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Objects fall down on dedicated server
Assigned, NormalPublic


Walls or other objects, which intersected with other objects, fall down on dedicated server, when player dies near. {F19148} {F19149} {F19150} {F19151}


Legacy ID
Additional Information
  • Run the mission falling_walls.Stratis on host or server, then shoot at the civilian
  • The more people connect, the more interesting will be the result

Event Timeline

enc0ded edited Steps To Reproduce. (Show Details)Apr 25 2013, 11:18 PM
enc0ded edited Additional Information. (Show Details)
enc0ded set Category to Multiplayer.
enc0ded set Reproducibility to Always.
enc0ded set Severity to Major.
enc0ded set Resolution to Open.
enc0ded set Legacy ID to 4158934309.May 7 2016, 1:51 PM

This description is somewhat misleading.

The problem is when a dead player body falls onto any wall, it will fall over.
Even walls you are unable to destroy with satchel charges..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

zuff added a comment.May 16 2013, 8:45 AM

It's not just when a unit falls into a wall, it's when any unit dies near a wall created using CreateVehicle.

SaMatra added a subscriber: SaMatra.May 7 2016, 1:51 PM

Bug caught on video:
My ticket also has repro mission:
Hopefully this will be fixed soon since its major game breaker for us.

JaFuzz added a subscriber: JaFuzz.May 7 2016, 1:51 PM

Im also experiencing this in the latest patch (25/05/2013)

I have manually added walls/objects/lampposts and when ever another player joins local or dedicated host all objects would fall.

Might be a dupe of #7884, can you verify?

This problem is still partly actual, just yesterday we noticed that player running near Wired Fence (Land_Mil_WiredFence_F) somehow downed it. It was pretty much clear mission and no explosions, vehicles or anything else was nearby, we are still unsure how this happened but some time later Land_Mil_ConcreteWall_F (low concrete wall that cannot be brought down by vehicle collision) went down as well when players were nearby. In both cases wall and player had different locality. We might have this captured on video if I will confirm this, I'll put it up here. No repro unfortunately, we didn't manage to reproduce it.

Well, I guess a repro would be needed.

There was one problem, the fence falls if it crossed the building and the player dies nearby.

User-placed walls and some other object also fall over when people drive near them in dedicated servers.

Why it still has the status "need more info"? What should I do?

A repro mission would be required, directly from the editor, which reproduces the issue and ONLY that.

I tried repro mission in new stable build on Steam (108135) with other three people. We din't reproduce this issue. Can you please try in new stable build? Thank you.

I checked the mission on a dedicated server, a fence which created by 'createVehicleLocal' fell.