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Debug Console - watch fields evaluate (execute) very frequently
Assigned, WishlistPublic


Script code entered into any of the Debug Console watch fields executes very frequently (approximately once per frame).

There isn't much reason to update so quickly.

This results in many lines of script errors in the RPT while typing script code to evaluate (eg, 200 lines in RPT generated while typing "name player")


Legacy ID
Ingame UI
Steps To Reproduce
  1. Open the Debug Console
  2. Type "name player" into a watch field
  3. Open RPT file and see many lines of (near) duplicate script errors

Event Timeline

ceeeb edited Steps To Reproduce. (Show Details)Apr 25 2013, 3:03 PM
ceeeb edited Additional Information. (Show Details)
ceeeb set Category to Ingame UI.
ceeeb set Reproducibility to Always.
ceeeb set Severity to None.
ceeeb set Resolution to Open.
ceeeb set Legacy ID to 3000311601.May 7 2016, 1:51 PM
ceeeb added a comment.Apr 25 2013, 3:04 PM

Related to #7747

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

Related to, and not worth a possible duplicate report is this:

When typing into any watch field, due to the issue reported here, the rpt file quickly fills up with errors due to the incomplete commands and strings typed into the watch field.

Perhaps a button to toggle the watch may help here?

The execution of the watch is automatically toggled off when the contents of the watch field change (to prevent rpt spam) and can also be toggled off manually for when the watch is not required, but the field contents are preserved.
Manually toggling on at times the watch is actually needed.

The speed of execution is a requirement, and I believe the initial reporter means during typing of the field values in this respect.

ceeeb added a comment.Sep 13 2013, 2:25 AM

This issue is still apparent in release build 1.00.109911

Agreed, toggle controls for watch fields would be useful.

A simple checkbox next to the field should do it

ceeeb added a comment.Dec 5 2015, 3:24 AM

No change in 1.54

No change in dev build 1.63.137921