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Goblinbutt
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Nov 24 2013, 7:03 PM (573 w, 4 d)

Recent Activity

May 10 2016

Goblinbutt set Category to category:featurerequest on T82490: Fire from vehicles - MRAP edition?.
May 10 2016, 11:04 AM · Arma 3
Goblinbutt set Category to category:featurerequest on T81465: Foliage attachment option for guns?.
May 10 2016, 10:31 AM · Arma 3
Goblinbutt set Category to category:anims on T81464: Questionable Idle animations (esp snipers).
May 10 2016, 10:31 AM · Arma 3
Goblinbutt added a comment to T81356: VTOLs.

To you maybe
These tickets aren't academic texts. ;)

Whether I put any smileys in of my choice has no bearing on whether the developers will even bother looking at it. If it gets upvotes that's enough for it to get recognition.

I will not entertain further discussion about this. Upvote if you want VTOLs, nuff said.

May 10 2016, 10:28 AM · Arma 3
Goblinbutt set Category to category:featurerequest on T81356: VTOLs.
May 10 2016, 10:28 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T79641: Pawnee miniguns accuracy not yet updated to be in line with the ghost hawk ones..
May 10 2016, 9:28 AM · Arma 3
Goblinbutt added a comment to T79627: Please add the possibility to exchange the Taru's modules ingame.

Blufor stinks, CSAT gets all the cool stuff, yet people insist on playing blufor more often than not on pub servers xD

Anyway I think this is coming, but you'll get an upvote anyway.

May 10 2016, 9:28 AM · Arma 3
Goblinbutt added a comment to T79599: Request of the Arma 2 reticle swing.

no

May 10 2016, 9:27 AM · Arma 3
Goblinbutt added a comment to T79599: Request of the Arma 2 reticle swing.

Yes, you don't experience twitching like you did in arma 2 unless you're drugged and your central nervous system is fooked.

And you use the word arcade to describe the new system. I don't get it, what's "arcade" about it and why is it a bad thing?

May 10 2016, 9:27 AM · Arma 3
Goblinbutt added a comment to T79270: Helicopter DLC Assets (Easy and short term).

Yes, put more stuff in!
Also I think we can ask for more, doesn't mean we will get it, but if we tell them we want it, they might make it!

Might just be my own impression but the overly anal OCD-realism crowd seems to have quieted down lately so we just might get what we ask for :)

May 10 2016, 9:15 AM · Arma 3
Goblinbutt added a comment to T79258: More vehicle interactions.

I kind of agree with you that towing would be nice. But only if we get some kind of extra towing specific truck to go with it for logical reasons(the suspension of disbelief gap is a bit too wide otherwise). You know those towing booms that AAA services use that hoist the front of the towed vehicle up and such.

I'm thinking that if you tow someone around with just a winch you will end up with two dinged up vehicles, one in the front and one in the back becuse there is nobody in the rear vehicle to engage the brakes. :3

I love the idea with transporting stuff like boxes by truck though, and I deffo think it should be implemented. I also hope they add sling loading functionality to ammoboxes and crates.

May 10 2016, 9:14 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T79258: More vehicle interactions.
May 10 2016, 9:14 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T79182: Land Order/Command.
May 10 2016, 9:12 AM · Arma 3
Goblinbutt added a comment to T78524: Collective neutral for advanced controls..

There is though. 50% of collective should=neutral.
It does not matter if things change in flight as that can be adjusted for with some wiggling.. the main issue I'm having is that you cannot use your wigglesticks to control collective in an intuitive way -- That is to have the throttle return to 50% or neutral lift as you release your stick in order to correspond with the neutral axis of the stick. It lets you know where it is without looking.

That way you don't have to constantly keep check on "how much is my throttle!?" during critical moments, you can just feel by the way you're moving if you're vectoring up or down too fast and adjust accordingly.

If you use a HOTAS setup or have a throttle device that doesn't reset to a neutral position automaticly you will not suffer this issue because you can feel where along the axis your throttle is. For Mouse and keyboard pilots there isn't much help to begin with.

I feel that analog pad users are crippled as it stands right now, and they don't have to be.

I feel that this is CRITICAL for anyone that flies with a 360pad or similar.

When you're seasoned enough you DO stop looking at your gauges much and fly "by the seat of your pants" so to speak, gauges are essentially a learning tool for how the aircraft handles.

I'd like you to consider that I want this to be an OPTION, not a replacement.

I would also ask you to consider how on earth this would decrease YOUR enjoyment of the game in any way, shape or form since you have the OPTION OF NOT BEING AFFECTED by it.
Does it bother you that other people have a nicer flying experience? Are you a jealous pilot? Is good piloting a prestige thing for you? Do you feel that your pride has been hurt if you accidentally crash?

Shouldn't be that way. Not at all.

May 10 2016, 8:54 AM · Arma 3
Goblinbutt added a comment to T78524: Collective neutral for advanced controls..

I guess that's a "fuck you, we don't want you to be able to interface with the game".

May 10 2016, 8:54 AM · Arma 3
Goblinbutt added a comment to T78524: Collective neutral for advanced controls..

I'd like to know the reasons behind the downvotes on this.
They make no sense.

Are you downvoting it because I play with a 360-pad or is it something else about my personality you don't like?

Because I have a hard time seeing why you wouldn't want the OPTION of a setting that makes things more intuitive. With emphasis on OPTION.

May 10 2016, 8:53 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T78524: Collective neutral for advanced controls..
May 10 2016, 8:53 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T78336: Own footstep sounds only in right ear.
May 10 2016, 8:49 AM · Arma 3
Goblinbutt added a comment to T78217: It's STILL!!!!! possible to look around while ADS with TrackIR.

This is a feature, stop complaining.

May 10 2016, 8:46 AM · Arma 3
Goblinbutt added a comment to T77843: canon barrel through wall [tank].

Doesn't matter if it's arcade or not. This is obviously an unwanted little glitch.

May 10 2016, 8:36 AM · Arma 3
Goblinbutt added a comment to T77841: ETA and Distance Scale interface options..

I know it's not hard to guess in a broad sense how long travel time will take but there is something strangely fascinating about getting an accurate time quote and see it tick down in steady intervals.

The reason this is a feature request in the first place is because I am not looking for this as a script but as a global feature that is available to everyone including people who play on public servers.

As far as I know, running custom scripts gets you kicked and or banned or wont let you play on a server in the first place. Correct me if I'm wrong.

May 10 2016, 8:36 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T77841: ETA and Distance Scale interface options..
May 10 2016, 8:36 AM · Arma 3
Goblinbutt added a comment to T77781: UAV - Darter - Armed variety..

Wait. So let me get this right. You're against it...because CoD has it? :S
At the same time you're telling us how easy it is to do.

So what, a developer spends whatever an "easy" amount of time scripting it, and a modeller takes an already existing model and adds a gun to it. Mind you the designs already exist and they don't have to come up with their own.

Add to that the fact that it's a resource that would be available to mission makers, and not an obligatory unit. Basicly if you don't like them, don't use them.

It should also be noted that bohemia put an armed UAV in one of the arma 2
expansions, which was a neat concept even if it was a bit crappy both in the model design and gun accuracy departments.

I'm a bit stumped by the initial response negativity of this feature request. As it would fit in perfectly with the game world and the time period it is set in. It is as if some people just don't want cool stuff because cool stuff is unrealistic, even when it isn't.

May 10 2016, 8:34 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T77781: UAV - Darter - Armed variety..
May 10 2016, 8:34 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T77245: Underslung Grenade launcher - Several issues all at once..
May 10 2016, 8:22 AM · Arma 3
Goblinbutt added a comment to T77185: Jets Canopy markings.

Okay, I did not know that.

I'd still like to have some sort of markings to help counter the staring-into-the-void feeling which in itself is a result of "unrealism" when it comes to peripheral vision which in itself is completely understandable because it's a game, not reality.

It wouldn't subtract anything from the experience unless you have some kind of OCD I'd think.

May 10 2016, 8:21 AM · Arma 3
Goblinbutt added a comment to T77185: Jets Canopy markings.

Yeah kinda!

But I mean it doesn't have to be one of those specifically, anything will do really. Could be a picture of a potato for all I care as long as it's functional :)

May 10 2016, 8:21 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T77185: Jets Canopy markings.
May 10 2016, 8:21 AM · Arma 3
Goblinbutt added a comment to T77183: M320 LLR.

Do you mean 'fences' or 'stone walls'?

May 10 2016, 8:21 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T77171: Static titan launchers idea/alternate solution?.
May 10 2016, 8:20 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T77089: Static Titan launcher sound not consistent with handheld versions..
May 10 2016, 8:17 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T77081: DMS scope, weird implementation..
May 10 2016, 8:17 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T77066: New RGO and Mini grenade sound is awful.
May 10 2016, 8:17 AM · Arma 3
Goblinbutt added a comment to T77063: Incorrect grenade sound.

I made a thread similar to this issue that was closed, this was the "duplicate of" issue referenced.
However the sound happens every time and all the time with hand thrown grenades whether in the editor or anywhere else, but does not affect launcher grenades.

May 10 2016, 8:17 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T77047: Access inventory under water.
May 10 2016, 8:16 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T77046: SDAR Zero Bug.
May 10 2016, 8:16 AM · Arma 3
Goblinbutt added a comment to T76998: speed switch minigun.

I want the good old 2000 and 4000 rpm modes of arma 2 including the spread/no spread that came with those modes, it worked really well and I'm confused why they changed it.

May 10 2016, 8:15 AM · Arma 3
Goblinbutt added a comment to T76902: 64Bit executeable for ArmA 3.

Why? For those of us that don't really understand this kind of thing.

May 10 2016, 8:12 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T76854: Moving stacks of items.
May 10 2016, 8:11 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T76772: Sound of Raindrops while in some vehicles..
May 10 2016, 8:09 AM · Arma 3
Goblinbutt added a comment to T76692: MK6 Mortar smoke shell is actually a smoke grenade.

You're silly. I mean really xD
Upvoted anyway because why not.

May 10 2016, 8:06 AM · Arma 3
Goblinbutt added a comment to T76628: AI ghosting trought everything..

Bunnies are magical creatures. Working as intended.

May 10 2016, 8:04 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T76564: Add the ability to parachute with backpacks somehow.
May 10 2016, 8:03 AM · Arma 3
Goblinbutt added a comment to T76430: RESOLVED: After being picked up, weapon with Nightstalker scope uses different thermal mode on first use compared to subsequent uses.

I've experienced this too. It's confusing and obviously a bug.

May 10 2016, 8:00 AM · Arma 3
Goblinbutt added a comment to T76089: HEMTT without trailer ?.

I support this. Now that driving on the ground has been improved to an enjoyable level, I see no reason why they shouldn't invest a bit more resources to make it even more fun.

May 10 2016, 7:51 AM · Arma 3
Goblinbutt added a comment to T76048: AA missiles are way too OP!!!!.

Realism sucks butt. It's just a model that is inherently complex and that you can use to model your complexity from.

Complexity is fun. Realism is not. The latter simply makes things easier to relate to in some circumstances.

May 10 2016, 7:50 AM · Arma 3
Goblinbutt added a comment to T75518: Mine detector is ineffective on "Elite" difficulty setting.

Just like real ones, just like real ones, just like real ones, just like real ones.
What. Is there an echo in here?

May 10 2016, 7:38 AM · Arma 3
Goblinbutt added a comment to T75388: Static objects from DayZ are too shiny.

Seriously? Go away, this is not the DayZ feedback tracker!

May 10 2016, 7:35 AM · Arma 3
Goblinbutt added a comment to T75264: The radio in ARMA 3 doesn't sound or act like a radio....

Maybe they should focus on fixing the in-game radio so it doesn't glitch out first. Just a thought.

May 10 2016, 7:32 AM · Arma 3
Goblinbutt added a comment to T74733: V-280 instead of V-22 Osprey.

no

May 10 2016, 7:18 AM · Arma 3
Goblinbutt added a comment to T74733: V-280 instead of V-22 Osprey.

+1 because opflash/arma has always been set slightly in the future with next generation vehicles and weapons available.

May 10 2016, 7:18 AM · Arma 3
Goblinbutt added a comment to T74666: Flashlight is too weak.

It actually is pretty weak. Gun lights are suposed to be high lumen lights wich means that they can send beams quite a bit further than they do currently.
A 180 lumen flashlight can send a beam 100m no problem. Military "tactical" lights are rated at 220 lumen and up, the light is blinding. Though some may possibly have multiple settings...

The point is that it's very realistic to increase the light output but it's more a matter of gameplay balance wether or not to do so.

May 10 2016, 7:17 AM · Arma 3
Goblinbutt edited Steps To Reproduce on T74641: M4 Scorcher fires Wrong mines..
May 10 2016, 7:16 AM · Arma 3
Goblinbutt added a comment to T74641: M4 Scorcher fires Wrong mines..

This has been fixed now

May 10 2016, 7:16 AM · Arma 3
Goblinbutt added a comment to T74436: New DMS scope useless because of impossibility for unzeroing.

Frankly I don't think it matters as much that diff rifles have diff bullet trajectories, make it work with holdoffs so that you can actually choose to use it. The fun factor is more important.

But I get that this is one of those "oops I painted myself into a corner" situations. It could be tricky to solve or do anything about. I don't know.

May 10 2016, 7:12 AM · Arma 3
Goblinbutt added a comment to T74436: New DMS scope useless because of impossibility for unzeroing.

I'd like to see a DMS scope with no zeroing too, making you use holdoffs. The fact that you can zero it at various ranges just confuses me because there's nothing you can use in the scope view to reference the ranges of the chevrons beyond the scale provided.

Upvoted!!!

May 10 2016, 7:11 AM · Arma 3
Goblinbutt added a comment to T74411: Balloon Physx class.

I just want some helium balloons attached to my character for extra style points.

implementing various skyhook-like situations could be fun, doesn't have to be a plane that picks you up, can be a helicopter too. also zeppelins and uav's.

and to the person who whined about people claiming things are good for civilians: what makes you so damn entitled? arma can be played in many different ways, just because predominately favor guns and pewpew and military tacticoolness doesn't mean you deserve special treatment.

May 10 2016, 7:11 AM · Arma 3
Goblinbutt added a comment to T74356: UAV Darter automatically explodes once landed..

I have had the same issue
This has happened on two separate occations.

The steps to reproduce are as listed but the additional situations are as follows.

  1. Landing on a building.
  2. Landing on slightly sloped ground.

Darter takes damage for a few moments going from orange to red to destroyed.

May 10 2016, 7:10 AM · Arma 3
Goblinbutt added a comment to T74106: Female soldiers models should be available in the game.

http://www.msn.com/en-gb/news/uknews/women-soldiers-to-serve-in-front-line-combat-units/ar-BBgoTTW

To the 33% : There goes your frontline troops argument.

May 10 2016, 7:01 AM · Arma 3
Goblinbutt added a comment to T74106: Female soldiers models should be available in the game.

@Dr_Death - Go back and read that again before you start superimposing your own preconceptions.

May 10 2016, 7:00 AM · Arma 3
Goblinbutt added a comment to T74106: Female soldiers models should be available in the game.

Why wouldn't CSAT have women in their forces?
They're led by Iran which has around 3 million combat capable women even today.
They're volunteers, but they're there!

May 10 2016, 7:00 AM · Arma 3
Goblinbutt added a comment to T74106: Female soldiers models should be available in the game.

@Kelvara: No, it's not the sims. What's your point?
@rogerx: I guess you just really like men then huh?

@Anyone in general. This is not an issue of getting some kind of sexual fantasies fulfilled. And if that's the only perspective you can see for yourself then you're nothing if not a sexist pig.

May 10 2016, 6:59 AM · Arma 3
Goblinbutt added a comment to T74106: Female soldiers models should be available in the game.

Put them in because

*Variety is nice and wether or not women serve in the military in certain branches and/or roles and not others IRL is completely irrelevant since this is a game.

*All men do not automatically have an innate desire to play as a male character and all women do not have an innate desire to play as a woman. This is all individual choice and tastes.

So I think bohemia should get off their lazy butts and stop making excuses and put them in, or at least make steps to do so. Starting with some simple remeshing and retexturing. If you want, you can do mocap for a new skeleton at a later date for "genuine femaleness".

May 10 2016, 6:59 AM · Arma 3
Goblinbutt added a comment to T74089: AI helicopter will always climb to lose speed before landing.

AI cant fly well. #opflash2001
Upvote!

May 10 2016, 6:58 AM · Arma 3
Goblinbutt added a comment to T73690: Logistics - Transport - Unload/load Containers.

Upvote for HEMTT justice. Tired of helicopter hype, lets make HEMTT tip the scale!

May 10 2016, 6:49 AM · Arma 3
Goblinbutt added a comment to T73179: Character get too tired(stamina).

Are you implying that Arma is a simulator? Because it isn't

May 10 2016, 6:31 AM · Arma 3
Goblinbutt added a comment to T73179: Character get too tired(stamina).

I think they need separate animations for that. But I don't think that will happen. Because then they will basically be saying that they have the time and resources for that, and that means they can't use that excuse for not putting women in the game any more (which is a separate hot topic) :3

May 10 2016, 6:31 AM · Arma 3
Goblinbutt added a comment to T73179: Character get too tired(stamina).

@ Demongod - They're not carrying "extremely heavy stuff" they're polygon men, they're carrying math formulas.

Also you can never be more than 100% sure, but that still doesn't mean you're right.

May 10 2016, 6:31 AM · Arma 3
Goblinbutt added a comment to T73179: Character get too tired(stamina).

Couch potato soldiers with bad lungs.

May 10 2016, 6:31 AM · Arma 3
Goblinbutt added a comment to T73026: Stupid naming of BTR-K.

-1

May 10 2016, 6:27 AM · Arma 3
Goblinbutt added a comment to T72329: The HEMTT truck could use a trailer..

Yes. I'm confused about that. Why put that in at all. What purpose does it serve?

May 10 2016, 6:10 AM · Arma 3
Goblinbutt added a comment to T72098: Rabbits can be found on Altis salt plains.

honesty...what the fudge!? who cares!

May 10 2016, 6:04 AM · Arma 3
Goblinbutt added a comment to T71901: Civilians cannot use UAV Terminal.

I find it overly complicated that you have to assign faction based UAV terminals instead of having a single terminal that automatically recognizes what UAV's you should be able to connect to.

But that's just me.

May 10 2016, 5:58 AM · Arma 3
Goblinbutt added a comment to T71717: Windmills on Altis are not affected by direction and strength of wind.

Windmill Simulator 2014?

May 10 2016, 5:53 AM · Arma 3
Goblinbutt added a comment to T71524: CSAT Uniforms non-conforming to Geneva Convention: Add National Flags.

I don't see the point of this. It doesn't make things realistic, we don't know what happened to the geneva convention in the future so anything goes.

Personally I like the one logo they have. I don't actually WANT any flags beside it.

Downvoted because that's my personal taste. Your mileage may vary.

May 10 2016, 5:48 AM · Arma 3
Goblinbutt added a comment to T71454: Turning the head is sluggish.

Downvoted due to poster's attitude towards other people.

May 10 2016, 5:46 AM · Arma 3
Goblinbutt added a comment to T71288: AR-2 Darter and Tayran AR-2 can "refuel"/charge at gas station.

It's not a bug, it's a feature.
Modern gas stations all have battery chargers.
Helicopters usually don't refuel at gas stations either but they can, also a feature.

If you don't like it, don't use it.

May 10 2016, 5:41 AM · Arma 3
Goblinbutt added a comment to T71076: Night Sky is too boring.

I suggest any modders try to make their own night sky and we'll see what kind of results we can get. See if it actually works aesthetically and in practice.

May 10 2016, 5:34 AM · Arma 3
Goblinbutt added a comment to T71076: Night Sky is too boring.

But stars are not a lightsource in any impactful manner right?
The moon however is a different story, it reflects a lot of light from the sun.

May 10 2016, 5:34 AM · Arma 3
Goblinbutt added a comment to T71076: Night Sky is too boring.

Sure the possibility exists, and if someone does indeed claim to be from greece it's POSSIBLE that they are. It's just that we won't know that unless they prove it. They may just be using it as leverage to push their own agenda about how they want the night sky to look.

Personally though I think that the night sky does look a little bleak, but I think it's also kind of okay. I mean we're not after a night sky that looks like it does in skyrim with aurora borealis and such.

I live in Sweden in a city somewhere 2/3 down if you go from the north end. It's not northward enough for an aurora borealis. My impression of the night sky from the city is that you don't really see much of anything, that much is true. However my girlfriend used to live out in the countryside with her parents, a house in the middle of nowhere pretty much. And there was much less light pollution going on at night, and the difference between those nights and the ones from a city were basicly that you could see the stars without a problem, and not just a few bright ones, but a lot of them. There was no backglow of any colors however, those are things that just don't exist outside photos and aurora borealis.

I don't imagine it's any different anywhere else. Night is black and white.

May 10 2016, 5:34 AM · Arma 3
Goblinbutt added a comment to T71076: Night Sky is too boring.

Frankly I don't put any credit to anyone here claiming to be from Greece since there's no ip and everyone who wants to argue a point is a chronic liar on the internet ;)

May 10 2016, 5:34 AM · Arma 3
Goblinbutt added a comment to T71076: Night Sky is too boring.

Ivan and Martin went to the isles. So instead of theorycrafting why don't we just consult them about what it "should look like"? :)

May 10 2016, 5:34 AM · Arma 3
Goblinbutt added a comment to T70981: Aiming helicopter gun using freelook of pilot?.

Upvote, I want this as a trackIR user. I don't mind the challenge of aiming while flying and I don't want a gunner to help me because it detracts from the challenge aspect. I think it would still be simpler than doing what I do currently which is funnel maneuvering things with the gun.

May 10 2016, 5:31 AM · Arma 3
Goblinbutt added a comment to T70841: [FIXED] C4 should explode when C4ed.

Since we don't seem to have any actual demolitions experts here I'd just mention that C4 while stable is as far as I've learned detonated by compression. a charge set onto (or for game purposes next to) another charge should set both off.

May 10 2016, 5:27 AM · Arma 3
Goblinbutt added a comment to T70402: The 1rst Person Breathing noises way too loud and unrealistic.

I don't give two craps about how "realistic" or not it is. But yeah, the breathing is too loud, it's obnoxious rather than just indicative.

May 10 2016, 5:11 AM · Arma 3
Goblinbutt added a comment to T70284: Radar - new APCs shouldn't have it..

Is it? IS IT!? What technology hides around the corner when we've already put computers into glasses. You don't know. So why not magic radar? :)

May 10 2016, 5:06 AM · Arma 3
Goblinbutt added a comment to T70284: Radar - new APCs shouldn't have it..

The real question is if YOU know how the radar operates and how it gathers information in the context of ARMA.

Maybe it has FLIR that scans the environment for thermal signatures and visual imagery, lasers it and puts a blip on your "radar" ingame.

Not plausible? It's the future!

May 10 2016, 5:06 AM · Arma 3
Goblinbutt added a comment to T70284: Radar - new APCs shouldn't have it..

I think this is a stupid post.
It's the future, all vehicles have radar, get with the times!

The important question is when are we getting tractors and Mountainbikes?

May 10 2016, 5:06 AM · Arma 3
Goblinbutt added a comment to T70124: IF female civilians are included in A3 as they were in A2 then they should be able to operate weapons and vehicles..

Put females in. What's the damn problem? Too lazy to do it? Hate women? :S

May 10 2016, 5:00 AM · Arma 3
Goblinbutt added a comment to T69896: "ACP-C2" 1911 handgun too many rounds in the magazine and no bullet in chamber accounting.

@DemonMustang
Many small creeks make a big river.
And it already has accurate ammo capacity because it's not a real gun no matter how much it may look like one or coincidentally have the same name as one.

May 10 2016, 4:52 AM · Arma 3
Goblinbutt added a comment to T69896: "ACP-C2" 1911 handgun too many rounds in the magazine and no bullet in chamber accounting.

@DemonMustang: I don't think it means what you think it means.
Balancing does not mean that you homogenize things, it simply means that in the big picture you make sure one faction for example does not have an unfair advantage over the other in the bigger picture. This means changing things on a smaller scale with individual guns in this case. Balancing is not about small scale equilibrium although that's where the changes are made.

May 10 2016, 4:52 AM · Arma 3
Goblinbutt added a comment to T69896: "ACP-C2" 1911 handgun too many rounds in the magazine and no bullet in chamber accounting.

This is a game, I don't care about "ultra-realism". As long as the game itself is balanced in a way that makes it fun to play. And setting the game it in the future really lends itself to that end.

Also to any buttclenching going on after reading that. Yes, arma is a game. It's not a simulator. It simulates certain aspects "in a way", such as ballistics, but it is not an actual simulator. For a simulator only experience have a look at VBS. Simulators are made to simulate things accurately, arma has never strived for that, it has always been pseudo-realism(wich is not to say that it is not advanced). And thank goodness for that.

If you obsess over realism you're missing out.
Enjoy your 9-round pistol.

May 10 2016, 4:52 AM · Arma 3
Goblinbutt added a comment to T68994: miniguns have slow rate of fire.

increase RPM, also increase spread so you can actually hit something.

May 10 2016, 4:15 AM · Arma 3
Goblinbutt added a comment to T68975: The Titan AT Launcher has a super locking system if you stay in the scope.

A well written ticket is no more valid than the point it makes.

Personally this is not a bug to me, it's a feature that doesn't offer any unfair advantages, only more chances for dynamic use of the weapon.

May 10 2016, 4:15 AM · Arma 3
Goblinbutt added a comment to T67445: Helicopter pilot and copilot seats too loud, hampers voice chat or VON.

Even with today's technology you could sit in a helicopter and not even hear it. It's called active noise cancelling(do your own research). And yes, helicopter crews do use an intercom to communicate with each other, and there are often extra headsets for some of the passengers to jack into. The age of shouting really loud to communicate inside aircraft is gone and has been gone for ages now, save a few exceptions.

Making it so that you have to speak up to communicate with a pilot via radio is not realistic, it's stupid.

Reading how a lot of you are concerned about "realism" it's worthy of a sigh how uneducated some of you are on the subject of realism in the first place, or so it would appear.

Upvoted

May 10 2016, 3:20 AM · Arma 3
Goblinbutt added a comment to T67161: No consequence to being shot.

Blah blah blah realism realism blah blah blah.

Just add an accuracy penalty to the AI when they're shot and be done with it.

This is not a "realistic wounds simulator". It's a milsim, it simulates "military things" in a broader sense and nothing in specific, that's what lets it be a well rounded GAME.

May 10 2016, 3:09 AM · Arma 3
Goblinbutt added a comment to T66338: Calling in Artillery: Improper Radio Etiquette.

please no, too anal, leave it to ACEmod to be inefficient and "realistic".

May 10 2016, 2:36 AM · Arma 3
Goblinbutt added a comment to T64788: Arrangable 3GL 3 round ammo.

This would require a new UI indicator so you could keep track of what order they're in and such, as well as a new mechanic for combining the different rounds.

This would be a significant undertaking to implement, I'm not voting up or down on this, but I think it's not a priority feature at all, back of the line.

May 10 2016, 1:36 AM · Arma 3
Goblinbutt added a comment to T64666: Suppressors have an unrealistic deleterious effect on bullets.

The misconception here is that arma is a simulator when it is not. It's a pseudo realistic "mil-sim". But it is also a game, and as with any game there are going to have to be balancing. If you want to be detected less easily you are going to have to sacrifice something else. Likewise if an enemy is shooting at you and you can't hear them you want some extra time as a player to try to locate them.

I think this is something that the ACE community can work on. But for us normal players it's fine as it is. The only beef I have is that muzzle flash isn't removed on silenced guns, your gun still makes this glowy effect when you fire. But frankly I don't know if that's something that's realistic or not, just something I imagine isn't. Less of a balance issue, more of an aesthetics issue.

May 10 2016, 1:33 AM · Arma 3
Goblinbutt added a comment to T64612: Wing Suit for long range stealth missions.

We don't need working parachutes, you can just land your wingsuit in a big pile of cardboard boxes like that guy on youtube did!

Also while not nessecarily commonplace for IRL applications, who cares. Wingsuits are awesome, and I'm a big advocate of awesome as well as fun.

May 10 2016, 1:30 AM · Arma 3