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matthewp
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User Since
Oct 21 2015, 8:53 PM (477 w, 12 h)

Recent Activity

Jul 26 2023

matthewp added a comment to T174259: CDLC custom menu's conflict with each other.

As you can see there is duplicate entries, and missing buttons. I was able to also reproduce with just SOG, CSLA, and Spearhead.

Jul 26 2023, 5:19 PM · Arma 3
matthewp edited Steps To Reproduce on T174259: CDLC custom menu's conflict with each other.
Jul 26 2023, 6:29 AM · Arma 3
matthewp created T174259: CDLC custom menu's conflict with each other.
Jul 26 2023, 6:29 AM · Arma 3

Mar 20 2023

matthewp created T171069: Conflict: MOB Position were Logi cannot get up one of the two routes out..
Mar 20 2023, 1:34 AM · Arma Reforger

May 20 2022

matthewp created T165063: Prefab Machine Gun Nest are not enterable in Conflict Mode.
May 20 2022, 8:17 AM · Arma Reforger

Aug 28 2021

matthewp created T160408: Field of View and Recoil breaks none-SOG content.
Aug 28 2021, 7:18 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 29 2020

matthewp created T152995: Scope 2; classes for AT mines that should be hidden.
Jul 29 2020, 3:49 AM · Arma 3
matthewp created T152994: Uknown scope 2; classes for AT Mines.
Jul 29 2020, 3:45 AM · Arma 3

Sep 6 2019

matthewp updated the task description for T144483: Arma 3 Launcher does not recognize the GM Capability data pack as a proper option for GM loaded servers..
Sep 6 2019, 4:46 AM · Arma 3 Creator DLC - Global Mobilization
matthewp updated the task description for T144483: Arma 3 Launcher does not recognize the GM Capability data pack as a proper option for GM loaded servers..
Sep 6 2019, 4:45 AM · Arma 3 Creator DLC - Global Mobilization
matthewp created T144483: Arma 3 Launcher does not recognize the GM Capability data pack as a proper option for GM loaded servers..
Sep 6 2019, 4:43 AM · Arma 3 Creator DLC - Global Mobilization

Jul 18 2018

matthewp created T131303: Arma 3 Soldier Protection Doesn't account arm damage. .
Jul 18 2018, 9:56 AM · Arma 3

May 10 2016

matthewp added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

Dowvoted. Just like the Taru pods mods. It's a huge difference between using scripts to create things like reactive armor, fire control, ect. Vs trying to code them into the game engine itself. It's easy to state development is not that hard when you can write a script with 20 functions. Compared to the hundreds and hundreds of lines of code to make those functions work.

I enjoy RHS as the next guy. But it would take BI years to clean up RHS to Arma 3 developer standards. I rather have them focus on more important issues so modders continue to have a nice refined platform to continue to create mods first.

May 10 2016, 12:20 PM · Arma 3
matthewp added a comment to T84666: Tank Platoons struggle to stay in formation..

I would but my computer is in for repairs and I'm not sure when I'll get it back. I'm hoping this is just a easy fix for the developers. Since I feel it doesn't really require a huge code write, just some simple variables to let the AI know they need duplicate the players actions a little more then if they were just on foot.

May 10 2016, 12:13 PM · Arma 3
matthewp edited Steps To Reproduce on T84666: Tank Platoons struggle to stay in formation..
May 10 2016, 12:13 PM · Arma 3