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xzenocrimzie
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User Since
Mar 8 2013, 9:58 PM (340 w, 2 d)

Recent Activity

Jul 11 2017

xzenocrimzie added a comment to T75850: Zeus "Remote Control" Module: Loss of Unit Control and Friendly Fire Issues.

To reproduce stucked controls, just kill your own player (Zeus) unit with a remote controlled AI unit.

It doesn't matter, if you use a respawn area or not, you won't be able to control any units.

Jul 11 2017, 2:02 PM · Arma 3

May 10 2016

xzenocrimzie added a comment to T65063: Vehicles should not explode by gunfire.

This absolutely needs to be addressed.

May 10 2016, 1:46 AM · Arma 3
xzenocrimzie added a comment to T64143: add in realistic airport markings and lighting.

All of my upvote! I would hate to see ArmA, who tries to be as close to a sim as it possibly can, suffer innacuracies as simple as this.

May 10 2016, 1:14 AM · Arma 3

May 9 2016

xzenocrimzie added a comment to T62248: Cannot surface water.

Are you doing this while using a non-diver archetype?

I was not able to reproduce the issue with the steps that you posted.

May 9 2016, 11:51 PM · Arma 3
xzenocrimzie edited Steps To Reproduce on T62243: Seat in IFRIT causing occupant to stand up.
May 9 2016, 11:50 PM · Arma 3
xzenocrimzie added a comment to T62237: Display is cut off on left and right edges.

What resolution is your monitor running at? What manufacturer? What resolution did you start the game in?

May 9 2016, 11:50 PM · Arma 3
xzenocrimzie added a comment to T62236: Need some way to discourage team killing.

Stop whining and deal with the fact that some people are assoles? You can also not clutter up the bug reports with an issue you mark as urgent, that cannot be fixed by the devs. Your all caps and obvious lack of reflection on the issue is pointless.

There are scripts out there that automatically kick teamkillers. This is an alpha. Give the rest of the testers some time.

May 9 2016, 11:50 PM · Arma 3
xzenocrimzie added a comment to T62236: Need some way to discourage team killing.

This has always been a problem, a problem solved by kicking teamkillers. Stop your whining and either leave the server, or kick the teamkiller if you're admin.

May 9 2016, 11:50 PM · Arma 3
xzenocrimzie added a comment to T62209: 3GL Launcher not functioning correctly.

Wow that's pretty dissapointing that the 3GL is not working as it does in the real world. Although I can understand why the choice was made for that. OP weapon is kind of OP, 'specially in the AI's hands where their grenade launchers are deadlier than the rifles themselves.

For the sake of realism I think it would be a good idea to put 3 shots in the launcher as per reality.

May 9 2016, 11:49 PM · Arma 3
xzenocrimzie added a comment to T62198: Helicopters are still controllable after it's propellers were totally torn apart..

To contribute with this, when you strafe over an area and fire rockets at the ground (in the little bird), all your systems will be destroyed, same with the rotors, but the helicopter will still fly as if it had rotors.

May 9 2016, 11:48 PM · Arma 3
xzenocrimzie added a comment to T62198: Helicopters are still controllable after it's propellers were totally torn apart..

You need to be a little more specific here. Do you mean you caused the rotors to make contact with the ground or other stationary object, and have them dislocate, to which you were able to fly the helicopter seemingly without rotors?

Which helicopter was it? What object(s) did you make contact with?

May 9 2016, 11:48 PM · Arma 3
xzenocrimzie added a comment to T62098: AI Teammember freezes and doesn't react to commands.

Is there a command to tell units to switch to their pistol out of curiosity?

May 9 2016, 11:45 PM · Arma 3
xzenocrimzie added a comment to T62016: AI super accurate.

Welcome to ArmA. AI has always been significantly more OP even since CO.

May 9 2016, 11:40 PM · Arma 3
xzenocrimzie added a comment to T61999: weapons shoot high in CQB.

All rifles in the game are default zeroed to 300m, and most are not configurable to change that value. The right course of action would be either forcing the player to aim low when engaging at distances lower than 300m, or allowing the zeroing to be configured/setting the zeroing at 100m.

May 9 2016, 11:38 PM · Arma 3
xzenocrimzie added a comment to T61955: Loadout editor integrated in the mission editor.

This would be the best! I am a bit worn down with using init commands to get the lodouts just right. Also the sheer number of items that can be in the inventory would warrant me keeping a list printed out beside me as a reference!

All of my upvotes!

May 9 2016, 11:37 PM · Arma 3
xzenocrimzie added a comment to T61868: Odd visual bug with player skin and backpack while in 3rd person view.

I'll monitor this so when you upload screenshots I can take a look at them.

May 9 2016, 11:30 PM · Arma 3
xzenocrimzie added a comment to T61867: the AI enemies do not take cover frequently.

The AI in all the ArmA games sometimes has this problem. Expecially when they are in larger groups of 5 or more, they cannot take cover properly. It's not a bug or an issue, it's just good ol' ArmA AI.

May 9 2016, 11:30 PM · Arma 3
xzenocrimzie added a comment to T61802: Add ability to climb onto/over objects.

I assume you're talking about walls that are too high to use V to step over?

It would be cool.

May 9 2016, 11:21 PM · Arma 3
xzenocrimzie added a comment to T61793: Grenade Physics.

Nope. Underslung grenade launchers do AOE damage. Ranger is incorrect. I tried to replicate the problem but the enemy always died.

May 9 2016, 11:21 PM · Arma 3
xzenocrimzie added a comment to T61793: Grenade Physics.

Damage from grenades aren't working as they are supposed to. Dropping a grenade at your feet then waiting for it to detonate will only seriously injure yourself. However I have not shot a grenade at an enemy soldier and not have him be killed. Will try this out on my own client.

May 9 2016, 11:21 PM · Arma 3
xzenocrimzie added a comment to T61792: Building fails 2.

I tried to reproduce your issue, and I was able to fire through the windows perfectly fine. Were you playing as a specific soldier class? Which house?

Also you could try and put a bit more descriptive title.

May 9 2016, 11:21 PM · Arma 3
xzenocrimzie edited Steps To Reproduce on T61786: Blood highlighted even when not illuminated by flashlight.
May 9 2016, 11:21 PM · Arma 3
xzenocrimzie edited Steps To Reproduce on T61784: Enemy soldiers do not react to flashlight w/o nightvision.
May 9 2016, 11:21 PM · Arma 3
xzenocrimzie added a comment to T61655: Add ability to run multiple game instances for testing purposes.

You'd be correct in saying that I have no experience with making my own scripts. If you would like I can help you out for the next couple hours, as I am doing nothing but scrolling through tickets and would like to jump into this wonderful world of scripting.

May 9 2016, 11:16 PM · Arma 3
xzenocrimzie added a comment to T61655: Add ability to run multiple game instances for testing purposes.

@Deadfast

I really don't think you realise that there's other people out there that want to test out multiplayer scripts too. Why don't you load it up on another computer, and run one of your clients with steam offline?

May 9 2016, 11:16 PM · Arma 3
xzenocrimzie added a comment to T61655: Add ability to run multiple game instances for testing purposes.

Since it's a steam only game, the likliness that you'll be able to run two instances are not in the devs hands, but rather in steams. I do not believe that they will go in and change the code for steam just so we can test it.

Why don't you try and be social and try and work with other people? There's a community of testers out there. Post in the forums to see if someone wants to get on skype or TS with you to help you test things out.

May 9 2016, 11:16 PM · Arma 3
xzenocrimzie edited Steps To Reproduce on T61328: Sides of windows remaining after building destruction.
May 9 2016, 10:58 PM · Arma 3
xzenocrimzie added a comment to T60568: Using FAKs allows you to crouch under a vehicle..

I reproduced the issue. Once the player presses a movement key it sends the player out of the vehicle. I do suggest that a prone healing animation would be made.

Also you're able to stand up inside the vehicle and remain clipping into the model.

May 9 2016, 9:49 PM · Arma 3
xzenocrimzie added a comment to T60492: Bullet-penetration not realistic.

Definitely would appreciate some of this!

May 9 2016, 9:46 PM · Arma 3
xzenocrimzie added a comment to T59829: Animation Problems when sitting on a quad.

Do you mean this happens when an AI is assigned to take the back seat on a quadbike?

May 9 2016, 7:15 PM · Arma 3
xzenocrimzie added a comment to T59784: Simplify Gameplay/systems.

Troll.

May 9 2016, 7:13 PM · Arma 3
xzenocrimzie added a comment to T59083: Low CPU/GPU Utilization.

My post will probably be buried but do you guys realise that no matter how hard you try the software is not going to be able to utilise all your hardware power? The issue is the same for all games and programs. Your computer will not run at 100% capacity.

GPUs will never hit 90% unless they're running a stress test or specific benchmarking program. The same go with CPUs.

This is just for those kinds of people that are wondering why the game isn't using all of the resources you give it.

Also multiplayer is always harder to run than singleplayer because your CPU has to handle the game as well as networking.

May 9 2016, 4:32 PM · Arma 3
xzenocrimzie added a comment to T58767: Players slouched in vehicles.

I was not able to reproduce the issue in the single player editor. I assume that this is a mutliplayer issue. It could also be because all the players were in third person view, which causes the neck of the soldier to be very wierdly positioned.

EDIT: Screenshot posted from my view inside the OPFOR IFRIT.

May 9 2016, 3:29 PM · Arma 3
xzenocrimzie added a comment to T58767: Players slouched in vehicles.

If they aren't in fact dead, then yes this is a pretty serious issue. Give me a couple minutes to try and replicate. This is during multiplayer correct?

May 9 2016, 3:29 PM · Arma 3
xzenocrimzie added a comment to T58466: [Steam Alpha] Stand up key should not work as a toggle.

I didn't really like the new config, and I switched back to the standard zxc from ArmACO and ArmA2. Just my comfort zone I guess.

May 9 2016, 3:16 PM · Arma 3