Jastreb
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User Since
Feb 28 2015, 3:29 AM (128 w, 5 d)

Recent Activity

Thu, Aug 10

Jastreb added a comment to T126404: Arma 3 crash - Exception code: C0000094 INT_DIVIDE_BY_ZERO at 02143A2C.

Crashes again on stable (didn't check on dev) with mods error is the same, w/o mods first time it didn't crash, and the last time it crashed with error 0x00000FF - Unkown with MSI Afterburner OSD or without it, so that is not the cause...

Thu, Aug 10, 11:24 PM · Arma 3
Jastreb added a comment to T126404: Arma 3 crash - Exception code: C0000094 INT_DIVIDE_BY_ZERO at 02143A2C.

Exception code: C0000094 INT_DIVIDE_BY_ZERO at 02143A2C

Thu, Aug 10, 5:26 PM · Arma 3

Wed, Aug 9

Jastreb added a comment to T126404: Arma 3 crash - Exception code: C0000094 INT_DIVIDE_BY_ZERO at 02143A2C.

Another crash this time in 2d map mode.

Wed, Aug 9, 5:51 PM · Arma 3

Mon, Aug 7

Jastreb changed Reproducibility from reproducibility:random to reproducibility:always on T126404: Arma 3 crash - Exception code: C0000094 INT_DIVIDE_BY_ZERO at 02143A2C.
Mon, Aug 7, 12:10 PM · Arma 3
Jastreb added a comment to T126404: Arma 3 crash - Exception code: C0000094 INT_DIVIDE_BY_ZERO at 02143A2C.

Forgot to mention that I verified game cache and tried deleting profile, none of that helped.

Mon, Aug 7, 12:05 PM · Arma 3
Jastreb created T126404: Arma 3 crash - Exception code: C0000094 INT_DIVIDE_BY_ZERO at 02143A2C.
Mon, Aug 7, 12:01 PM · Arma 3

Jul 9 2017

Jastreb created T126134: [Request] Option to run Workdrive silent on startup.
Jul 9 2017, 7:55 PM · Arma 3

Oct 25 2016

Jastreb added a comment to T120379: BIS_fnc_exportEditorPreviews not saving PNG previews.

With fresh intel from @kju-PvPscene I got this resolved.

Oct 25 2016, 11:32 AM · Arma 3

Sep 24 2016

Jastreb edited Steps To Reproduce on T120379: BIS_fnc_exportEditorPreviews not saving PNG previews.
Sep 24 2016, 9:56 PM · Arma 3
Jastreb created T120379: BIS_fnc_exportEditorPreviews not saving PNG previews.
Sep 24 2016, 9:41 PM · Arma 3

Jul 25 2016

Jastreb added a comment to T118872: Disable Arma3 launcher auto check for updates/signature check and add option to check manually..

Hi. This seem to be fixed somehow as it is no longer the case for me. Launcher starts pretty fast now, after "Initializing" and then "checking for updates".

Jul 25 2016, 8:17 PM · Arma 3

Jun 28 2016

Jastreb created T118872: Disable Arma3 launcher auto check for updates/signature check and add option to check manually..
Jun 28 2016, 9:42 AM · Arma 3

May 10 2016

Jastreb added a comment to T83114: Game crash to desktop with message Arma3.exe has stopped working and will be closed..

No sorry, I can't reproduce anymore. Possibly Steam overlay was causing this. I was trying to make it crash with procdump -e -me arma3.exe crash.dmp running in background and have caught two exceptions but not crash. I am going to try again with Steam overlay and FPS counter and procdump and will see what will I get. If it crashes I will link dump file here.

May 10 2016, 11:26 AM · Arma 3
Jastreb added a comment to T83114: Game crash to desktop with message Arma3.exe has stopped working and will be closed..

If you need anything else let me know. I can probably get full memory crashdump next time it happens so I will add it.

May 10 2016, 11:26 AM · Arma 3
Jastreb added a comment to T83114: Game crash to desktop with message Arma3.exe has stopped working and will be closed..

Nope. I have no idea why it crashed, and cant reproduce anymore, so its invalid I guess.

May 10 2016, 11:26 AM · Arma 3
Jastreb edited Steps To Reproduce on T83114: Game crash to desktop with message Arma3.exe has stopped working and will be closed..
May 10 2016, 11:26 AM · Arma 3
Jastreb added a comment to T82375: After the upgrade 1.44 player sees a lot of ambient rabbits..

@FeralCircus

I am not aware there are any wind ambient sounds or anything related present in Arma3. If you think waves and stuff that comes from the boats config ( vehicles ) so that is not ambient. Even swimming comes from soldier config when interacting with water, so its the same as in boat example.

It does not make sense to disable ambient animals and have sounds related to them. However I do agree it is a dirty "fix" to disable some feature in this way, but in absence of any other sounds related to it, seems legit.

This needs a fix or be removed until fixed. Having objects spawning on the server without the possibility to reduce it or turn it off makes no sense. Like you forcefully made something and impose it to run on our machines without even asking or saying anything about it. I'd have a kiss rather before, if you know what I mean.

May 10 2016, 11:00 AM · Arma 3
Jastreb added a comment to T82375: After the upgrade 1.44 player sees a lot of ambient rabbits..

What sounds? Arma3 haven't got any ambient sounds.

May 10 2016, 11:00 AM · Arma 3
Jastreb added a comment to T82375: After the upgrade 1.44 player sees a lot of ambient rabbits..

Confirmed, very annoying. Affects Altis and Stratis, not community islands.

Can be disabled with https://community.bistudio.com/wiki/enableEnvironment

<pre>
//init.sqf
waitUntil {time > 0};
enableEnvironment false;
</pre>

Note that this will disable all ambient life, so no snakes, no bunnies, no butterfly's, flies, mosquitoes and other pests etc..

May 10 2016, 11:00 AM · Arma 3
Jastreb added a comment to T82092: All Environment Rocks Should Have PhysX LODs.

While it is not critical it is certainly a long standing issue which needs to be taken care of. Maybe it would fix a problem with clipping trough rocks and getting players hurt from them as well.

May 10 2016, 10:52 AM · Arma 3