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Hunter headlights VERY weak.
Closed, ResolvedPublic

Description

The lights on the hunter are woefully dim despite the lamps being a brilliant white. With the addition of flood lights the glare should be even more powerful.
http://i95.photobucket.com/albums/l154/ac1brooks/Vision%20X%20Fof%20Lights%20Jeep%20JK/DSCN2174.jpg

The first screenshot below is the hunter as it is, the second is moreso how it should be. It may still be too weak considering the addition of the flood lights, perhaps a wider arc like the ifrit (but not the same light distance) {F19203} {F19204}

Details

Legacy ID
2616590281
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Visual-Vehicles
Steps To Reproduce

Spawn a hunter at night, turn on lights, look at how dim and small the radius is.

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Apr 29 2013, 10:26 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Visual-Vehicles.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Duplicate.
Bohemia set Legacy ID to 2616590281.May 7 2016, 1:55 PM

the lighting overall seems too damn weak, even with flashlight attachment on weapon it is weak to use for night time CQB without NVG's. and for this reason, people will most probably still up the gamma in game -_-

ARMA2 had good bright lighting, and it should be about the same in the new lighting engine.

Bohemia added a subscriber: Bohemia.May 7 2016, 1:55 PM

The ifrit has very bright lights but it illuminates a HUGE chunk of the world, they are still doing tests with city lights and I suspect that they will jump to vehicles afterward...then again they worked on the new shadows and we still have various objects and vehicles still using the old shadows..

Point noted. I haven't actually jumped in an ifrit at night, did very few night ops, should probably setup editor quick mission.

About the shadows, I've noticed that, like the AH9 has soft shadows and the mounted weapons have hard shadows, and then the ka60 has all hard shadows. Personally i would like objects near the ground or surfaces to have hard shadows, oor character, vehicles etc, and then objects higher like trees etc to have soft shadows, but that's just me.

Back on topic about the lighting, really needs to be brighter, I'm sure they will be writing on it, but no harm showing discontent with the current state and reminding the devs that they need to work on it =)

We are very sorry, this issue was closed as duplicate.

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