I've made some custom uniforms with the setobjecttexture. Trouble is, in the Dev Build, the default unit flags are showing on top of the custom texture. Things were okay a few days ago. Not sure what's changed.
Description
Details
- Legacy ID
- 2464947444
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Visual-Characters
Set a plain white .paa as a unit's setobjecttexture in the Dev build and notice that the default sleeve/shoulder flags appear on top of the texture.
Event Timeline
Ah, I can see what's happening now, I think. It appears the upper right shoulder sleeve is being replicated on the left.
I really dont understand why AAF(INDP) flag is replicated on the left. Its stupid and should be changed back to way it was before, so that we(modders) can use different flag/patch on each sleeve!
Yes - I think a lot of us would prefer it the old way. I don't think it's military convention to have the flag on both sleeves (correct me if I'm wrong, I don't know this for certain!)
The blufor flag is in the _as and _smdi texture maps as well as the _co texture map thats why it is showing up. The rolled sleeve AAF model appears to have geometry on the left shoulder ready for a hiddenSelection although its currently half buried in the model.
For blufor yes, you can edit the texture maps and use the new setObjectMaterial command, but there is a bug that causes the wound textures to break.