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Texture Bugs - Wrong Textures applied to equipment.
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Description

Texture readout for this equipment seems to be bugged.

Nato Marksman Chestrig (Khaki)
Nato Crewman Helmet
CSAT Heli Helmet
CSAT Heli Crew Helmet {F21333}

Details

Legacy ID
245711401
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Characters
Steps To Reproduce

Place any Units with the equipment mentioned above and see the texture bug. I have documented in pictures the bugged texture of Khaki chestrig and will add more once I find time.

Event Timeline

InstaGoat edited Steps To Reproduce. (Show Details)Aug 9 2013, 3:54 PM
InstaGoat edited Additional Information. (Show Details)
InstaGoat set Category to Visual-Characters.
InstaGoat set Reproducibility to Always.
InstaGoat set Severity to None.
InstaGoat set Resolution to Open.
InstaGoat set Legacy ID to 245711401.May 7 2016, 3:56 PM
Bohemia added a subscriber: surpher.Aug 9 2013, 3:54 PM

Blufor crew helmet is given the helmet_heli_blk_co texture, it should be armor1_co.

class H_HelmetCrew_B: H_HelmetB
{

		displayName = "$STR_A3_H_HelmetCrewB0";
		picture = "\A3\Characters_F\data\ui\icon_H_Crew_Helmet_Heli_B_CA.paa";
		model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_crew";
		hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Data\helmet_heli_blk_co.paa"};
		class ItemInfo: ItemInfo
		{
			mass = 60;
			uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_crew";
			modelSides[] = {3,1};
			armor = "3*0.6";
			passThrough = 0.6;
		};

};