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May 10 2016

Laqueesha added a comment to T68327: Stance Indicator adjustments.

I agree. Replace the stance indicator man with a simple silhouette of a person, rather than the detailed one we have now.

May 10 2016, 3:50 AM · Arma 3
Laqueesha added a comment to T68263: PiP mirrors not working in "HEMTT" (B_Truck_01_transport_F).

Confirmed as well here. Same issue on the Zamak.

May 10 2016, 3:48 AM · Arma 3
Laqueesha added a comment to T68241: Invisible night vision goggles, again.

Have the same issue. No NVG, but NVG mount is there.

May 10 2016, 3:48 AM · Arma 3
Laqueesha added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

Indeed. I can understand why they didn't do it for "ArmA 1" and "ArmA 2", but B.I.S. says it wants to make "ArmA 3" the best it can be. If that's the case, then interiors for all vehicles are a must-have.

May 10 2016, 3:47 AM · Arma 3
Laqueesha added a comment to T68233: 3D scope reticules are "painted on", which makes them misalign.

Related to: http://feedback.arma3.com/view.php?id=10131

May 10 2016, 3:47 AM · Arma 3
Laqueesha added a comment to T68233: 3D scope reticules are "painted on", which makes them misalign.

Confirmed.

May 10 2016, 3:47 AM · Arma 3
Laqueesha added a comment to T68196: Flooding land like Arma 2 ACR.

Good idea! There should be a slider that changes sea level height.

May 10 2016, 3:45 AM · Arma 3
Laqueesha added a comment to T68189: Player character uses same voice regardless of speaker selection in profile.

Confirmed here as well.

May 10 2016, 3:45 AM · Arma 3
Laqueesha added a comment to T68182: UH-80 Ghosthawk constant light (at night).

The spotlight is also not aligned properly. The light begins at the tail rotor and aims directly forward at a 90-degree angle.

May 10 2016, 3:45 AM · Arma 3
Laqueesha added a comment to T68164: ACP-C2 should be chambered in .45 ACP..

Goose, is the 3D magazine model for the ACP-C2 a 7 or 8-round mag?

May 10 2016, 3:44 AM · Arma 3
Laqueesha added a comment to T68164: ACP-C2 should be chambered in .45 ACP..

Picture has been added that shows the ".45 ACP" markings on the slide/ejection port.

May 10 2016, 3:44 AM · Arma 3
Laqueesha added a comment to T68164: ACP-C2 should be chambered in .45 ACP..

Isn't the magazine capacity incorrect as well? 16-18 is way too high for a regular single-stack 1911-derivative magazine.

May 10 2016, 3:44 AM · Arma 3
Laqueesha added a comment to T68107: Mirrors on new beta vehicles (HEMTT / AMV-7 / Zamak) display generic environment map.

Fixed in dev build.

May 10 2016, 3:42 AM · Arma 3
Laqueesha added a comment to T68013: Please add rapid transition sights (AKA: angled/offset ironsights).

Thanks, AD2001! :-)

May 10 2016, 3:38 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68013: Please add rapid transition sights (AKA: angled/offset ironsights).
May 10 2016, 3:38 AM · Arma 3
Laqueesha edited Steps To Reproduce on T67994: Pilot helmet visor down when using NVGs..
May 10 2016, 3:38 AM · Arma 3
Laqueesha added a comment to T67993: Allow firearms to become damaged by gunfire..

Disaster, I think there's probably at least one person who votes down every ticket just for fun.

May 10 2016, 3:38 AM · Arma 3
Laqueesha added a comment to T67993: Allow firearms to become damaged by gunfire..

AD2001, sounds good! Nothing too complex. :-)

May 10 2016, 3:38 AM · Arma 3
Laqueesha edited Steps To Reproduce on T67993: Allow firearms to become damaged by gunfire..
May 10 2016, 3:38 AM · Arma 3
Laqueesha added a comment to T67973: Magazine should be a proxy similar to muzzle, top, and side attachments.

Upvoted, I agree. It's weird when you have an extended magazine equipped, but when you look at your weapon, it's a standard one.

May 10 2016, 3:37 AM · Arma 3
Laqueesha added a comment to T67898: Implement VBS2's crowd formation.

Yes! I agree, civilian crowds could be improved. :-)

May 10 2016, 3:35 AM · Arma 3
Laqueesha added a comment to T67883: Twitchy animation when switching weapon on the move..

I don't think so, I think this is independent of that. This is an animation glitch, rather than a feature request.

However, it would be fixed by implementing the ability to change weapons on the move, most definitely.

Therefore, it could be related, but not a duplicate.

May 10 2016, 3:34 AM · Arma 3
Laqueesha edited Steps To Reproduce on T67883: Twitchy animation when switching weapon on the move..
May 10 2016, 3:34 AM · Arma 3
Laqueesha edited Steps To Reproduce on T67882: Please add rangefinder with both FLIR/NV capability..
May 10 2016, 3:34 AM · Arma 3
Laqueesha added a comment to T67882: Please add rangefinder with both FLIR/NV capability..

If you're worried about balancing issues, you can always choose to replace the rangefinder with standard binoculars for a mission.

May 10 2016, 3:34 AM · Arma 3
Laqueesha edited Steps To Reproduce on T67881: Prone binocular/rangefinder animation is clunky.
May 10 2016, 3:34 AM · Arma 3
Laqueesha added a comment to T67826: No EAX/Environment audio in the game!.

Upvoted. ARMA 3's audio customization options are very limited right now.

May 10 2016, 3:33 AM · Arma 3
Laqueesha edited Steps To Reproduce on T67774: Please add more rooms to ATC tower.
May 10 2016, 3:31 AM · Arma 3
Laqueesha edited Steps To Reproduce on T67772: Grass clipping through building floors..
May 10 2016, 3:31 AM · Arma 3
Laqueesha added a comment to T67664: Heat blur over asphalt/concrete/metal etc. surfaces.

Good idea! Upvoted!

Heat effects are already simulated with rotary-wing exhaust, so it is possible.

May 10 2016, 3:28 AM · Arma 3
Laqueesha added a comment to T67611: AI does not react to enemy lasers.

Well, since you asked so nicely... Upvoted!

May 10 2016, 3:26 AM · Arma 3
Laqueesha edited Steps To Reproduce on T67553: M134 barrel spin up time is too fast.
May 10 2016, 3:24 AM · Arma 3
Laqueesha added a comment to T67525: Guard tower hatch animations make no noise.

Not sure if serious...

May 10 2016, 3:23 AM · Arma 3
Laqueesha added a comment to T67525: Guard tower hatch animations make no noise.

It would be better than opening doors using mind control.

May 10 2016, 3:23 AM · Arma 3
Laqueesha edited Steps To Reproduce on T67525: Guard tower hatch animations make no noise.
May 10 2016, 3:23 AM · Arma 3
Laqueesha added a comment to T67399: [Feature request] Blood spatter on walls and other objects.

I agree. One thing that bothered me was the lack of blood. It gave the games a "sanitized" appearance, which is in contrast to its authentic gameplay. I'd like blood effects on objects, as long as it's done well.

"FO3" was one of the games that did spatter well.

May 10 2016, 3:18 AM · Arma 3
Laqueesha added a comment to T67382: Wrong items visible in vest / BLUFOR vests always show 5.56mm 30 round stanag models.

It should be changed so that the magazine model in the pouch matches the magazines you are carrying. For example, if you are out of ammo, there should be no magazine in the pouch.

May 10 2016, 3:17 AM · Arma 3
Laqueesha edited Steps To Reproduce on T67296: Damage particle effects are missing for certain types of glass.
May 10 2016, 3:14 AM · Arma 3
Laqueesha edited Steps To Reproduce on T67293: Please add proper trigger discipline animations for sidearms.
May 10 2016, 3:14 AM · Arma 3
Laqueesha added a comment to T67289: Suppressors (silencers) unrealistically modify the characteristics of the projectiles..

Here's a picture of some soldiers from the 101st ABN DIV, from 2006. One of the guys has a suppressor on his M4 carbine.

http://cryptome.info/memorial-day/memorial-day-14.jpg

May 10 2016, 3:14 AM · Arma 3
Laqueesha added a comment to T67271: Character gets exhausted way to quickly.

When I played the Alpha Lite, the soldier could sprint forever and not get tired at all.

May 10 2016, 3:13 AM · Arma 3
Laqueesha edited Steps To Reproduce on T67264: Going prone on a grenade should absorb the blast..
May 10 2016, 3:12 AM · Arma 3
Laqueesha added a comment to T67168: The sound inside buildings is exactly the same as outside....

I always thought something was off whenever I entered buildings in ARMA 2 and ARMA 3. Then it hit me: There's no interior sound!

May 10 2016, 3:09 AM · Arma 3
Laqueesha added a comment to T67168: The sound inside buildings is exactly the same as outside....

There is a sound mod for ARMA 2 that replicates different sounds for interiors and exteriors. It's possible, so upvoted!

May 10 2016, 3:09 AM · Arma 3
Laqueesha added a comment to T67082: Scope reticle won't tilt/rotate.

I can confirm this. Please fix! :-)

May 10 2016, 3:06 AM · Arma 3
Laqueesha added a comment to T67037: Switching weapons while moving causes player to go prone.

It was tested with the main Alpha Lite. It happened when moving forward, not in the "left standing" stance.

UPDATE: Appears to be fixed now. Player no longer goes prone. Please close, thanks!

May 10 2016, 3:04 AM · Arma 3
Laqueesha edited Steps To Reproduce on T67037: Switching weapons while moving causes player to go prone.
May 10 2016, 3:04 AM · Arma 3
Laqueesha added a comment to T67030: Setting up tripwire mine.

I agree wholeheartedly. At the moment, tripwire mine placing is a lot of guesswork.

May 10 2016, 3:04 AM · Arma 3
Laqueesha added a comment to T66957: No bolt animation after shooting with the M320 LRR and probably GM6 Lynx.

Agreed. Please add proper bolt-action animations and sound for actuating the bolt. :-)

May 10 2016, 3:02 AM · Arma 3
Laqueesha added a comment to T66830: Helicopters not interacting realistically with water.

Upvoted, very much so.

To test this:

1.) Hop into a helo.
2.) Hover slowly and gently into the ocean.
3.) Note how you die the very second the helo is completely submerged. No time to drown, just instant death.

In ARMA 3, it appears that every aerial crash into water means insta-death for the occupants, no matter what the velocity (you also cannot disembark if the helo is completely submerged).

In real-life, this is simply just not true.

A helo crashing into water is very much survivable. In fact, the U.S. military has machines that train people on what to do if they crash into the ocean in a helo.

See here: http://www.etchelicoptersimulators.com/survival-systems

May 10 2016, 2:56 AM · Arma 3
Laqueesha added a comment to T66722: MXM shouldn't have full-auto fire mode.

I'm ambivalent towards this. For example, in the U.S. Army, M16A4s were/are often used as SDM weapons, complete with retain burst-fire capability.

May 10 2016, 2:53 AM · Arma 3
Laqueesha added a comment to T66614: No visible rocket when reloading launchers.

Upvoted, mags appear in hands when reloading, 'nades and rockets should too. :-)

May 10 2016, 2:49 AM · Arma 3
Laqueesha added a comment to T66518: Add weapon overheating, if fired too much for too long.

A must, upvoted. There's a reason why people don't fire machineguns continuously in real-life... Overheating! :-)

One of my favorite mods for "Fallout 3" added weapon overheating. If fired too long, the weapon would jam, its condition would deteriorate and ammo would cook off, firing the weapon off at random.

May 10 2016, 2:44 AM · Arma 3
Laqueesha added a comment to T65461: Blood physic isn't realistic.

Blood effects need work. The puffy cloud overlay is nearly identical to OFP:CWC.

May 10 2016, 1:59 AM · Arma 3
Laqueesha added a comment to T65198: Night vision goggles are not animated..

Thanks for the positive feedback! :-)

May 10 2016, 1:51 AM · Arma 3
Laqueesha edited Steps To Reproduce on T65198: Night vision goggles are not animated..
May 10 2016, 1:51 AM · Arma 3
Laqueesha added a comment to T65197: Night vision goggles make no sound when activated/deactivated..

XSnipa, I have made a ticket for an NVG animation as well.

May 10 2016, 1:51 AM · Arma 3
Laqueesha edited Steps To Reproduce on T65197: Night vision goggles make no sound when activated/deactivated..
May 10 2016, 1:51 AM · Arma 3
Laqueesha added a comment to T65194: Sound of Night Vision Goggles.

There should be a sound when activating night vision goggles. Not the "whine" sound from Splinter Cell, but rather, the sound of the player grabbing the NVGs and lowering them over his eyes.

May 10 2016, 1:51 AM · Arma 3
Laqueesha added a comment to T65171: Low depth water lightness.

Lower lightness the deeper you go! :-)

May 10 2016, 1:50 AM · Arma 3
Laqueesha edited Steps To Reproduce on T65152: AH/MH-9 lacks any markings..
May 10 2016, 1:49 AM · Arma 3
Laqueesha added a comment to T65096: Weapon should automatically lower when it hit a wall or something..

Upvoted! Crysis did this, and a mod made it possible for ARMA 2.

May 10 2016, 1:47 AM · Arma 3
Laqueesha added a comment to T65029: Helicopter Pilot visor reflecting clear sky inside buildings..

Related to issue: 0005927

May 10 2016, 1:45 AM · Arma 3
Laqueesha added a comment to T64809: Nation Flag patch.

Interesting idea. Also, there appear to be no flag patches in Alpha Lite. In the screenshots, there are U.S. flags for NATO, Iranian flags for the OPFOR. Is this just Alpha Lite or is full Alpha affected as well?

May 10 2016, 1:37 AM · Arma 3
Laqueesha added a comment to T64702: Allow players to catch fire..

No problem, guys. ;-)

May 10 2016, 1:34 AM · Arma 3
Laqueesha added a comment to T64702: Allow players to catch fire..

It would be possible to stop drop and roll. Go prone and use the standard roll key.

May 10 2016, 1:34 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64702: Allow players to catch fire..
May 10 2016, 1:34 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64701: After destroying fuel station pump, no fuel pipe hole can be seen..
May 10 2016, 1:34 AM · Arma 3
Laqueesha added a comment to T64700: Back PhysX on Euphoria.

Kol9yN, you're welcome. ;-)

May 10 2016, 1:34 AM · Arma 3
Laqueesha added a comment to T64700: Back PhysX on Euphoria.

I think he's asking BIS to replace PhysX with Euphoria.

May 10 2016, 1:34 AM · Arma 3
Laqueesha added a comment to T64700: Back PhysX on Euphoria.

Please elaborate?

May 10 2016, 1:34 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64699: Petrol/gas station turns purple after blowing up pumps..
May 10 2016, 1:34 AM · Arma 3
Laqueesha added a comment to T64698: Player can sit or stay prone underwater forever, without SCUBA.

Also the same for the sitting "sniper" stance.

May 10 2016, 1:34 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64698: Player can sit or stay prone underwater forever, without SCUBA.
May 10 2016, 1:34 AM · Arma 3
Laqueesha added a comment to T64695: Switching from sidearm to primary weapon while moving causes character to go prone..

This only at the highest stance, and with all weapons.

May 10 2016, 1:34 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64695: Switching from sidearm to primary weapon while moving causes character to go prone..
May 10 2016, 1:34 AM · Arma 3
Laqueesha added a comment to T64679: REQUEST 3D mission editor in the menu.

Absolutely, 3D editor, please!

May 10 2016, 1:33 AM · Arma 3
Laqueesha added a comment to T64673: Feature: Backblast.

Thanks, Druid!

May 10 2016, 1:33 AM · Arma 3
Laqueesha added a comment to T64658: Flashlights as a seperate item..

DayZ had separate flashlights, so that would be cool.

May 10 2016, 1:32 AM · Arma 3
Laqueesha added a comment to T64654: Radio Tower Destruction Animation.

Agreed. Building destruction is the same as ARMA 2. It should be changed to utilize PhysX.

May 10 2016, 1:32 AM · Arma 3
Laqueesha added a comment to T64630: When a squad leader says "Disembark", it kicks me out of any stopped vehicle. Where is the choice?!?.

Up-voted.

Your C.O. shouldn't have mind-control over your body.

May 10 2016, 1:31 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64599: No sound when jumping into the ocean..
May 10 2016, 1:30 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64596: Underwater grenade explosion sounds are not muffled..
May 10 2016, 1:30 AM · Arma 3
Laqueesha added a comment to T64592: Interrupt treating.

I agree. I was once in a heated close quarters battle and got wounded. As I was patching myself up, I came under fire from an enemy soldier who was less than a few meters away from me. I died, because I could not stop healing and return fire.

May 10 2016, 1:30 AM · Arma 3
Laqueesha added a comment to T64585: Weapon legs don't work.

Yes, functioning bipods would be nice.

May 10 2016, 1:29 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64580: Thrown smoke grenades still have pin attached and make no noise..
May 10 2016, 1:29 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64578: Switching from RPG to carbine causes vault animation to play..
May 10 2016, 1:29 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64570: Allow bodies to be thrown from aircraft..
May 10 2016, 1:29 AM · Arma 3
Laqueesha added a comment to T64569: Remove fade-to-black when entering / exiting vehicles.

Agreed. Also add proper embarking/disembarking animations.

May 10 2016, 1:29 AM · Arma 3
Laqueesha added a comment to T64568: Separate Firemod and Underbarrel.

Good idea. I never really liked having to scroll through the different firemodes just to use my EGLM.

May 10 2016, 1:29 AM · Arma 3
Laqueesha added a comment to T64567: Switching seats should take some time.

Thanks, Kol9yN! ;-)

May 10 2016, 1:29 AM · Arma 3
Laqueesha added a comment to T64567: Switching seats should take some time.

That's a good point, Ohgren. One thing people have said that are that tank crews are almost unnecessary in ARMA, as one can just switch positions instantly. Hopefully, this will fix that. Thanks! ;-)

May 10 2016, 1:29 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64567: Switching seats should take some time.
May 10 2016, 1:29 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64564: Add functioning airbags for automobiles..
May 10 2016, 1:29 AM · Arma 3
Laqueesha added a comment to T64563: Allow people to be thrown from automobiles..

Thanks for the video, Kol9yN. At least we know it's possible. Cheers! :-)

May 10 2016, 1:29 AM · Arma 3
Laqueesha added a comment to T64563: Allow people to be thrown from automobiles..

Kol9yN, exactly. Or like in GTA IV! ;-)

Imagine a fully-loaded chopper or airplane crashing, and the people being thrown out.

May 10 2016, 1:29 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64563: Allow people to be thrown from automobiles..
May 10 2016, 1:29 AM · Arma 3
Laqueesha added a comment to T64559: More dangerous environment in water.

Giant octopus!

May 10 2016, 1:29 AM · Arma 3
Laqueesha added a comment to T64558: "Cargo" state does not work for OshKosh M-ATV.

Nope, appears to be fixed!

Please close! :-)

May 10 2016, 1:29 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64558: "Cargo" state does not work for OshKosh M-ATV.
May 10 2016, 1:29 AM · Arma 3