AI soldiers with NVGs don't care about being aimed with the laser at night.
- Legacy ID
- AI Issues
Open editor, set a squad of enemies and play as a unit with laser attached to weapon. Set late night time. Turn on the laser, crawl closer to the enemies and aim around them.
It would be nice if there will be at least something on the "macro" engine level like it was in OFP with the laser designator: a virtual invisible target object was created in the place where laser is pointing, and it was available for detection by scripting commands and triggers.
The AI also seems to not react to the laser target markers either (the ones you use to mark for airstrikes etc.), even though I was lasing the wall about 5m ahead (and at eye level) directly ahead of the enemy.