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Missing HiddenSelections definitions on independent side units/gear
Closed, ResolvedPublic

Description

It appears that at least following new uniform pieces on independent side lack proper hiddenSelection definitions for functional retexturing and deriving mod works:

  • ia_officer (no camo selection at all) EDIT: Problem can be avoided by inheriting from the OPFOR officer model.
  • headgear_helmet_canvas (no camo selection at all)
  • ia_vest02 (has camo defined, but only in higher LODs)
  • ia_vest01 (has camo defined, but only in higher LODs)

Attached a picture of how the vests function with current definitions. {F20397}

Details

Legacy ID
628916334
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Visual-Characters
Additional Information

If we had these uniforms that represent the current era rather than 20 years into the future easily moddable, I figure amount of community made modern day mods would increase making the game more appealing to players who are scared away by the futuristic look of certain units.

Event Timeline

YarX edited Steps To Reproduce. (Show Details)Jun 27 2013, 2:04 PM
YarX edited Additional Information. (Show Details)
YarX set Category to Visual-Characters.
YarX set Reproducibility to Always.
YarX set Severity to None.
YarX set Resolution to Fixed.
YarX set Legacy ID to 628916334.May 7 2016, 3:01 PM
Nanucq added a subscriber: Nanucq.May 7 2016, 3:01 PM
Nanucq added a comment.Aug 7 2013, 7:56 AM

The "camo" selection existed until a recent patch, I made customs vests and now they are broken.

Looks like this issue has been resolved in the dev branch.

  • headgear_helmet_canvas - hiddenSelections[] = {"camo"};
  • ia_vest01 - hiddenSelections[] = {"camo"};
  • ia_vest02 - hiddenSelections[] = {"camo"};
  • ia_officer - hiddenSelections[] = {"Camo1", "Camo2"}; shirt, trousers
  • equip_ia_Fchestrig - hiddenSelections[] = {"Camo1", "Camo2"}; vest, camelbak
Nanucq added a comment.Aug 7 2013, 7:27 PM

Confirmed, great news :D

YarX added a subscriber: YarX.May 7 2016, 3:01 PM
YarX added a comment.Aug 8 2013, 3:52 PM

Marking as fixed. Issues described here are fixed in the newest dev patches.