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Fake location marked opponent
Closed, ResolvedPublic

Description

In "Showcase:Infantry" I found a bug that resulted the fake position of the marked enemy. In fact, there is no one at all. {F19395} {F19396} {F19397} {F19398}

Details

Legacy ID
663058257
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Visual-GUI
Steps To Reproduce

Go to "Showcase:Infantry". Than play along... Untill you'll kill the last enemys before the village. Then you'll see the marker at the left of the village, on the mountain. That's the fake marker.

Event Timeline

lalashkin edited Additional Information. (Show Details)
lalashkin set Category to Visual-GUI.
lalashkin set Reproducibility to Always.
lalashkin set Severity to None.
lalashkin set Resolution to No Bug.
lalashkin set Legacy ID to 663058257.May 7 2016, 2:05 PM
ceeeb added a subscriber: ceeeb.May 7 2016, 2:05 PM

A few relevant bits of info about how the Arma AI works:

  1. Grouped soldiers (including the player) use a single knowledge base of enemy targets.
  2. Displayed enemy markers are based on where the player's group thinks that enemy is (this may not be where it actually is).
  3. When contact with enemy is lost, their suspected position will be predicted based on last known direction and speed of travel.
  4. When enemy is only partly known about (detected by sounds, etc), then the suspected position may have a large amount of error.

Ceeeb, this marker didn't go even aftel the end of the mission/

It shouldn't stay that long, but if the infantry unit is never killed and you didn't spot it again (to update the true location) or at least confirm that it's in fact NOT there, it should disappear/update.

It's basically by design. If you can reproduce the issue, and show that it's not disappearing even if you're on the spot of the marker, please tell exactly how (step by step) and best use a simple editor mission as proof-of-concept (e.g. one AI, one player).