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surpher
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User Since
Apr 2 2013, 4:56 PM (505 w, 2 d)

Recent Activity

May 10 2016

surpher edited Steps To Reproduce on T77346: I_Officer_f class has incorrect hiddenSelections[].
May 10 2016, 8:24 AM · Arma 3
surpher added a comment to T76973: Independent (AAF) sniper/spotter vests are invisible.

Duplicate of 0012593

May 10 2016, 8:14 AM · Arma 3
surpher added a comment to T73676: AAF officer shows CSAT officer in first person.

Currently fixed in the dev build.

Related to #0014838

May 10 2016, 6:49 AM · Arma 3
surpher added a comment to T73580: Wrong emblem on the uniform of AAF officer..

Resolved a while ago.
Can be closed

May 10 2016, 6:45 AM · Arma 3
surpher added a comment to T73580: Wrong emblem on the uniform of AAF officer..

Yes it's currently fixed in the dev build.

Related to issue #0014756

May 10 2016, 6:45 AM · Arma 3
surpher added a comment to T73530: Blufor recon light helmets are inheriting conflicting uniformModel.

Got fixed at some point.

May 10 2016, 6:44 AM · Arma 3
surpher edited Steps To Reproduce on T73530: Blufor recon light helmets are inheriting conflicting uniformModel.
May 10 2016, 6:44 AM · Arma 3
surpher added a comment to T73467: NATO Plate Carrier appear incorrectly..

Related to issue #0012840

May 10 2016, 6:42 AM · Arma 3
surpher added a comment to T73197: INDEP Officer uniform displays OPFOR Officer uniform in first-person.

Fixed

Type: Public
Branch: Development
Version: 1.03.110339

May 10 2016, 6:31 AM · Arma 3
surpher added a comment to T73197: INDEP Officer uniform displays OPFOR Officer uniform in first-person.

Broken

Type: Public
Branch: Development
Version: 1.03.110466

May 10 2016, 6:31 AM · Arma 3
surpher added a comment to T73115: Indep officer uniform is using the wrong _smdi texture.

Yeah it's back, I guess they are working on the model.

May 10 2016, 6:29 AM · Arma 3
surpher added a comment to T73115: Indep officer uniform is using the wrong _smdi texture.

Resolved a while ago.
Can be closed

May 10 2016, 6:29 AM · Arma 3
surpher added a comment to T73115: Indep officer uniform is using the wrong _smdi texture.

Resolved

Type: Public
Branch: Development
Version: 1.03.110339

May 10 2016, 6:29 AM · Arma 3
surpher edited Steps To Reproduce on T73115: Indep officer uniform is using the wrong _smdi texture.
May 10 2016, 6:29 AM · Arma 3
surpher added a comment to T73075: Wrong uniform..

It has changed back again.

Type: Public
Branch: Development
Version: 1.03.110466

May 10 2016, 6:28 AM · Arma 3
surpher added a comment to T73075: Wrong uniform..

They have changed from using two textures on the independent officer model to just one.

Used to be:
hiddenSelections[] = {"Camo1", "Camo2"};

		hiddenSelectionsTextures[] = {"\A3\Characters_F_Beta\INDEP\Data\officer_spc_co.paa","\A3\Characters_F_Beta\INDEP\Data\ia_soldier_01_clothing_co.paa"};

Is now:
hiddenSelections[] = {"Camo"};

		hiddenSelectionsTextures[] = {"\A3\Characters_F_Beta\INDEP\Data\officer_spc_co.paa"};
May 10 2016, 6:28 AM · Arma 3
surpher added a comment to T73075: Wrong uniform..

Independent officer uniform is back to how it was.

Type: Public
Branch: Development
Version: 1.03.110339

May 10 2016, 6:28 AM · Arma 3
surpher added a comment to T72208: IA_Soldier_02.p3d left shoulder flag shows up when USING custom texture..

Thanks Peter, it looks fine now.

May 10 2016, 6:06 AM · Arma 3
surpher added a comment to T72208: IA_Soldier_02.p3d left shoulder flag shows up when USING custom texture..

Steps To Reproduce:
Add a AAF Autorifleman in the editor and add this to Initialization.
this setObjectTexture[0,"#(rgb,8,8,3)color(1,1,1,1)"];

May 10 2016, 6:06 AM · Arma 3
surpher added a comment to T71559: SetObjectTexture is Suddenly Not Removing Sleeve Flags.

For blufor yes, you can edit the texture maps and use the new setObjectMaterial command, but there is a bug that causes the wound textures to break.

May 10 2016, 5:49 AM · Arma 3
surpher added a comment to T71559: SetObjectTexture is Suddenly Not Removing Sleeve Flags.

The blufor flag is in the _as and _smdi texture maps as well as the _co texture map thats why it is showing up. The rolled sleeve AAF model appears to have geometry on the left shoulder ready for a hiddenSelection although its currently half buried in the model.

May 10 2016, 5:49 AM · Arma 3
surpher added a comment to T71429: class O_Soldier_AR_F duplicated..

Not an issue.

May 10 2016, 5:45 AM · Arma 3
surpher edited Steps To Reproduce on T71429: class O_Soldier_AR_F duplicated..
May 10 2016, 5:45 AM · Arma 3
surpher added a comment to T71199: class V_PlateCarrierGL_rgr using two different models.

Confirmed Fixed.

class V_PlateCarrierGL_rgr: Vest_NoCamo_Base
{

		scope = 2;
		displayName = "$STR_A3_V_PlateCarrierGL_rgr0";
		picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_2_CA.paa";
		model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
		class ItemInfo: ItemInfo
		{
			uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
			containerClass = "Supply120";
			mass = 80;
			armor = "5*0.8";
			passThrough = 0.2;
		};

};

May 10 2016, 5:38 AM · Arma 3
surpher added a comment to T71199: class V_PlateCarrierGL_rgr using two different models.

Although not currently used by any unit this helmet has the same model uniformModel problem.

class H_HelmetB_camo: H_HelmetB
{

		model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_camo";
		hiddenSelections[] = {"camo1","camo2"};
		hiddenSelectionsTextures[] = {"\A3\Characters_f\BLUFOR\Data\equip1_co.paa","\A3\characters_f\common\data\ghillie2_co.paa"};
		class ItemInfo: HeadgearItem
		{
			uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
			modelSides[] = {3,1};
			hiddenSelections[] = {"camo1","camo2"};
		};

};

May 10 2016, 5:38 AM · Arma 3
surpher edited Steps To Reproduce on T71199: class V_PlateCarrierGL_rgr using two different models.
May 10 2016, 5:38 AM · Arma 3
surpher added a comment to T71199: class V_PlateCarrierGL_rgr using two different models.

class V_PlateCarrier2_rgr has the same problem, it is inheriting model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; from class V_PlateCarrier1_rgr.

Edit: Also has the wrong displayName.

May 10 2016, 5:38 AM · Arma 3
surpher added a comment to T70952: Independent sniper/spotter vests are invisible..

Thank You

May 10 2016, 5:30 AM · Arma 3
surpher edited Steps To Reproduce on T70952: Independent sniper/spotter vests are invisible..
May 10 2016, 5:30 AM · Arma 3
surpher added a comment to T70945: Texture Bugs - Wrong Textures applied to equipment..

Blufor crew helmet is given the helmet_heli_blk_co texture, it should be armor1_co.

class H_HelmetCrew_B: H_HelmetB
{

		displayName = "$STR_A3_H_HelmetCrewB0";
		picture = "\A3\Characters_F\data\ui\icon_H_Crew_Helmet_Heli_B_CA.paa";
		model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_crew";
		hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Data\helmet_heli_blk_co.paa"};
		class ItemInfo: ItemInfo
		{
			mass = 60;
			uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_crew";
			modelSides[] = {3,1};
			armor = "3*0.6";
			passThrough = 0.6;
		};

};

May 10 2016, 5:30 AM · Arma 3
surpher added a comment to T70845: Missing/Inaccessible hidden selections on Units and Vehicles.

I have the AAF officer reskinned via a config the selections are Camo1 and Camo2, in the current indep config(Dev) the selection is incorrectly listed as Camo.

Have you checked out hiddenSelectionsMaterials[] = {"rvmatPath.rvmat"};

May 10 2016, 5:27 AM · Arma 3
surpher added a comment to T70822: setObjectTexture doesn't work on some vehicles.

The Tempest model has hiddenSelections they just need to be added to the config. You could always do your own config in the meantime.

May 10 2016, 5:26 AM · Arma 3
surpher added a comment to T70822: setObjectTexture doesn't work on some vehicles.

Type: Public
Branch: Development
Version: 1.07.112953

Ifrit got hiddenSelections now.

Current state.
http://i.imgur.com/4U1iERD.png

May 10 2016, 5:26 AM · Arma 3
surpher added a comment to T70822: setObjectTexture doesn't work on some vehicles.

Type: Public
Branch: Development
Version: 1.07.112641

HEMETT cabs got fixed.

Some more hiddenSelections missing from lods.

Gordon
http://i.imgur.com/8Y0tlcS.png
http://i.imgur.com/rIKdS3O.png

Speedboat
http://i.imgur.com/AfmNob0.png
http://i.imgur.com/atvFpw7.png

May 10 2016, 5:26 AM · Arma 3
surpher added a comment to T70822: setObjectTexture doesn't work on some vehicles.

Type: Public
Branch: Development
Version: 1.07.112548

Current state.
http://i.imgur.com/WLQBUOZ.jpg

HEMTT cabs have a hidden selection missing in one of the lods.
http://i.imgur.com/6cvIDBL.png

May 10 2016, 5:26 AM · Arma 3
surpher added a comment to T68854: Missing HiddenSelections definitions on independent side units/gear.

Looks like this issue has been resolved in the dev branch.

  • headgear_helmet_canvas - hiddenSelections[] = {"camo"};
  • ia_vest01 - hiddenSelections[] = {"camo"};
  • ia_vest02 - hiddenSelections[] = {"camo"};
  • ia_officer - hiddenSelections[] = {"Camo1", "Camo2"}; shirt, trousers
  • equip_ia_Fchestrig - hiddenSelections[] = {"Camo1", "Camo2"}; vest, camelbak
May 10 2016, 4:10 AM · Arma 3
surpher added a comment to T67371: Tactical Vest not using different textures.

Doesn't class V_TacVest_khk inherit hiddenSelections[] = {"camo"}; from class Vest_Base.

May 10 2016, 3:17 AM · Arma 3
surpher added a comment to T66729: [Resolved] Blufor chest rig only has one hiddenselection, needs two..

Resolved

Thanks!

Type: Public Beta
Branch: Development
Version: 0.77.109067

May 10 2016, 2:53 AM · Arma 3
surpher added a comment to T66729: [Resolved] Blufor chest rig only has one hiddenselection, needs two..

The independent version of the chestrig(equip_ia_Fchestrig.p3d) has the two hiddenSelections[].

May 10 2016, 2:53 AM · Arma 3
surpher edited Steps To Reproduce on T66729: [Resolved] Blufor chest rig only has one hiddenselection, needs two..
May 10 2016, 2:53 AM · Arma 3