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May 10 2016

Fireball added a comment to T67142: I see the instrument panel bug.

Mass close.

May 10 2016, 3:08 AM · Arma 3
Fireball added a comment to T67138: Communications Menu - BIS_fnc_AddCommMenuItem - show notification parameter.

Mass close.

May 10 2016, 3:08 AM · Arma 3
Fireball added a comment to T67120: How to switch of script errors?.

Mass close.

May 10 2016, 3:07 AM · Arma 3
Fireball added a comment to T67117: Swimming out of the sea..

Mass closing resolved issues not updated since November.

May 10 2016, 3:07 AM · Arma 3
Fireball added a comment to T67102: Non mission namespace switches to missionNamespace if sleep added!!!.

Mass closing resolved tickets from last month.

May 10 2016, 3:06 AM · Arma 3
Fireball added a comment to T67083: Issues with "Civilian Settlement" Module.

Mass closing resolved tickets from last month.

May 10 2016, 3:06 AM · Arma 3
Fireball added a comment to T67063: weapon reloading sounds don't stick to their in-game position.

Seen this one a bit late, already had #11360 assigned.

May 10 2016, 3:05 AM · Arma 3
Fireball added a comment to T67041: [0.59.105679] Rook 40 vertical recoil animation missing.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 3:04 AM · Arma 3
Fireball added a comment to T67035: TRG20 & TRG21 Calling wrong Ammo.

Mass close.

May 10 2016, 3:04 AM · Arma 3
Fireball added a comment to T67031: Radio protocol: Should say "target" when ordering to target, instead of "attack".

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 3:04 AM · Arma 3
Fireball added a comment to T67027: Outlandish zeroing options for SOS backup sight.

Mass closing resolved tickets from last month.

May 10 2016, 3:04 AM · Arma 3
Fireball added a comment to T67002: under advanced controller settings - UNABLE TO DETERMINE IF JOYSTICK IS ENABLED OR DISABLED.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 3:03 AM · Arma 3
Fireball added a comment to T66961: Accessing MAP while getting on HELI (during animation) causes character to assume DEAD (Unconscious) pose inside!.

Mass closing resolved tickets from last month.

May 10 2016, 3:02 AM · Arma 3
Fireball added a comment to T66952: M320 LRR .408 and GM Lynx haven't sound.

Mass close.

May 10 2016, 3:01 AM · Arma 3
Fireball added a comment to T66951: OPFOR squad leader is named Rifleman.

Mass close.

May 10 2016, 3:01 AM · Arma 3
Fireball added a comment to T66940: Joystick Controller Not Recognized/Controller Screen Missing Labels.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 3:01 AM · Arma 3
Fireball added a comment to T66922: Tree clipping through building - Kill Farm.

Mass close.

May 10 2016, 3:00 AM · Arma 3
Fireball added a comment to T66906: Joystick Slider axis needs to be recalibrated on each mission start.

Btw. I still have the problem, reproducable always. It's not a tragedy and easily fixed and could as well be related to my old joystick (even though I believe the model hasn't been changed ever since, I may be wrong).

May 10 2016, 2:59 AM · Arma 3
Fireball added a comment to T66906: Joystick Slider axis needs to be recalibrated on each mission start.

Realized that Z-axis is used in Control Panel for rotation axis and what I meant is called "Slider" (also with + and - though). Fixed description and title accordingly.

May 10 2016, 2:59 AM · Arma 3
Fireball edited Steps To Reproduce on T66906: Joystick Slider axis needs to be recalibrated on each mission start.
May 10 2016, 2:59 AM · Arma 3
Fireball added a comment to T66904: The red metal cargo containers defy gravity intill shot....

Mass close.

May 10 2016, 2:59 AM · Arma 3
Fireball added a comment to T66893: Burning choppers freeze players to near.

Mass close.

May 10 2016, 2:59 AM · Arma 3
Fireball added a comment to T66885: Game crashes after dragging and dropping controls.

Mass close.

May 10 2016, 2:59 AM · Arma 3
Fireball added a comment to T66879: Object markers missing and some markers have the wrong size..

I believe this was fixed, please confirm?

May 10 2016, 2:58 AM · Arma 3
Fireball added a comment to T66877: [MP] Solid structures added to mission fall over when a players dies or drives near it.

Could you please update the ticket with new repro steps or repro mission and remove outdated information?

May 10 2016, 2:58 AM · Arma 3
Fireball added a comment to T66877: [MP] Solid structures added to mission fall over when a players dies or drives near it.

I believe this issue has been revisited by the developers since. Still occurring?

May 10 2016, 2:58 AM · Arma 3
Fireball edited Steps To Reproduce on T66876: Tactical View cursor remains on screen.
May 10 2016, 2:58 AM · Arma 3
Fireball added a comment to T66876: Tactical View cursor remains on screen.

Just verified in 1.18, it's still happening.

May 10 2016, 2:58 AM · Arma 3
Fireball added a comment to T66872: Improve ARMA3 unit organization and control options.

I'm sorry, this feature request is way too overloaded and barely anyone will be looking at this and IF they're looking at this, they won't be able to process it accordingly.

Also, by looking through the different suggestions, you completely change how the game was designed for. You should be getting accustomed to the game for a longer time, some of your suggestions seem redundant and already implemented, e.g. the group system already works that way, that automatically within a rank hierarchy, groups are split into teams automagically.

Then come again and write up tickets for each of your suggestions which are still valid, only combine those who are specific to the same function.

May 10 2016, 2:58 AM · Arma 3
Fireball added a comment to T66854: Need ability to set cloud level the same way as fog.

nvm - just seen it's fine

May 10 2016, 2:58 AM · Arma 3
Fireball added a comment to T66853: Players cannot join a mission hosted dedicated.

Outdated. Open a new ticket if new issues arise.

May 10 2016, 2:58 AM · Arma 3
Fireball added a comment to T66849: Expand attachTo command to allow rotation that follows an animated model selection or memory axis.

Done.

May 10 2016, 2:57 AM · Arma 3
Fireball added a comment to T66847: More map tools.

Yes, there were map tools in ACE2. You had to add the item to your inventory.

May 10 2016, 2:57 AM · Arma 3
Fireball added a comment to T66812: Unable to determine Helicopter Collective setting, and axises have missing values.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 2:56 AM · Arma 3
Fireball added a comment to T66810: Blank setting options displayed under advanced joystick / controller settings.

Mass close.

May 10 2016, 2:56 AM · Arma 3
Fireball added a comment to T66802: [DEV] Both lighthouses have the same flash patern....

Mass close.

May 10 2016, 2:55 AM · Arma 3
Fireball added a comment to T66791: Enabling "verifySignatures" directive causes Major Performance issues on a Server..

Mass close.

May 10 2016, 2:55 AM · Arma 3
Fireball added a comment to T66781: Game Freeze and/or crash everytime i'm playing a multiplayer game..

Outdated. Open a new ticket if new issues arise.

May 10 2016, 2:55 AM · Arma 3
Fireball added a comment to T66778: TRG-20 suppressed has no firing sound..

Mass close.

May 10 2016, 2:55 AM · Arma 3
Fireball added a comment to T66776: Smoke (Black with or without burn effect) - Particles always generated on the ground (always with Z AXIS = 0 )..

Mass close.

May 10 2016, 2:54 AM · Arma 3
Fireball added a comment to T66775: [FIXED] showHUD command is broken.

Mass closing resolved tickets from last month.

May 10 2016, 2:54 AM · Arma 3
Fireball added a comment to T66767: Legs change vertical angle based on direction while underwater.

Mass close.

May 10 2016, 2:54 AM · Arma 3
Fireball added a comment to T66757: copyToClipboard - Command doesn't work in MP on Clients..

Mass close.

May 10 2016, 2:54 AM · Arma 3
Fireball added a comment to T66755: Game gives "Arma 3 Alpha has stopped working" after the Arma 3 Logo w/ loading bar..

Outdated. Open a new ticket if new issues arise.

May 10 2016, 2:54 AM · Arma 3
Fireball added a comment to T66746: Comanche wreck's smoke and electricity effect do not stop after wreck is deleted.

Mass close.

May 10 2016, 2:54 AM · Arma 3
Fireball added a comment to T66743: Duplicate tactical menu item Engage (3,7) - "No target" replaces "Scan Horizon" [Build: 0.57.105210].

Mass close.

May 10 2016, 2:53 AM · Arma 3
Fireball added a comment to T66738: Custom Menus no longer working since latest patch?.

Mass close.

May 10 2016, 2:53 AM · Arma 3
Fireball added a comment to T66737: Abort Button.

Fixed, I believe.

May 10 2016, 2:53 AM · Arma 3
Fireball added a comment to T66735: getShadowDistance is a unary command.

Mass closing resolved issues not updated since November.

May 10 2016, 2:53 AM · Arma 3
Fireball added a comment to T66732: Maintaining perfect scopeview through magnified scopes while reloading.

Mass close.

May 10 2016, 2:53 AM · Arma 3
Fireball added a comment to T66729: [Resolved] Blufor chest rig only has one hiddenselection, needs two..

Mass closing resolved tickets from last month.

May 10 2016, 2:53 AM · Arma 3
Fireball added a comment to T66711: Can't even start arma 3 anymore.

Mass close.

May 10 2016, 2:52 AM · Arma 3
Fireball added a comment to T66690: Stuck on 'Wait for Host' or 'Receiving Data' forever and never get in-game. Only on some maps and I can't figure out how to fix.

Mass close.

May 10 2016, 2:52 AM · Arma 3
Fireball added a comment to T66687: Shooting Hunter headlamps (not flood lights) turns off internal dash lighting. (video included).

Mass close.

May 10 2016, 2:51 AM · Arma 3
Fireball added a comment to T66666: HUD in Helicopter (KA-60) start breaking too easily.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 2:51 AM · Arma 3
Fireball added a comment to T66661: Combat pace toggled when toggle aiming down.

Mass close.

May 10 2016, 2:51 AM · Arma 3
Fireball added a comment to T66636: Bullets can't travel through certain types of bushes.

Mass close.

May 10 2016, 2:50 AM · Arma 3
Fireball added a comment to T66630: Fake location marked opponent.

It shouldn't stay that long, but if the infantry unit is never killed and you didn't spot it again (to update the true location) or at least confirm that it's in fact NOT there, it should disappear/update.

It's basically by design. If you can reproduce the issue, and show that it's not disappearing even if you're on the spot of the marker, please tell exactly how (step by step) and best use a simple editor mission as proof-of-concept (e.g. one AI, one player).

May 10 2016, 2:50 AM · Arma 3
Fireball added a comment to T66593: Cannot stop/delete createSoundSource[] sounds.

Mass closing resolved issues not updated since November.

May 10 2016, 2:48 AM · Arma 3
Fireball added a comment to T66581: Game crashes when windowed by another program. Steam says it's still open when I try restart.

Outdated. Open a new ticket if new issues arise.

May 10 2016, 2:48 AM · Arma 3
Fireball added a comment to T66574: Weapon disconnects from your hands upon moving prone while aiming up.

Mass closing resolved tickets from last month.

May 10 2016, 2:47 AM · Arma 3
Fireball added a comment to T66571: [0.57.105093 Dev] Reloading while stance adjusting alters reload time of weapons.

Mass-closing resolved issues updated only last year - assuming fixed correctly.

Cheers!

May 10 2016, 2:47 AM · Arma 3
Fireball added a comment to T66567: People in fast flying helicopter float behind it in multiplayer.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 2:47 AM · Arma 3
Fireball added a comment to T66567: People in fast flying helicopter float behind it in multiplayer.

Marking resolved then.

May 10 2016, 2:47 AM · Arma 3
Fireball added a comment to T66566: AI knows the enemy position at all times, no matter what.

Please do not mix different issues. Mines revealing you as a player is very different from the original issue.

If there are any remaining issues, please open a new ticket for each. Closing down.

May 10 2016, 2:47 AM · Arma 3
Fireball added a comment to T66566: AI knows the enemy position at all times, no matter what.

Are you sure, that they don't see you moving in that direction, before they lose line of sight?

May 10 2016, 2:47 AM · Arma 3
Fireball added a comment to T66566: AI knows the enemy position at all times, no matter what.

I just tried this as a BLUFOR sniper at 500m:

  1. against 3 OPFOR default Riflemen in a group (skill 0.5)
  2. against a default OPFOR Riflesquad (group placement, different skills)

in case of

  1. they didn't find me when I was prone, when I got up and kept on shooting the one I left alive was just looking at me (beyond engagement range without scope)
  1. after one kill in their lines and after a couple more shots just around them to get their attention only, eventually those units with a scope would open fire on me and were very inaccurate, as their skill suggested

So I consider this fixed. Anything else is probably still caused by #12669.

May 10 2016, 2:47 AM · Arma 3
Fireball added a comment to T66558: Feedback on the new JayHolder radio protocol combat phrases.

It's funny, when they're not yelling, half of the community complains that the radio voice-overs are "kitchen table recordings", which inhibits immersion.

And now they're intense, you complain they should be calmer.

For that reason, I like them how they are. :-)

May 10 2016, 2:46 AM · Arma 3
Fireball added a comment to T66551: Script Camera.sqf not found.

Mass close.

May 10 2016, 2:46 AM · Arma 3
Fireball added a comment to T66547: "Script pauseOnload.sqf not found" when ESC is hit during mission play in editor.

Mass close.

May 10 2016, 2:45 AM · Arma 3
Fireball added a comment to T66530: AI going to random places.

Mass close.

May 10 2016, 2:45 AM · Arma 3
Fireball added a comment to T66525: CRASH - Upon click & dragging a name into a class slot in MP menu.

Mass close.

May 10 2016, 2:45 AM · Arma 3
Fireball added a comment to T66514: Push to talk VOIP crashes the game since patch of 2.5.2013.

Outdated. Open a new ticket if new issues arise.

May 10 2016, 2:44 AM · Arma 3
Fireball added a comment to T66513: Unable to Autorotate in Helicopters With Engine Failure.

Mass closing resolved tickets from last month.

May 10 2016, 2:44 AM · Arma 3
Fireball added a comment to T66509: In prone position switching from main weapon to AT makes you stand up.

Mass closing resolved tickets from last month.

May 10 2016, 2:44 AM · Arma 3
Fireball added a comment to T66497: PC suddenly hard restarts.

Outdated. Open a new ticket if new issues arise.

May 10 2016, 2:44 AM · Arma 3
Fireball added a comment to T66496: Supressor on rifles have no sound..

Mass close.

May 10 2016, 2:44 AM · Arma 3
Fireball added a comment to T66488: When i close the game after playing i get this message after Arma 3 has crashed.

Mass close.

May 10 2016, 2:43 AM · Arma 3
Fireball added a comment to T66475: enableFatigue does nothing!.

Mass close.

May 10 2016, 2:43 AM · Arma 3
Fireball added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

rogerx: What "internal influence"? I'm not BI, I'm doing this on my own spare time.

sofianebilal: Go outside (preferably in a rural area) at a full moon lit night, and you won't need NVG. Use military-grade binoculars and the light will be even be amplified. But the ticket was about achieving pitch black night, and this is currently possible, specifically in moonless nights.

May 10 2016, 2:41 AM · Arma 3
Fireball added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

Thanks Gugla.

rogerx, you apparently don't seem to grasp what I'm saying. Night sky brightness is not the focus of this ticket, the original description only involves the night time visibility (ground lighting).

The sky brightness is a sort of "ticket-hijack". Please consider my two options.

May 10 2016, 2:41 AM · Arma 3
Fireball added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

My main issue is, that the issue what you acclaim does not represent what was written by FerarCircus in first place, in the original ticket description.

I give you two options

  1. stick with #12717 and improve it
  2. create a new ticket with the description similar to what rogerx wrote (maybe a bit shorter, the elaborate text in additional info)
May 10 2016, 2:41 AM · Arma 3
Fireball added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

Because the creator of the ticket said it looks good now. I share his opinion.

Maybe you and the OP don't speak of the same thing.

May 10 2016, 2:41 AM · Arma 3
Fireball added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

For me it looks alright right now. Can we resolve the ticket?

May 10 2016, 2:41 AM · Arma 3
Fireball added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

Thanks.

May 10 2016, 2:41 AM · Arma 3
Fireball added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

I can get a pitch black environment again (not that I like it, but it works)...can you confirm?

May 10 2016, 2:41 AM · Arma 3
Fireball added a comment to T66426: Low LOD ammo crates display BLUFOR textures even if it is OPFOR crate.

Resolved according to reporter.

May 10 2016, 2:41 AM · Arma 3
Fireball added a comment to T66426: Low LOD ammo crates display BLUFOR textures even if it is OPFOR crate.

Mass closing resolved issues not updated since November.

May 10 2016, 2:41 AM · Arma 3
Fireball added a comment to T66425: [DEV] Multiplayer Crash.

Mass close.

May 10 2016, 2:41 AM · Arma 3
Fireball added a comment to T66419: Game Always Crash After Selecting Role in Multiplayer.

Outdated. Open a new ticket if new issues arise.

May 10 2016, 2:40 AM · Arma 3
Fireball added a comment to T66415: Signature check timed out when joining the server.

Thanks.

May 10 2016, 2:40 AM · Arma 3
Fireball added a comment to T66412: PhysX3_x86.dll crash during gameplay. Latest patch did not clear this up for me. Still happening in Altis beta..

Outdated. Open a new ticket if new issues arise.

May 10 2016, 2:40 AM · Arma 3
Fireball added a comment to T66403: Weapons will not fire when many people on the map..

Outdated. Open a new ticket if new issues arise.

May 10 2016, 2:40 AM · Arma 3
Fireball added a comment to T66395: typo in bis_fnc_mp.

Mass close.

May 10 2016, 2:40 AM · Arma 3
Fireball added a comment to T66369: No entry 'config.bin/CfgMarkers.Warning'.

Mass close.

May 10 2016, 2:39 AM · Arma 3
Fireball added a comment to T66364: Roll inputs between keyboard and Joystic are halfed (VIDEO).

Thanks for the feedback, closing down.

May 10 2016, 2:39 AM · Arma 3
Fireball added a comment to T66364: Roll inputs between keyboard and Joystic are halfed (VIDEO).

Could this be related to the Saitek profiler software? Can you try without the software once?

May 10 2016, 2:38 AM · Arma 3
Fireball added a comment to T66349: Hunter spawns in with only one headlamp working.

Mass close.

May 10 2016, 2:38 AM · Arma 3
Fireball added a comment to T66341: Fatigue Blurring causes physical sickness.

Thanks.

May 10 2016, 2:38 AM · Arma 3
Fireball added a comment to T66341: Fatigue Blurring causes physical sickness.

I believe it's resolved or at least better in the current dev build, isn't it? I think you can turn off/tone down the blur which is currently used for fatigue.

May 10 2016, 2:38 AM · Arma 3