If I create a world in the workbench that has a minus in it's name like "my-world.ent" then it's possible to use the "Save" feature in the Game Master [EXP] and the save file is created with the name "my-world-savename.save.json" but I can't load the save because it is not listed in the list of available loads. I think it's because of the naming convention used for the save files. It's something like "worldname-savename.save.json". The minus is the devider between worldname and savename. If the worldname has a minus in it then the parser seems to be confused. If I change my worldname from "my-world.ent" to "my_world.ent" then the savegame is visible in the list of available loads.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Operating System Version
- 10.0.22621 Build 22621
- Category
- General
Steps To Reproduce
Create a world that has a minus in it's name and then try to use the save and load feature in Game Master [EXP]. In the list of available loads your save will not appear.