When I shot a helicopter pilot inside a building I noticed the visor of his helmet is reflecting clear sky. {F18625}
Description
Details
- Legacy ID
- 3202536451
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Category
- Visual-Characters
Shoot a helicopter pilot inside a building so he falls on his back.
Event Timeline
Funny someone votes against it, could mean two things:
- Bug not showing up on his/her system.
- Bug is not important.
If voting against this bug which is proven with a screenshot, please also state why voting against the bug.
I didn't downvote this issue but I can explain why the sky is visible even though the helmet is inside a building and why it shouldn't change.
Reflective materials are rendered using a map of the environment, this map is not updated for performance reasons, rendering the environment for every reflective surface would downright kill the framerate. This is why you can't see the walls or yourself in the helmet's visor. I don't have other exemples of such surfaces in mind but every reflective surface (glass, weapon optics...) will exhibit the same behavior. Sometimes games update the environment map for some objects when it's really important (player's character, player's car, weapons optics in first person ...) this is no such instance, imagine 10 players with the pilot helmet.
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