 12:11 PM · Arma 3
Nightmare515 set Category to category:edeneditor on T84176: Allow more assets to be placed in Eden.
May 10 2016, 11:59 AM · Arma 3
Nightmare515 edited Additional Information on T83947: Allow the "Bandanna Mask" model to be retexturable.
May 10 2016, 11:53 AM · Arma 3
Nightmare515 edited Additional Information on T83736: Add more variations of vehicles.
May 10 2016, 11:47 AM · Arma 3
Nightmare515 added a comment to T83379: Arma 3 crashes on launch - STATUS_ENTRYPOINT_NOT_FOUND.

Heads up: My PC fucked over and I don't think the issue is with Arma atm. Had to reinstall OS and a bunch of other stuff. You can close this issue if you want. I found the problem a while back: SweetFX.

May 10 2016, 11:36 AM · Arma 3
Nightmare515 added a comment to T83379: Arma 3 crashes on launch - STATUS_ENTRYPOINT_NOT_FOUND.

I updated the ticket with 4 new images: 2 crash messages from the launcher and 2 images using the dependency walker.

May 10 2016, 11:36 AM · Arma 3
Nightmare515 added a comment to T83379: Arma 3 crashes on launch - STATUS_ENTRYPOINT_NOT_FOUND.

I don't remember how but it seems to me like I fixed any issues with battleye. I made a post on the Biforums as I really want a fix ASAP.

Link: https://forums.bistudio.com/topic/183450-startup-crash-with-windows-10/

I'm also gonna upload the crash files to the ticket. I was getting a entrypoint not found error but it seems to have stopped showing up in the unusual crash popup.

May 10 2016, 11:36 AM · Arma 3
Nightmare515 added a comment to T83379: Arma 3 crashes on launch - STATUS_ENTRYPOINT_NOT_FOUND.

I fixed the original issue by verifying integrity of game cache, but another crash has arisen. I updated the ticket accordingly.

May 10 2016, 11:36 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T83379: Arma 3 crashes on launch - STATUS_ENTRYPOINT_NOT_FOUND.
May 10 2016, 11:36 AM · Arma 3
Nightmare515 added a comment to T83140: Strange crash regarding a weapon.

UPDATE: I believe it's a model issue, I disabled the original shadowVolume but I'm not sure... It works in game now and doesn't crash. Should I send the files of the weapon for testing?

May 10 2016, 11:27 AM · Arma 3
Nightmare515 added a comment to T83140: Strange crash regarding a weapon.

I'm having issues with the feedback tracker's file upload so I've uploaded the crash files else where.

https://mega.co.nz/#!TwJnxZbB!mr5iT_RpUAklupZF8rIXUiaQYM01qi0ip1agICoijnY

May 10 2016, 11:27 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T83140: Strange crash regarding a weapon.
May 10 2016, 11:27 AM · Arma 3
Nightmare515 edited Additional Information on T83110: Add the Milkyway into the night sky.
May 10 2016, 11:26 AM · Arma 3
Nightmare515 added a comment to T82941: Heating effects on weapons.

Yes, but I'm talking about visual effects AND the feature.

May 10 2016, 11:21 AM · Arma 3
Nightmare515 edited Additional Information on T82941: Heating effects on weapons.
May 10 2016, 11:21 AM · Arma 3
Nightmare515 added a comment to T82280: Extremely frequent crashing in the editor.

I seem to have fixed the issue by disabling this part of my mod.cpp:

Here is the link to the files: https://mega.co.nz/#!Lk5jWaST!V3RRagZzm2DZfbEdnL5yBNjje9Ivjjyeka0uL1x92JI

And he is the mod.cpp:
https://mega.co.nz/#!u1RGASaK!NbBnhsMkD0pRVkEBR0SK1bo1P56HrHIRCm_AFDmdHN

I disabled the buggy code and it was fixed.

May 10 2016, 10:57 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T82280: Extremely frequent crashing in the editor.
May 10 2016, 10:57 AM · Arma 3
Nightmare515 set Category to category:featurerequest on T82257: Show classnames in Arsenal.
May 10 2016, 10:57 AM · Arma 3
Nightmare515 set Category to category:featurerequest on T82089: Make the marker text purista.
May 10 2016, 10:52 AM · Arma 3
Nightmare515 added a comment to T81429: IR pointers are misplaced on SPMG, Navid, and Cyrus.

This is resolved so I don't see why it isn't closed...

May 10 2016, 10:30 AM · Arma 3
Nightmare515 edited Additional Information on T81429: IR pointers are misplaced on SPMG, Navid, and Cyrus.
May 10 2016, 10:30 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T81130: Retextured FV-720 Mora wreck model isn't textured.
May 10 2016, 10:21 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T81086: Static effect when VR Entity is killed.
May 10 2016, 10:19 AM · Arma 3
Nightmare515 added a comment to T81005: Zubr revolver unable to reload.

Yes, CBA, Blastcore: Pheonex, Dragonfyre, Grace Sway, Mao blood mist, and my own personal mod which should have no effect. I've disabled dragonfyre before and that's how I found it, but it still happens with dragonfyre.

May 10 2016, 10:17 AM · Arma 3
Nightmare515 added a comment to T81005: Zubr revolver unable to reload.

It seems after further testing it's happening to all weapons after some time firing them. Very strange.

May 10 2016, 10:17 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T81005: Zubr revolver unable to reload.
May 10 2016, 10:17 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T80412: Barrels of APCs don't recoil when fired.
May 10 2016, 9:52 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T80411: Make antennas move.
May 10 2016, 9:52 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T80258: Muzzleflashes do not cast light on multiple helicopters/jets.
May 10 2016, 9:47 AM · Arma 3
Nightmare515 added a comment to T80072: Guerrilla Officer uniform has no hiddenSelections.

disregard this, I was wrong and figured it out

May 10 2016, 9:41 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T80072: Guerrilla Officer uniform has no hiddenSelections.
May 10 2016, 9:41 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T79755: ECH (Light) helmet too cluttered.
May 10 2016, 9:32 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T79443: Lack of swimming sounds.
May 10 2016, 9:22 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T79434: Model tear on "Recon Fatigues (MTP)".
May 10 2016, 9:21 AM · Arma 3
Nightmare515 added a comment to T79268: Assassin Helmet has Weird Texture Issue.

This would be an issue with the ShadowVolumes. There are a multitude of issues with clothing/gear that BIS never fixed.

Ex. This, UV errors on CSAT uniform, NATO UV(?) errors on uniform, 5.56mm Mags in NATO vest, etc.

May 10 2016, 9:15 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T78530: CTRG Combat Uniform legs using wrong texture.
May 10 2016, 8:54 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T78501: CTRG UBACS uniforms need to be updated too..
May 10 2016, 8:53 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T78410: Insignia is mirrored on NATO combat fatigues.
May 10 2016, 8:51 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T77319: Vest model differentiation.
May 10 2016, 8:24 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T77247: Uniforms are low-poly and should be smoothed out.
May 10 2016, 8:22 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T76239: More vest model differences.
May 10 2016, 7:55 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T76227: AAF need an Attack Helicopter.
May 10 2016, 7:55 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T76080: Fix woodland and sage uniforms.
May 10 2016, 7:51 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T76040: Give the Slammer UP a 120mm Cannon and rename it "M2A4 Slammer TUSK".
May 10 2016, 7:50 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T75983: MRAP TOW Variants.
May 10 2016, 7:49 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T75895: Non-camo Mk20 uses AAF Skin when dropped.
May 10 2016, 7:47 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T75470: Allow the Warrior's proxies to be retextured.
May 10 2016, 7:37 AM · Arma 3
Nightmare515 added a comment to T74876: Add TUSK variant of Slammer.

@AD2001 - Yeah he is. Also is the Up-Armored variant gonna be a future variant of the Slammer in a an update?

May 10 2016, 7:22 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T74753: Add a machine gun for the commander of the Slammer and Trophy.
May 10 2016, 7:19 AM · Arma 3