Duplicate of 0012593
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May 10 2016
Currently fixed in the dev build.
Related to #0014838
Resolved a while ago.
Can be closed
Yes it's currently fixed in the dev build.
Related to issue #0014756
Got fixed at some point.
Related to issue #0012840
Fixed
Type: Public
Branch: Development
Version: 1.03.110339
Broken
Type: Public
Branch: Development
Version: 1.03.110466
Yeah it's back, I guess they are working on the model.
Resolved a while ago.
Can be closed
Resolved
Type: Public
Branch: Development
Version: 1.03.110339
It has changed back again.
Type: Public
Branch: Development
Version: 1.03.110466
They have changed from using two textures on the independent officer model to just one.
Used to be:
hiddenSelections[] = {"Camo1", "Camo2"};
hiddenSelectionsTextures[] = {"\A3\Characters_F_Beta\INDEP\Data\officer_spc_co.paa","\A3\Characters_F_Beta\INDEP\Data\ia_soldier_01_clothing_co.paa"};
Is now:
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\A3\Characters_F_Beta\INDEP\Data\officer_spc_co.paa"};
Independent officer uniform is back to how it was.
Type: Public
Branch: Development
Version: 1.03.110339
Thanks Peter, it looks fine now.
Steps To Reproduce:
Add a AAF Autorifleman in the editor and add this to Initialization.
this setObjectTexture[0,"#(rgb,8,8,3)color(1,1,1,1)"];
For blufor yes, you can edit the texture maps and use the new setObjectMaterial command, but there is a bug that causes the wound textures to break.
The blufor flag is in the _as and _smdi texture maps as well as the _co texture map thats why it is showing up. The rolled sleeve AAF model appears to have geometry on the left shoulder ready for a hiddenSelection although its currently half buried in the model.
Not an issue.
Confirmed Fixed.
class V_PlateCarrierGL_rgr: Vest_NoCamo_Base
{
scope = 2; displayName = "$STR_A3_V_PlateCarrierGL_rgr0"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_2_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; class ItemInfo: ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; containerClass = "Supply120"; mass = 80; armor = "5*0.8"; passThrough = 0.2; };
};
Although not currently used by any unit this helmet has the same model uniformModel problem.
class H_HelmetB_camo: H_HelmetB
{
model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_camo"; hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"\A3\Characters_f\BLUFOR\Data\equip1_co.paa","\A3\characters_f\common\data\ghillie2_co.paa"}; class ItemInfo: HeadgearItem { uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3,1}; hiddenSelections[] = {"camo1","camo2"}; };
};
class V_PlateCarrier2_rgr has the same problem, it is inheriting model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; from class V_PlateCarrier1_rgr.
Edit: Also has the wrong displayName.
Thank You
Blufor crew helmet is given the helmet_heli_blk_co texture, it should be armor1_co.
class H_HelmetCrew_B: H_HelmetB
{
displayName = "$STR_A3_H_HelmetCrewB0"; picture = "\A3\Characters_F\data\ui\icon_H_Crew_Helmet_Heli_B_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_crew"; hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Data\helmet_heli_blk_co.paa"}; class ItemInfo: ItemInfo { mass = 60; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_crew"; modelSides[] = {3,1}; armor = "3*0.6"; passThrough = 0.6; };
};
I have the AAF officer reskinned via a config the selections are Camo1 and Camo2, in the current indep config(Dev) the selection is incorrectly listed as Camo.
Have you checked out hiddenSelectionsMaterials[] = {"rvmatPath.rvmat"};
The Tempest model has hiddenSelections they just need to be added to the config. You could always do your own config in the meantime.
Type: Public
Branch: Development
Version: 1.07.112953
Ifrit got hiddenSelections now.
Current state.
http://i.imgur.com/4U1iERD.png
Type: Public
Branch: Development
Version: 1.07.112641
HEMETT cabs got fixed.
Some more hiddenSelections missing from lods.
Gordon
http://i.imgur.com/8Y0tlcS.png
http://i.imgur.com/rIKdS3O.png
Speedboat
http://i.imgur.com/AfmNob0.png
http://i.imgur.com/atvFpw7.png
Type: Public
Branch: Development
Version: 1.07.112548
Current state.
http://i.imgur.com/WLQBUOZ.jpg
HEMTT cabs have a hidden selection missing in one of the lods.
http://i.imgur.com/6cvIDBL.png
Looks like this issue has been resolved in the dev branch.
- headgear_helmet_canvas - hiddenSelections[] = {"camo"};
- ia_vest01 - hiddenSelections[] = {"camo"};
- ia_vest02 - hiddenSelections[] = {"camo"};
- ia_officer - hiddenSelections[] = {"Camo1", "Camo2"}; shirt, trousers
- equip_ia_Fchestrig - hiddenSelections[] = {"Camo1", "Camo2"}; vest, camelbak
Doesn't class V_TacVest_khk inherit hiddenSelections[] = {"camo"}; from class Vest_Base.
Resolved
Thanks!
Type: Public Beta
Branch: Development
Version: 0.77.109067
The independent version of the chestrig(equip_ia_Fchestrig.p3d) has the two hiddenSelections[].