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Smoke (Black with or without burn effect) - Particles always generated on the ground (always with Z AXIS = 0 ).
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Description

Smoke (Black with or without Fireball Effect) Particle System attached to burning vehicles is always generated on the Ground !!!

It Seems that Z Axis always Defaults to 0 for Black Smoke Particle Generator....

Attached a screenshot of burning Hunter on a bridge in Agia Marina showing that Smoke gets generated below the Bridge.

I've also attached a simple mission with two AH-9 Helicopters:

    First one has a "test_EmptyObjectForSmoke" attached to it and demonstrates same exact Problem.

    Second one has "test_EmptyObjectForFireBig" attached to it and shows that Fireball gets attached at correct assigned level and smoke stays on the GROUND !!!

TAKE A QUICK FLIGHT!
{F19461} {F19462}

Details

Legacy ID
1711264015
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Engine
Steps To Reproduce

Place vehicle on a bridge and destroy it or spawn it with damage 1 !!!

Event Timeline

Lt_Lyko edited Steps To Reproduce. (Show Details)May 17 2013, 3:40 PM
Lt_Lyko edited Additional Information. (Show Details)
Lt_Lyko set Category to Engine.
Lt_Lyko set Reproducibility to Always.
Lt_Lyko set Severity to None.
Lt_Lyko set Resolution to Fixed.
Lt_Lyko set Legacy ID to 1711264015.May 7 2016, 2:08 PM

Should be fixed in next development update.

Mass close.