- User Since
- Jan 29 2022, 6:11 PM (61 w, 2 h)
Preloading the UI is a valid workaround for this bug. In my example I preloaded the UI in a display and closed that display immediately afterwards. This seems to be fast enough so the player doesn't recognize the preloading:
The UI2Texture fix the latest profiling build 2.12.150430 does not solve my problem.
I think my ticket (https://feedback.bistudio.com/T171035) is related to the behavior mentioned here. In my case it's not a nested UI but only a static image. I tested the latest profiling build 2.12.150430 but unfortunately this does not solve my variant of the problem.
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Dec 16 2022
remove3DENConnection works now for me. The Wiki page was misleading. Sorry. I used a wrong entites array.
Dec 15 2022
Today I created my first custom connections. So far so good. Unfortunately, the command remove3DENConnection crashes if I try to remove a custom connection. I can reproduce that. @dedmen could you have a look at this?