- User Since
- Oct 21 2015, 8:53 PM (273 w, 3 d)
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May 10 2016
Dowvoted. Just like the Taru pods mods. It's a huge difference between using scripts to create things like reactive armor, fire control, ect. Vs trying to code them into the game engine itself. It's easy to state development is not that hard when you can write a script with 20 functions. Compared to the hundreds and hundreds of lines of code to make those functions work.
I enjoy RHS as the next guy. But it would take BI years to clean up RHS to Arma 3 developer standards. I rather have them focus on more important issues so modders continue to have a nice refined platform to continue to create mods first.
I would but my computer is in for repairs and I'm not sure when I'll get it back. I'm hoping this is just a easy fix for the developers. Since I feel it doesn't really require a huge code write, just some simple variables to let the AI know they need duplicate the players actions a little more then if they were just on foot.