Page MenuHomeFeedback Tracker

CSRKryssar
User

Projects

User does not belong to any projects.

User Details

User Since
Feb 15 2013, 8:57 AM (614 w, 2 d)

Recent Activity

May 10 2016

CSRKryssar added a comment to T76634: Unban.txt.

Hello,

please contact our customer support from our FAQ site and we will solve the problem with you directly.

http://faq.bistudio.com/arma-3

Thank you.

May 10 2016, 8:04 AM · Arma 3
CSRKryssar added a comment to T74093: Campaign Glitches.

Hello, please split this ticket to two separate tickets as you are referring to two different issues and make a more detailed issue for the second one.

May 10 2016, 6:58 AM · Arma 3
CSRKryssar added a comment to T67682: Arma 3 crashes when running it with AiA using the CWR2..

Hello,

please contact current mods designers to solve or report problems with their additional content and modifications.

If the issue is reproducible with vanilla version of the game, please reproduce it and send us a relevant RPT for that case, not for modded version, please. Also please keep in mind that any information you put here can be used for solving or tracking this problem from BI or community side, therefore the more relevant the info you provide is to the pure installation, the more helpful your report is.

Thank you.

May 10 2016, 3:29 AM · Arma 3
CSRKryssar added a comment to T66442: Dead bodies become separate from their units.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:41 AM · Arma 3
CSRKryssar added a comment to T66440: Suggest: mission designers "library" of frequentely used trigers and commands.

Your suggest was reviewed and will be looked into.

May 10 2016, 2:41 AM · Arma 3
CSRKryssar added a comment to T66436: Starmap navigation.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:41 AM · Arma 3
CSRKryssar added a comment to T66433: Sikorsky S-97 Raider Helicopter Be Added.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:41 AM · Arma 3
CSRKryssar added a comment to T66423: No objects can physically carry another one.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:40 AM · Arma 3
CSRKryssar added a comment to T66422: MXM uses the wrong caliber silencer.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:40 AM · Arma 3
CSRKryssar added a comment to T66421: Shells from handguns doesn't react to other objects.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:40 AM · Arma 3
CSRKryssar added a comment to T66418: Multiplayer game won't start.

So we are closing this issue. Thank you for your report and keep up the good work for the game and community.

May 10 2016, 2:40 AM · Arma 3
CSRKryssar added a comment to T66419: Game Always Crash After Selecting Role in Multiplayer.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:40 AM · Arma 3
CSRKryssar added a comment to T66418: Multiplayer game won't start.

Have you tried this on more servers and asered that they are not moded in any way?

Thank you.

May 10 2016, 2:40 AM · Arma 3
CSRKryssar added a comment to T66417: <300m Zero points are not correct with current bullet trajectory..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:40 AM · Arma 3
CSRKryssar added a comment to T66415: Signature check timed out when joining the server.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:40 AM · Arma 3
CSRKryssar added a comment to T66411: Desync spikes in servers with 30+ players after only 30 minutes of play.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:40 AM · Arma 3
CSRKryssar added a comment to T66406: EBR is an assault rifle.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:40 AM · Arma 3
CSRKryssar added a comment to T66404: Feature request: Disguise vehicles(and maybe helmets) with leaves and camo nets.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:40 AM · Arma 3
CSRKryssar added a comment to T66394: Add helicopter Lift system.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:39 AM · Arma 3
CSRKryssar added a comment to T66390: Flashlight is very dim.

We are very sorry, this issue was closed as duplicate or no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:39 AM · Arma 3
CSRKryssar added a comment to T66383: WIRE CUTTERS/BREACHING CHARGES.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:39 AM · Arma 3
CSRKryssar added a comment to T66359: Vehicle & box lifting in vanille version [Chopper lifting].

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:38 AM · Arma 3
CSRKryssar added a comment to T66342: Grenade Launcher White Flares look like a white circle.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:38 AM · Arma 3
CSRKryssar added a comment to T66327: Record additional voice phrases for characters.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:36 AM · Arma 3
CSRKryssar added a comment to T66326: In editor TAB out to desktop cause problems.

Anyway thank you for your report and keep up the good work for the game and community.

May 10 2016, 2:36 AM · Arma 3
CSRKryssar added a comment to T66326: In editor TAB out to desktop cause problems.

As we have to alt-tab most of time while testing ARMA III we know about the color issue during night and working on it.

To the other problem - when you alt-tab to other window you switch priority to other program so fullscreen ARMA seems to "dissapear". But when you close the other window or minimize it it's priority falls and it can lead to open ARMA fullscreen when no higher priority window was opened before opening the closed/minimized one. So this is not quite a bug as it is Windows OS feature.

If your issue have different "symptoms" let us know and we will look into it.

Thank you.

May 10 2016, 2:36 AM · Arma 3
CSRKryssar added a comment to T66325: Vaulting into desk causes fall through floor.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:36 AM · Arma 3
CSRKryssar added a comment to T66323: Dead bodies can float in the air when the building that is under them is destroyed.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:36 AM · Arma 3
CSRKryssar added a comment to T66322: A.I. heli pilot disregards transport waypoint order under certain circumstances.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:36 AM · Arma 3
CSRKryssar added a comment to T66321: cant access inventory will rideing in helicopter..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:36 AM · Arma 3
CSRKryssar added a comment to T66320: Different shadows for different rocks.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:36 AM · Arma 3
CSRKryssar added a comment to T66317: Arma 3 not running out of steam..

Please can you provide us with detailed repro steps and description of your issue?

May 10 2016, 2:36 AM · Arma 3
CSRKryssar added a comment to T66315: dissapearing ai.

Can you provide us with some kind of repro steps or video of this issue? We cannot make any change if we are not able to reproduce a bug.

Thank you.

May 10 2016, 2:36 AM · Arma 3
CSRKryssar added a comment to T66314: Add working cockpit displays and avionics for helicopters and later planes.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:36 AM · Arma 3
CSRKryssar added a comment to T66312: Remake/Redesign OPFOR helmet.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:36 AM · Arma 3
CSRKryssar added a comment to T66311: Driving on a Quad while standing.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:36 AM · Arma 3
CSRKryssar added a comment to T66308: Unrealistic distance and shooting sounds.

This issue was processed by our team and will be looked into. We thank you for your feedback. Also please keep in mind that sounds are still WIP.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:35 AM · Arma 3
CSRKryssar added a comment to T66303: AI to not take cover (tree, rock, bushes, prone etc.) when given a "move there" order..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:35 AM · Arma 3
CSRKryssar added a comment to T66302: More rifle attachments, having a rifle in AT slot - how could it look like in the inventory screen?.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:35 AM · Arma 3
CSRKryssar added a comment to T66290: Make Tracers A Light Source.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:35 AM · Arma 3
CSRKryssar added a comment to T66287: Unable to update to 0.55/most recent patch.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:34 AM · Arma 3
CSRKryssar added a comment to T66278: AI can't leave small area within radio towers.

There is an option to add an object called "ground" in editor. It is a container. But as we try to reproduce on place you marked we wasn't able to find anything like that on this position by default.

If you meet this situation again:

1] make sure you have vanilla version of ARMA with no unofficial addons
2] Try it via editor
3] If it still occours / make a video or more screenshots from different angles so we can better locate this point.

Thank you.

May 10 2016, 2:34 AM · Arma 3
CSRKryssar added a comment to T66278: AI can't leave small area within radio towers.

So we are closing this issue as resoved. Thank you for your report and keep up the good work for the game and community.

May 10 2016, 2:34 AM · Arma 3
CSRKryssar added a comment to T66276: Recording player orders then executing ingame to AI..

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:34 AM · Arma 3
CSRKryssar added a comment to T66273: Bullet Impacts Gone.

Can you provide us with more details like which weapons have this issue?

Thank you.

May 10 2016, 2:34 AM · Arma 3
CSRKryssar added a comment to T66270: Hunter doesn't have smoke screen.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:34 AM · Arma 3
CSRKryssar added a comment to T66267: [Fixed] Vehicles placed with no ammo, start mission with full ammo.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:34 AM · Arma 3
CSRKryssar added a comment to T66263: Can't get on top of the water..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:34 AM · Arma 3
CSRKryssar added a comment to T66251: Hunter headlights VERY weak..

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:33 AM · Arma 3
CSRKryssar added a comment to T66245: "Land_Bell_Tower_01_F" and "Land_Chapel_Small_F" have scope = 1 and cannot be created through createVehicle command.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:33 AM · Arma 3
CSRKryssar added a comment to T66237: AI sent into buildings in custom missions are not situationally aware (stare at walls).

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:33 AM · Arma 3
CSRKryssar added a comment to T66236: Cannot enter vehicles occupied by another side (Causes multiple problems).

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:33 AM · Arma 3
CSRKryssar added a comment to T66235: sun visor for pilots.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:33 AM · Arma 3
CSRKryssar added a comment to T66234: AI is stuck with a pistol after changing the primary weapon, supplying rifle ammo won't help.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:33 AM · Arma 3
CSRKryssar added a comment to T66233: Spontaneous change of character positions on slopes, rocks, uneven surfaces.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:33 AM · Arma 3
CSRKryssar added a comment to T66232: Proposal to amend the inventory.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:33 AM · Arma 3
CSRKryssar added a comment to T66226: Minigun sounds are way to unrealistic..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:32 AM · Arma 3
CSRKryssar added a comment to T66218: Stretching neck on speed boat.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:32 AM · Arma 3
CSRKryssar added a comment to T66212: AAR/Replay.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:32 AM · Arma 3
CSRKryssar added a comment to T66202: Recoil pushes the weapon in the wrong direction.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:32 AM · Arma 3
CSRKryssar added a comment to T66195: Add Things to Building interiors. No bare bones ghost towns. Needs more immersion.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:31 AM · Arma 3
CSRKryssar added a comment to T66184: More NATO factions.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:31 AM · Arma 3
CSRKryssar added a comment to T66179: Roof-landed helicopters float in the air.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:30 AM · Arma 3
CSRKryssar added a comment to T66178: Helicopter cyclic left and right inputs do not match for keyboard and joystick.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:30 AM · Arma 3
CSRKryssar added a comment to T66159: Current craters do not live up to arma 3 standard.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:30 AM · Arma 3
CSRKryssar added a comment to T66156: Grenades are not selectable on respawn.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:30 AM · Arma 3
CSRKryssar added a comment to T66153: "Take" command has way too big radius - probably other "utilitarian" commands as well.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66151: Error message and skirmish module issue.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66150: Very High textures and POM should not be bundled together. (video option).

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66148: Camera movement in 3P while adjust right/left in prone stance.

This issue was processed by our team and will be looked into. We thank you for your feedback. Also some edit has been done to title and description.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66147: Missing helicopter pilot helmet texture/file.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66144: vehicles/units warp when far from observer.

Please provide us with a proper info to reproduce this issue.

1] Singleplayer / Multiplayer game?
-if multiplayer: Who is server and who client and who is commander and who subordinate and who is AI
2] your hardware configuration
3] your graphic settings
4] particular distance for example
5] example positions where you experienced this issue
6] assure that you are not using any mods and addons not-from-BIS
7] mission in which you experienced the bug

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66143: Boats seem unnaturally slow when driving full speed.

We tried both available boats and their max speed and compared it to proper real boats of their classes.

For speedboat class
max in real - about 70-75 km/h
max in ARMA 3 - 68 km/h

For assault boat class
max in real life - about 30-35 km/h (in this case weight is matter, for full boat its about 20 km/h)
max in ARMA 3 - 32 km/h

This issue will be looked at as general thing about speed and visual feeling of speeds.

Thank you for your report and keep the issue monitored to see when it is tweaked.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66140: Soldier equipping remote charge with right click lets it vanish.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66140: Soldier equipping remote charge with right click lets it vanish.

We could not reproduce this bug. Can you provide us with video of this issue if it is still occuring on actual version?

Thank you.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66135: Objects fall down on dedicated server.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66134: AI medic can't treat wounded inside a building (only tested inside stratis air control tower but two separate times).

We could not reproduce this bug. Can you provide us more info about it like if it was singleplayer/multiplayer game, reproducibility and repro steps, screens etc.?

Thank you.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66131: Snake population is out of control.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66131: Snake population is out of control.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:29 AM · Arma 3
CSRKryssar added a comment to T66117: TRG21's charging handle moves while firing unlike real life TAR21's.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:28 AM · Arma 3
CSRKryssar added a comment to T66114: Debug Console - watch fields evaluate (execute) very frequently.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:28 AM · Arma 3
CSRKryssar added a comment to T66113: Shop 2 (Inhabited) v1. shows up wrong on FLIR.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:28 AM · Arma 3
CSRKryssar added a comment to T66110: Healing animations.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:28 AM · Arma 3
CSRKryssar added a comment to T66108: Walk faster when wounded.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:28 AM · Arma 3
CSRKryssar added a comment to T66106: random "flight" with infantry.

Please can you provide us with more info or video of this issue if you are still experiencing this bug?

We need additional info to reproduce this bug and solve it.

May 10 2016, 2:28 AM · Arma 3
CSRKryssar added a comment to T66105: Going prone should override reloading & switching weapons.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:28 AM · Arma 3
CSRKryssar added a comment to T66101: Mouse cursor loses sync with its actual placement.

We are very sorry, this issue was closed as duplicate but zour report was added to the issue 246.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:28 AM · Arma 3
CSRKryssar added a comment to T66099: Camera controlled turrets get stuck zoomed in.

We are very sorry but we couldn't reproduce this issue. Can you provide us with some sort of video of this bug?

Thank you.

May 10 2016, 2:28 AM · Arma 3
CSRKryssar added a comment to T66096: Real-time coding environment.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:27 AM · Arma 3
CSRKryssar added a comment to T66093: Problem with looking over left sholder when using optics..

We are sorry but we are unable to reproduce this bug. If you are still experiencing this issue on actual version; can you provide us with more info or video of this issue?

Thank you.

May 10 2016, 2:27 AM · Arma 3
CSRKryssar added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66088: Player's inventory closes when another player walks away from ammo crate.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66081: Change formation order when ai is in a color, or part of the group is flanking..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66079: Laying on ground, doing medic animation suddenly..

Please can you provide us with some repro or gameplay video (if you still experiencing this bug)

Thank you.

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66078: [request] a dynamic module for the whole island, civilians, blufor, opfor, independant..etc.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66077: Add a brightness control for collimator sights.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66076: OPFOR Diver rebreather using wrong texture.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66075: HACKER attacks every server disallowing players to play - see details.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66074: We Need List!.

Please divide this issue to separte ones.

Thank you.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66073: [request] anims for when setting of bombs....

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:26 AM · Arma 3