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Dead bodies can float in the air when the building that is under them is destroyed
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Description

Dead bodies seem to be unaffected by gravity if the building is destroyed from under them. Tested on the top of the lighthouse and at the old outpost.

Details

Legacy ID
175059010
Severity
Major
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 7
Category
Game Physics
Steps To Reproduce

Kill someone at the top of the lighthouse, leave their body. Blow up the lighthouse. The body will float there indefinitely.

Additional Information

first noticed in stable branch, also affects dev branch at the time of this report.

Event Timeline

k0rd edited Steps To Reproduce. (Show Details)May 2 2013, 4:57 AM
k0rd edited Additional Information. (Show Details)
k0rd set Category to Game Physics.
k0rd set Reproducibility to Sometimes.
k0rd set Severity to Major.
k0rd set Resolution to Open.
k0rd set Legacy ID to 175059010.May 7 2016, 1:56 PM
k0rd edited a custom field.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

k0rd added a subscriber: k0rd.May 7 2016, 1:56 PM
k0rd added a comment.Sep 19 2013, 2:26 AM

This issue is still present in current release version.

Strikes me that when a character is killed, the ragdoll physics apply until he comes to a final rest, and then effectively the character is frozen in time and space. Having the body constantly affected by ragdoll physics would probably be hugely demanding on CPU but if that issue would be successfully bypassed then it would be a significant gameplay feature - not only would dead bodies then react to the building beneath them disappearing, but also they remain as obstacles, for instance if a dead body blocks a staircase then it can be a bother trying to get past, as it would be in real life. Might also help with realistic dragging-bodies-away mechanics.

k0rd added a comment.May 5 2014, 1:53 PM

hey guys - i understand the cost of fixing this - can you just say "we aren't gonna fuck with this one" or something?

(yes, a year later :) )

OK. So the physics no longer applies to a body AFTER it reaches it's final resting place. But can't there be an EVENT that triggers the physics to momentarily work again?

Event_Building_Collapse=All_dead_bodies_in_building_get_physics_again_until_building_collapse_annimation_finish.

Hahaha. Clearly I'm NOT a programmer. I have no clue about programming. But it seems like this should be fairly easy for the programmers to fix.

I'm getting tired of seeing dead bodies floating in the air when a building or observation tower collapses.

k0rd added a comment.May 23 2014, 7:19 PM

These types of floating objects can also cause damage.

BIS_fnc_KK edited Steps To Reproduce. (Show Details)
BIS_fnc_KK edited Additional Information. (Show Details)
BIS_fnc_KK set Operating System to Windows 7.
BIS_fnc_KK added a subscriber: Iceman.

Should be fixed in 149354

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.May 15 2022, 12:14 PM
BIS_fnc_KK changed the task status from Assigned to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.