Page MenuHomeFeedback Tracker

Add a brightness control for collimator sights
Reviewed, LowPublic

Description

Right now, EoTech and other collimator sights have a fixed brightness that is not always idea. For example, against a bright background a low-intensity red dot is hard to recognize, while under NVG's the low brightness is just right, and a more intense reticule might make aiming impossible. It would be nice to have a brightness control. This could be simply an animation in the model.cfg that exchanges the collimator dot with different textures with different material settings.

Note that this somewhat ties in with issue 5323 (http://feedback.arma3.com/view.php?id=5323), as it could also be implemented as a simple new anim source for model.cfg. Theoretically it could be implemented via the same source and switching sights, but this would not work for scopes that have a backup sight, so an extra source would be the preferable solution.

Details

Legacy ID
1222463382
Severity
Feature
Resolution
Open
Reproducibility
Have Not Tried
Category
Visual-Weapons

Event Timeline

Alwarren edited Steps To Reproduce. (Show Details)Apr 24 2013, 2:50 PM
Alwarren edited Additional Information. (Show Details)
Alwarren set Category to Visual-Weapons.
Alwarren set Reproducibility to Have Not Tried.
Alwarren set Severity to Feature.
Alwarren set Resolution to Open.
Alwarren set Legacy ID to 1222463382.May 7 2016, 1:50 PM

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.