I've made some custom uniforms with the setobjecttexture. Trouble is, in the Dev Build, the default unit flags are showing on top of the custom texture. Things were okay a few days ago. Not sure what's changed.
- Legacy ID
Set a plain white .paa as a unit's setobjecttexture in the Dev build and notice that the default sleeve/shoulder flags appear on top of the texture.
I really dont understand why AAF(INDP) flag is replicated on the left. Its stupid and should be changed back to way it was before, so that we(modders) can use different flag/patch on each sleeve!
The blufor flag is in the _as and _smdi texture maps as well as the _co texture map thats why it is showing up. The rolled sleeve AAF model appears to have geometry on the left shoulder ready for a hiddenSelection although its currently half buried in the model.