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Communications Menu - BIS_fnc_AddCommMenuItem - show notification parameter
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It would be convenient to have a parameter for BIS_fnc_AddCommMenuItem that will determine whether BIS_fnc_ShowNotification is called.

This way you can opt out/in of whether you're notified during gameplay that a support was added.

Useful for instances when the communications menu is used for executing stuff, not necessarily a support.

I attached the file "fn_addCommMenuItem.txt" modified with a third parameter for whether or not a notification is displayed during gameplay. (.txt because wouldn't upload otherwise)

This could be accomplished just by using a modified version of the function, though would be more convenient to have it in the official function.


Legacy ID
Won't Fix
Feature Request

Event Timeline

Pancake edited Steps To Reproduce. (Show Details)May 27 2013, 7:43 AM
Pancake edited Additional Information. (Show Details)
Pancake set Category to Feature Request.
Pancake set Reproducibility to N/A.
Pancake set Severity to None.
Pancake set Resolution to Won't Fix.
Pancake set Legacy ID to 3756894716.May 7 2016, 2:17 PM

executing stuff, not necessarily a support.

I'm afraid that using Supports menu for something else than supports is not intended behavior. If you want to execute a code, use a radio activated trigger.

Mass close.