I agree. Replace the stance indicator man with a simple silhouette of a person, rather than the detailed one we have now.
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May 10 2016
Confirmed as well here. Same issue on the Zamak.
Have the same issue. No NVG, but NVG mount is there.
Indeed. I can understand why they didn't do it for "ArmA 1" and "ArmA 2", but B.I.S. says it wants to make "ArmA 3" the best it can be. If that's the case, then interiors for all vehicles are a must-have.
Related to: http://feedback.arma3.com/view.php?id=10131
Confirmed.
Good idea! There should be a slider that changes sea level height.
Confirmed here as well.
The spotlight is also not aligned properly. The light begins at the tail rotor and aims directly forward at a 90-degree angle.
Goose, is the 3D magazine model for the ACP-C2 a 7 or 8-round mag?
Picture has been added that shows the ".45 ACP" markings on the slide/ejection port.
Isn't the magazine capacity incorrect as well? 16-18 is way too high for a regular single-stack 1911-derivative magazine.
Fixed in dev build.
Thanks, AD2001! :-)
Disaster, I think there's probably at least one person who votes down every ticket just for fun.
AD2001, sounds good! Nothing too complex. :-)
Upvoted, I agree. It's weird when you have an extended magazine equipped, but when you look at your weapon, it's a standard one.
Yes! I agree, civilian crowds could be improved. :-)
I don't think so, I think this is independent of that. This is an animation glitch, rather than a feature request.
However, it would be fixed by implementing the ability to change weapons on the move, most definitely.
Therefore, it could be related, but not a duplicate.
If you're worried about balancing issues, you can always choose to replace the rangefinder with standard binoculars for a mission.
Upvoted. ARMA 3's audio customization options are very limited right now.
Good idea! Upvoted!
Heat effects are already simulated with rotary-wing exhaust, so it is possible.
Well, since you asked so nicely... Upvoted!
Not sure if serious...
It would be better than opening doors using mind control.
I agree. One thing that bothered me was the lack of blood. It gave the games a "sanitized" appearance, which is in contrast to its authentic gameplay. I'd like blood effects on objects, as long as it's done well.
"FO3" was one of the games that did spatter well.
It should be changed so that the magazine model in the pouch matches the magazines you are carrying. For example, if you are out of ammo, there should be no magazine in the pouch.
Here's a picture of some soldiers from the 101st ABN DIV, from 2006. One of the guys has a suppressor on his M4 carbine.
When I played the Alpha Lite, the soldier could sprint forever and not get tired at all.
I always thought something was off whenever I entered buildings in ARMA 2 and ARMA 3. Then it hit me: There's no interior sound!
There is a sound mod for ARMA 2 that replicates different sounds for interiors and exteriors. It's possible, so upvoted!
I can confirm this. Please fix! :-)
It was tested with the main Alpha Lite. It happened when moving forward, not in the "left standing" stance.
UPDATE: Appears to be fixed now. Player no longer goes prone. Please close, thanks!
I agree wholeheartedly. At the moment, tripwire mine placing is a lot of guesswork.
Agreed. Please add proper bolt-action animations and sound for actuating the bolt. :-)
Upvoted, very much so.
To test this:
1.) Hop into a helo.
2.) Hover slowly and gently into the ocean.
3.) Note how you die the very second the helo is completely submerged. No time to drown, just instant death.
In ARMA 3, it appears that every aerial crash into water means insta-death for the occupants, no matter what the velocity (you also cannot disembark if the helo is completely submerged).
In real-life, this is simply just not true.
A helo crashing into water is very much survivable. In fact, the U.S. military has machines that train people on what to do if they crash into the ocean in a helo.
See here: http://www.etchelicoptersimulators.com/survival-systems
I'm ambivalent towards this. For example, in the U.S. Army, M16A4s were/are often used as SDM weapons, complete with retain burst-fire capability.
Upvoted, mags appear in hands when reloading, 'nades and rockets should too. :-)
A must, upvoted. There's a reason why people don't fire machineguns continuously in real-life... Overheating! :-)
One of my favorite mods for "Fallout 3" added weapon overheating. If fired too long, the weapon would jam, its condition would deteriorate and ammo would cook off, firing the weapon off at random.
Blood effects need work. The puffy cloud overlay is nearly identical to OFP:CWC.
Thanks for the positive feedback! :-)
XSnipa, I have made a ticket for an NVG animation as well.
There should be a sound when activating night vision goggles. Not the "whine" sound from Splinter Cell, but rather, the sound of the player grabbing the NVGs and lowering them over his eyes.
Lower lightness the deeper you go! :-)
Upvoted! Crysis did this, and a mod made it possible for ARMA 2.
Related to issue: 0005927
Interesting idea. Also, there appear to be no flag patches in Alpha Lite. In the screenshots, there are U.S. flags for NATO, Iranian flags for the OPFOR. Is this just Alpha Lite or is full Alpha affected as well?
No problem, guys. ;-)
It would be possible to stop drop and roll. Go prone and use the standard roll key.
Kol9yN, you're welcome. ;-)
I think he's asking BIS to replace PhysX with Euphoria.
Please elaborate?
Also the same for the sitting "sniper" stance.
This only at the highest stance, and with all weapons.
Absolutely, 3D editor, please!
DayZ had separate flashlights, so that would be cool.
Agreed. Building destruction is the same as ARMA 2. It should be changed to utilize PhysX.
Up-voted.
Your C.O. shouldn't have mind-control over your body.
I agree. I was once in a heated close quarters battle and got wounded. As I was patching myself up, I came under fire from an enemy soldier who was less than a few meters away from me. I died, because I could not stop healing and return fire.
Yes, functioning bipods would be nice.
Agreed. Also add proper embarking/disembarking animations.
Good idea. I never really liked having to scroll through the different firemodes just to use my EGLM.
Thanks, Kol9yN! ;-)
That's a good point, Ohgren. One thing people have said that are that tank crews are almost unnecessary in ARMA, as one can just switch positions instantly. Hopefully, this will fix that. Thanks! ;-)
Thanks for the video, Kol9yN. At least we know it's possible. Cheers! :-)
Kol9yN, exactly. Or like in GTA IV! ;-)
Imagine a fully-loaded chopper or airplane crashing, and the people being thrown out.
Giant octopus!
Nope, appears to be fixed!
Please close! :-)