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Helicopter Pilot visor reflecting clear sky inside buildings.
Reviewed, LowPublic

Description

When I shot a helicopter pilot inside a building I noticed the visor of his helmet is reflecting clear sky. {F18625}

Details

Legacy ID
3202536451
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
Visual-Characters
Steps To Reproduce

Shoot a helicopter pilot inside a building so he falls on his back.

Event Timeline

VXR edited Steps To Reproduce. (Show Details)Apr 2 2013, 10:33 PM
VXR edited Additional Information. (Show Details)
VXR set Category to Visual-Characters.
VXR set Reproducibility to Always.
VXR set Severity to Minor.
VXR set Resolution to Open.
VXR set Legacy ID to 3202536451.May 7 2016, 1:23 PM
VXR added a subscriber: VXR.
VXR added a comment.Apr 4 2013, 9:16 AM

Funny someone votes against it, could mean two things:

  • Bug not showing up on his/her system.
  • Bug is not important.

If voting against this bug which is proven with a screenshot, please also state why voting against the bug.

I didn't downvote this issue but I can explain why the sky is visible even though the helmet is inside a building and why it shouldn't change.
Reflective materials are rendered using a map of the environment, this map is not updated for performance reasons, rendering the environment for every reflective surface would downright kill the framerate. This is why you can't see the walls or yourself in the helmet's visor. I don't have other exemples of such surfaces in mind but every reflective surface (glass, weapon optics...) will exhibit the same behavior. Sometimes games update the environment map for some objects when it's really important (player's character, player's car, weapons optics in first person ...) this is no such instance, imagine 10 players with the pilot helmet.

Thales added a subscriber: Thales.May 7 2016, 1:23 PM

This issue was processed by our team and will be looked into. We thank you for your feedback.

Bohemia added a subscriber: Bohemia.May 7 2016, 1:23 PM

What Smatcher said, though the solidity of the reflection is a bit..odd.

Related to issue: 0005927