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Radio Tower Destruction Animation
Reviewed, NormalPublic

Description

I've noticed in ArmA 3 as well as ArmA 2, that when you destroy a tower, it breaks apart. But the animation for the destruction is not good. It kinda moves like twigs, not steel. It doesn't look right somehow. If this is being replaced by PhysX great. But if it's still an animation, it should be done differently. And/or maybe have 8 different anims to choose from, randomly, so it doesnt look the same each time too.

This could apply to buildings etc, as well.

Details

Legacy ID
1310299295
Severity
Tweak
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

Blow up a tower using charges, or anything, and watch how it collapses.

Event Timeline

EyesoreS edited Steps To Reproduce. (Show Details)Mar 28 2013, 5:13 AM
EyesoreS edited Additional Information. (Show Details)
EyesoreS set Category to Feature Request.
EyesoreS set Reproducibility to Always.
EyesoreS set Severity to Tweak.
EyesoreS set Resolution to Open.
EyesoreS set Legacy ID to 1310299295.May 7 2016, 1:14 PM

Agreed. Building destruction is the same as ARMA 2. It should be changed to utilize PhysX.

Bohemia added a subscriber: Bohemia.May 7 2016, 1:14 PM

the current system just sinks it to the ground and puts a rubble model over the former building. they would have to make damaged models with physical properties. sorry, but not happening. too much work for bis.

Well, if it's too much work to make it have physical properties, etc, they could just make a better animation. Right now, if the tower is destroyed, yeah it lowers into the ground and then blammo, the destroyed bottom is there. Instead, maybe they could have an animation from unharmed to destroyed. To me, it'd seem easier just to let the PhysX handle it.

Brimi added a subscriber: Brimi.May 7 2016, 1:14 PM

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