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TRG20 & TRG21 Calling wrong Ammo
Closed, ResolvedPublic

Description

Since last update, the config is showing the TRG20 & TRG21 are pulling 30Rnd_556x45_Stanag mags instead of 30Rnd_65x39_Caseless_mag. Screenshot http://goo.gl/Z6oJg

In addition, the game is throwing an error for the mags that do work with the TRG20 & TRG21. Screenshot http://goo.gl/VtIF6 {F19597}

Details

Legacy ID
2923771716
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Visual-Weapons
Steps To Reproduce

Look at the config. http://goo.gl/Z6oJg

Additional Information

Event Timeline

neven edited Steps To Reproduce. (Show Details)May 24 2013, 6:14 PM
neven edited Additional Information. (Show Details)
neven set Category to Visual-Weapons.
neven set Reproducibility to Always.
neven set Severity to None.
neven set Resolution to Fixed.
neven set Legacy ID to 2923771716.May 7 2016, 2:15 PM

This was an intentional change as reflected in the changelog:

http://forums.bistudio.com/showthread.php?149636-Alpha-Development-branch-changelog&p=2399989&viewfull=1#post2399989

"TRG now uses correct 5.56x45mm ammunition"

Still, there is something mixed up with TRG and magazines' configs, as observed in Dev build 0.59.105679.

TRG shoots 5.56x45mm ammunition and uses 5.56 STANAG mags, but:

  • TRG uses 6.5 suppressor;
  • TRG is described in inventory pop-up hints as chambered for 6.5x39mm;
  • 5.56 mag is described as used in Mk20 and SDAR, but not a word about TRG;
  • short rectangular 6.5 mag is described, as used in TRG;
  • TRG doesn't accept any of the currently available 6.5 mags (short mag, Katiba mag, BLUFOR Stanag mag).
neven added a subscriber: neven.May 7 2016, 2:15 PM
neven added a comment.May 24 2013, 8:50 PM

Yes. what he said. ^

Since I didn't see the reference in the change log and I saw all that armapirx listed above, I assumed the new change to 5.56 was a mistake.

da12thMonkey: Thanks for confirming that it indeed is a purposeful change.

Confirmed: The unit will rearm with 30Rnd_556x45_Stanag when rearming from a vehicle or ammocrate containing 30Rnd_556x45_Stanag.

However as armapirx states, the notifications are incorrect in the Inventory UI Dialog. Hovering over the items lists incorrect information.

pops added a subscriber: pops.May 7 2016, 2:15 PM
pops added a comment.May 25 2013, 3:51 AM

It's not a mistake, all those changes were made to the MXM too, but from 7.62 mm to 6.5 mm. It started with the gun using the 30 rounds mags and the descriptions and markings were changed later. The patches will address these issues (sooner or later).

dovafox added a subscriber: dovafox.May 7 2016, 2:15 PM

Are you guys dumb? It is NOT a mistake by making it 5.56, but it was a mistake that it uses 6.5 supressor etc. Also the developers had in changelog: "TRG now uses correct 5.56x45mm ammunition".
Search in changelog before saying things like this.

samogon added a subscriber: samogon.May 7 2016, 2:15 PM

@pops - changes with MXM are bad IMO.
Of course IRL USA use same caliber DMRs such as SAM-R,but they as well have better optic and matched rounds.
SOS scope not calibrated for small arms,they calibrated for heavy calibers.
There is no sense between MX and MXM.Put HAMR to MX and it will be same as MXM.

Also Tavor now have 5.56 caliber,this is not a bug.The bug is - they uses 6.5mm supperssor

pops added a comment.Jun 6 2013, 3:54 PM

@samogon
Of course there are many inconsistencies with scopes atm. Similar with suppressed vs unsuppressed weapons (same ammo, same ballistics, different damage). Btw I see the MXM more in a role like the Mk12 SPR. Different accuracy and slight damage adjustments would be nice but this is going too much ot. Sorry for that.

@pops.Well Mk12 SPR in arma has beatuful optic.Lack of damage compense with high accuracy and great magnification(in ArmA1 it was best AFAIK).Here it's not work,this is just rifle like MX,but with diffirent 3d model unfortunately.

TRG family weapons are 5.56x45mm as mentioned in http://forums.bistudio.com/showthread.php?149636-Alpha-Development-branch-changelog&p=2399989&viewfull=1#post2399989
Arma 3 Beta contains correct magazines, ammo and weapon accessory for all of them. Could you, please, confirm that and close the issue?

Mass close.