Vito, did you try deleting the userdata folder like I suggested?
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Mar 20 2023
Ohhhh shittttt nice one!
150358, next prof
Would've been good if that watch field for the players position would contain the players position, and if I'd know which terrain this was on
Mar 19 2023
I'm still missing lots of servers I'm usually playing on.
I can add them to my favorites via direct connect -> recent -> favorite workaround, so they are online and reachable but they are not findable in the Community Tab.
Got the same Problem, seems like they already fixed it for some but not for all.
I recently had an issue where buildings failed to receive scripted (HandleDamage-returned) damage for JIP players. I chose some building far from the action, damaged it, restarted the game, rejoined and it had wrong damage numbers. My guess was that game mixes up which entity should get which damages, maybe it does it the same with variables. It was pretty reproducible last time I observed it, I'll make a ticket some time.
So i've put a log on EntityCreated and BuildingChanged events, none of these have logged the "bugged" buildings.
Of course deleting and creating new ones will help. But I am faced need to place Marker1 on top of Marker2 but under Marker3 and I would like to use a comfortable script command for this
@Geez Fixed as of 1.20
In T171035#2420636, @SaMatra wrote:To fix this issue, display your texture in normal UI somewhere before using it inside ui2texture. I have the ticket about this exact issue @ https://feedback.bistudio.com/T170766
should be in next dev
Does deleting and re-creating the marker again helps to bring it to foreground?
DATA Revision: 150353
On a side note, log function shows group have fade and scale close to 0.5 but not exactly. They're fine on next frame, looks like ctrlCommited return true one frame before animation actually finishes.
To fix this issue, display your texture in normal UI somewhere before using it inside ui2texture. I have the ticket about this exact issue @ https://feedback.bistudio.com/T170766
This is an old reccuring problem for us, all tho I've never seen no on complain about it unfortunately.
It does that to my install on change of specific video settings. FidelityFX Super Resolution or PPAA, but not consistently. One time it did that after i launched clear install and changed settings to Ulara through drop down menu and then increased PPAA once. Other time i didn't use Ultra preset but did everything manually, at this time change of PPAA did not trigger the issue but FidelityFX Super Resolution did.
To make Reforger working again i remove profile folder in the user's Documents folder. It then let me launch the game, but obviously all the settings are reverted back to default, which is annoying.
Just to add to confusion it seems that there are no such issue on other machines where i have Reforger installed.
Hi, Geez. Any updates on the issue?
Can confirm this issue, which appears to be specific to this building on the first floor. The slightly raised main floor does not have object collision with most items during placement.
Ok, i have found out that its a steam problem
Mar 18 2023
Revision: 150352
Hello Geez!
I'm not sure if this is the link you need? https://steamcommunity.com/id/hyperunknown/
I'll be sure to jot down the time and date the next time it happens, and reply here with it :D
In T171035#2420480, @BIS_fnc_KK wrote:What happens if you change to (rgb,256,256,1)
Revision: 150351 added basic set/getPlateNumber support to heli and plane
In T170644#2420109, @Geez wrote:Can you try to reset your router to see if that improves anything?
Experiencing this on 3440x1440 and some things seem stretched. I am not sure if there is just a fisheye effect going on from the ultrawide, or if I should try some other resolutions and see if things scale properly. But either way the tool tips are appearing off screen.
The use case is displaying high resolution textures in small sizes to avoid ugly aliasing.
What happens if you change to (rgb,256,256,1)
What about having it as procedural texture?
don’t hold your breath for it, I have tried to force the game to display lower res on textures and it proves to be more difficult than expected. Everything is geared towards showing you the best possible quality so telling the game you want to try higher quality might work but lower quality usually ignored. It also interconnected with video options texture quality. On top UI always uses max res because why not. What exactly is the use case, why can’t one use a thumbnail? maybe there is another simpler solution because right now it looks like too much work too little gain
@Geez I looked at both problems and here is the solution:
Tell me if you catch a glimpse of someone shooting with a silencer, because I have throughly looked and it is impossible for me to spot anything. I am 99% sure its tampering or hacking
Skip to around 12 seconds the game is loading prior to this.
Yeah it was very upsetting. This is the second time now on this server that it has happened to my buddies and myself. We’re switching to community for now and hopefully something happens this year to further assist the removal of these people. It just ruins the game for everyone else man.
Dupers are everywhere. Me and my group controlled much of the NW of the map, then suddenly over night a massive base popped up and they have raided our 10 gates close to a dozen times in two week... The game is dying if they dont fix this. They should server lock characters...
Mar 17 2023
Here's a recording of the problem, at the moment of saving, the Collateral objective is still active (It's supposed to go the more civilian damage you cause, it goes from Active>Canceled>Failed).
After going through the mission I reload the save when the objective is supposed to be active, but it's cancelled instead. (Sometimes it straight out fails the objective after reloading a save)
This is rly great news!
Amazing news, cannot wait for 1.21
Ah okay. I'll see if I can run some more testing to see if I am able to reproduce it more frequently.
Location was Vusotovo near Chernogorsk
Our base was being actively raided an hour ago by guys with seemingly unlimited grenades. Could shoot through walls with pinpoint accuracy hitting their target. Lagspikes at extremely inconvenient times. Much more.
Awesome!
Same
Thank you.
We have fixed this internally and the fix will appear in the next major update.
Regards,
Geez