But this is a problem because if I run with multiple peers in play mode, the World Editor is "stealing" FPS fromt the peers. Then the World Editor has more than 60 FPS and the peers are below 10 FPS. Maybe it's intentional but it's not helpful.
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Feb 14 2024
Nov 27 2023
Nov 18 2023
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Oct 26 2023
Haven't found that ticket earlier. I reported the same issue, perhaps with a little bit more info. https://feedback.bistudio.com/T176562
Jul 7 2023
Thank you.
Mar 31 2023
Preloading the UI is a valid workaround for this bug. In my example I preloaded the UI in a display and closed that display immediately afterwards. This seems to be fast enough so the player doesn't recognize the preloading:
The UI2Texture fix in the latest profiling build 2.12.150430 does not solve my problem.
I think my ticket (https://feedback.bistudio.com/T171035) is related to the behavior mentioned here. In my case it's not a nested UI but only a static image. I tested the latest profiling build 2.12.150430 but unfortunately this does not solve my variant of the problem.
Mar 19 2023
In T171035#2420636, @SaMatra wrote:To fix this issue, display your texture in normal UI somewhere before using it inside ui2texture. I have the ticket about this exact issue @ https://feedback.bistudio.com/T170766
Mar 18 2023
In T171035#2420480, @BIS_fnc_KK wrote:What happens if you change to (rgb,256,256,1)
Mar 17 2023
Dec 16 2022
remove3DENConnection works now for me. The Wiki page was misleading. Sorry. I used a wrong entites array.
Dec 15 2022
Today I created my first custom connections. So far so good. Unfortunately, the command remove3DENConnection crashes if I try to remove a custom connection. I can reproduce that. @dedmen could you have a look at this?