A.I. controlled helicopter with a waypoint order to transport/unload in a specific area will sometimes not complete the order and the pilot will instead repeat the order "disembark" or will ignore the order and move on to second waypoint (if any).
Description
Description
Details
Details
- Legacy ID
- 2103967956
- Severity
- None
- Resolution
- Duplicate
- Reproducibility
- Sometimes
- Category
- AI Issues
Steps To Reproduce
DO THE FOLLOWING IN THE MISSION EDITOR:
- Create a manned BLUFOR or OPFOR helicopter capable of transporting soldiers. (do not set special to "flying" for this specific replication)
- Create a separate squad of soldiers outside of the helicopter you just created.
- Give the squad leader of the squad you just created a waypoint order to "Get In" the transport helicopter you previously created.
- Give the transport helicopter a waypoint order to "Transport/Unload" in a decent LZ (locations I tried to have heli unload at was a dirt road northwest of Agia Marina and a few random locations around and inside the small camp norhtwest of Camp Maxwell).
Additional Information
- The helicopter never unloads on the designated waypoint (always transports in a diagonal 50-100 meter offset I think)
- Helicopter will not unload soldiers on some roads or on some sections of roads (might have something to do with elevation of terrain?)
- Despite helicopter not wanting to land in some decent LZs, it sometimes will land in harder LZs instead within the vicinity of the waypoint (even on a hill close to a forest)
Event Timeline
Comment Actions
We are very sorry, this issue was closed as duplicate.
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