What it says on the tin, some of the BIS_fncs would be useful to have as native scripting commands instead (for performance reasons..):
- BIS_fnc_relPos - ADDED
- BIS_fnc_relativeDirTo - ADDED
- BIS_fnc_inTrigger
- BIS_fnc_inAngleSector
- BIS_fnc_isInsideArea
- BIS_fnc_enemyTargets *don't forget the distance parameter for this which is not documented in the function header...
- BIS_fnc_nearestPosition
- BIS_fnc_spawnGroup
- BIS_fnc_spawnVehicle
- BIS_fnc_groupVehicles
- BIS_fnc_findNestedElement
- BIS_fnc_returnParents
- BIS_fnc_addStackedEventHandler
- BIS_fnc_removeStackedEventHandler
- BIS_fnc_arrayInsert
- BIS_fnc_conditionalSelect