The blufor chest rig model "equip_g_chestrig.p3d" uses two textures but only has one hiddenSelection, this causes a clash in uv space.
http://i.imgur.com/uvOJrO9.jpg
Could you create a separate hiddenSelection for the camelbak please.
The blufor chest rig model "equip_g_chestrig.p3d" uses two textures but only has one hiddenSelection, this causes a clash in uv space.
http://i.imgur.com/uvOJrO9.jpg
Could you create a separate hiddenSelection for the camelbak please.
Apply a texture to the model using hiddenselections.
The independent version of the chestrig(equip_ia_Fchestrig.p3d) has the two hiddenSelections[].