It appears that at least following new uniform pieces on independent side lack proper hiddenSelection definitions for functional retexturing and deriving mod works:
- ia_officer (no camo selection at all) EDIT: Problem can be avoided by inheriting from the OPFOR officer model.
- headgear_helmet_canvas (no camo selection at all)
- ia_vest02 (has camo defined, but only in higher LODs)
- ia_vest01 (has camo defined, but only in higher LODs)
Attached a picture of how the vests function with current definitions. {F20397}