Currently it doesn't seem like Eden Editor supports connections between two objects which execute a custom expression. Currently all available connections are handled inside the engine.
class Group { displayName = "Group to"; data = "Group"; color[] = {0,1,1,1}; cursor = "3DENConnectGroup"; };
So what we need is something like this:
class Attach { displayName = "Attach"; expression = "_this # 0 attachTo _this #1"; //_this <array> with two objects ([fromObject, toObject]). Expression should then be executed on the server color[] = {0,1,1,1}; cursor = "3DENConnectGroup"; condition = "hoverObject"; //Same simple conditions used for all other context related entries };