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May 11 2016

dovafox edited Steps To Reproduce on T116221: Landers legs bugs out when "testing" it.
May 11 2016, 2:21 PM · Take On Mars
dovafox added a comment to T116221: Landers legs bugs out when "testing" it.

Tell me if I am wrong, if I am wrong I am REALLY sorry for wasting your time :/

May 11 2016, 2:21 PM · Take On Mars

May 10 2016

dovafox added a comment to T77232: AI won't do what I assign them to do [editor].

Uploaded.

May 10 2016, 8:22 AM · Arma 3
dovafox edited Steps To Reproduce on T77232: AI won't do what I assign them to do [editor].
May 10 2016, 8:22 AM · Arma 3
dovafox edited Steps To Reproduce on T76279: Tank rams into a lightpost and gets launched in the air and explodes.
May 10 2016, 7:56 AM · Arma 3
dovafox added a comment to T73615: option to turn off motion blur.

It is an option to disable blur if you go on advanced settings.

May 10 2016, 6:46 AM · Arma 3
dovafox added a comment to T72691: Can't find shotguns anywhere.

Shotguns were removed because of technical issues.
There was benelli and KSG, there was also a XM25 before that one was removed too.
Questions should be on the forum, not here as this is just issues only.

May 10 2016, 6:19 AM · Arma 3
dovafox added a comment to T72445: Hold RMB should not zoom in new scopes like nightstalker..

Eh...?

May 10 2016, 6:13 AM · Arma 3
dovafox added a comment to T72433: Why don't we have this for roads? wow !.

Hope you understand Rogue, it would have been awesome but sometimes it just has to be this way.

May 10 2016, 6:12 AM · Arma 3
dovafox added a comment to T72364: Jets have very limited acceleration.

Impossible to control the Jet properly, I can see a huge difference since Arma 2. I can't fly up before I get into 350 mp/h.

May 10 2016, 6:11 AM · Arma 3
dovafox added a comment to T72206: [SUGGESTION] Achievements?.

Obviously the people don't want this so moderator or whoever can close this.

May 10 2016, 6:06 AM · Arma 3
dovafox added a comment to T72206: [SUGGESTION] Achievements?.

For example above.
I am just giving examples as it was hard to DESCRIBE the idea. Beside finishing missions we could have achievements (This is not necessary I just think that it would maybe be fun?)
Examples: "Get a long range kill" etc.
I said it in description that it sounds stupid too, because this is just a tactical shooter not an "ACHIVEMENT" game.

May 10 2016, 6:06 AM · Arma 3
dovafox edited Steps To Reproduce on T72206: [SUGGESTION] Achievements?.
May 10 2016, 6:06 AM · Arma 3
dovafox added a comment to T70805: Weapons do too little damage.

It's the difficulty, and yes I do agree that the armor needs a rework.

May 10 2016, 5:25 AM · Arma 3
dovafox added a comment to T70200: all weapon work under water.

This must be a troll post..

May 10 2016, 5:03 AM · Arma 3
dovafox added a comment to T68744: FEATURE REQWEST: SPACESHIPS.

Troll post, I am laughing so hard at people thinking that he is serious LOL.

May 10 2016, 4:07 AM · Arma 3
dovafox added a comment to T68556: No ammo model for Titan MPRL Launcher while reloading.

It's the same with RPG and NLAW.

May 10 2016, 3:58 AM · Arma 3
dovafox added a comment to T68431: -nosplash and -nointro do not work.

Heh, works for me :/

May 10 2016, 3:53 AM · Arma 3
dovafox added a comment to T68333: Charachter BUG (looong neck).

Reminds me of this.
http://www.youtube.com/watch?v=gvdf5n-zI14

May 10 2016, 3:51 AM · Arma 3
dovafox added a comment to T68311: AMV7 map icon too small.

This was an duplicate to my issue as I made it a day before him.
Did you mean that the update have already come? If so, then it's not fixed. I just checked now on the DEV build.

May 10 2016, 3:50 AM · Arma 3
dovafox added a comment to T68283: ArmA 3 BETA: Can't hear semi auto fire..

Hmm.. Try do a fresh install with no mods or anything.
Then you can try again because the issue is not happening to me.

May 10 2016, 3:49 AM · Arma 3
dovafox added a comment to T68283: ArmA 3 BETA: Can't hear semi auto fire..

Video is private.......

May 10 2016, 3:49 AM · Arma 3
dovafox added a comment to T68274: No animation when switching between optics.

Agree. It just.. teleports up and down. Same when aiming with the grenade launcher (red dot) when zeroing

May 10 2016, 3:49 AM · Arma 3
dovafox added a comment to T68268: Both the 9mm Submachineguns have no recoil when fired full auto .

Yeah it's fixed. This can be closed.

May 10 2016, 3:49 AM · Arma 3
dovafox added a comment to T68268: Both the 9mm Submachineguns have no recoil when fired full auto .

@Scarecrow398
Thanks for correcting me, I just noticed that I forgot to put a extra number on the RPM.
The camera was only shaking so yeah thanks for the informations.
/Changing my vote.

May 10 2016, 3:49 AM · Arma 3
dovafox added a comment to T68268: Both the 9mm Submachineguns have no recoil when fired full auto .

Video is private.
SMG on 9mm is most likely no recoil. Especially the Scorpion EVO.
Here's a example: http://www.youtube.com/watch?v=x2AOIkSsj9k
Sorry but I downvoted because the fact most SMG's may have no recoil at all. But I do agree that the recoil should push the arm a bit since the SMG's shoot most likely 100 rpm(correct me if I am wrong, I am no gun expert).

May 10 2016, 3:49 AM · Arma 3
dovafox edited Steps To Reproduce on T68260: AMV-7 have a REALLY tiny picture on editor.
May 10 2016, 3:48 AM · Arma 3
dovafox added a comment to T68258: AMV-7 Marshall and Strider slightly hovers off the ground.

That doesn't change the fact that you licked the tires!

May 10 2016, 3:48 AM · Arma 3
dovafox added a comment to T68258: AMV-7 Marshall and Strider slightly hovers off the ground.

I can't believe you actually noticed that.
"I am going to lick the tires" *notices the bug*

May 10 2016, 3:48 AM · Arma 3
dovafox edited Steps To Reproduce on T68257: GREEN does not have "Supply Box" and BLUE does not have vehicle ammo.
May 10 2016, 3:48 AM · Arma 3
dovafox edited Steps To Reproduce on T68231: Arma 3 DEV build (beta) won't launch without crashing.
May 10 2016, 3:47 AM · Arma 3
dovafox added a comment to T68231: Arma 3 DEV build (beta) won't launch without crashing.

Close this, it was just problems with the addons I added when it was alpha.

May 10 2016, 3:47 AM · Arma 3
dovafox added a comment to T68225: implement a FPS counter IN GAME.

They have a FPS counter on the Beta if you go to video settings.

May 10 2016, 3:47 AM · Arma 3
dovafox added a comment to T68152: [Feature request] Multiplayer editor.

That... was a incredibly good idea.

May 10 2016, 3:44 AM · Arma 3
dovafox added a comment to T68078: Using Optics with red dot attached.

I think what he meant with the "ACOG" is the other sights. I call it ACOG myself as it looks like the ACOG so.

May 10 2016, 3:41 AM · Arma 3
dovafox added a comment to T67692: No furnishings in buildings.

I kind of facepalmed that you got this from DayZ...
But I do agree there should be furnitures on houses, it's kind of stupid to see empty houses everywhere.

May 10 2016, 3:29 AM · Arma 3
dovafox added a comment to T67469: Can't shoot through KA-60 glass to kill the pilots..

I Used MX 6.5, and to people that downvoted, you could just tell me your opinion.
*EDIT: By the way, I used whole 5 magazines on the front window without dealing any damage to the front. I don't really doubt that is a bug.

May 10 2016, 3:21 AM · Arma 3
dovafox edited Steps To Reproduce on T67469: Can't shoot through KA-60 glass to kill the pilots..
May 10 2016, 3:21 AM · Arma 3
dovafox added a comment to T67368: I'd like Mk20 default is F2000 FN Herstal, not F2000+P90-style Monolith Arms.

That is the F2000... As the other guy said that is the monolith grip you are talking about.
*EDIT: By the way: https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcRoJnRnbtgMUifZc7vjSs5O1P_YT-rFnfxC6nHIUY90n7j-7Y_W

May 10 2016, 3:17 AM · Arma 3
dovafox edited Steps To Reproduce on T67339: 30Rnd mag doesn't display on the PO7 and the Rook-40.
May 10 2016, 3:16 AM · Arma 3
dovafox added a comment to T67336: Reload animation of rifle not as it should be.

Well I can agree, but I do not agree with all battlefield weapons :P
AUG had the most fail reload animations, they just press a button instead of using the charging handle like everyone does.

May 10 2016, 3:16 AM · Arma 3
dovafox added a comment to T67333: TRG-21 no longer accepts 6.5mm ammunition.

#8423
There you see why the TRG-21 have switched ;)
*EDIT: I see why you find this difficult. The 5.56 magazines are in the special weapon box, not in the normal ammunition box. And the name tag for the 6.5 of TRG-21 should be removed.

May 10 2016, 3:16 AM · Arma 3
dovafox added a comment to T67300: Reloading weapon / placing explosive / switching firemode is audible far away from source.

Agreed, managed to find an well hidden enemy which was far away from me.

May 10 2016, 3:14 AM · Arma 3
dovafox added a comment to T67076: picking up a weapon automatically switch to pistol.

This is a duplicate, don't remember the issue number but still a dupe.

May 10 2016, 3:06 AM · Arma 3
dovafox added a comment to T67043: Buildings without Physx too weak.

^
Yep
I had total 10gb video clips and when I used sony vegas it lowered it to 100-600mb

May 10 2016, 3:04 AM · Arma 3
dovafox added a comment to T67035: TRG20 & TRG21 Calling wrong Ammo.

Are you guys dumb? It is NOT a mistake by making it 5.56, but it was a mistake that it uses 6.5 supressor etc. Also the developers had in changelog: "TRG now uses correct 5.56x45mm ammunition".
Search in changelog before saying things like this.

May 10 2016, 3:04 AM · Arma 3
dovafox added a comment to T66954: 3D optics peripheral vision problem..
  1. Add a unit
  2. Edit the unit on the section "men"
  3. Select "sniper"
  4. Have fun.

Remember that Opfor and Blufor sniper have both different weapons. There are no crates yet, god knows why?

May 10 2016, 3:01 AM · Arma 3
dovafox added a comment to T66952: M320 LRR .408 and GM Lynx haven't sound.

Are you kidding me? I am the only one who haven't recieved the newest update yet on Steam?

May 10 2016, 3:01 AM · Arma 3
dovafox added a comment to T66817: Moving in the tactical pace while aiming, results in jogging..

Duplicate of #0008299

May 10 2016, 2:56 AM · Arma 3
dovafox added a comment to T66785: TRG magazine does not look like the 6.5 magazine (with pictures).

This can be set to resolved as the gun is using 5.56 now ;)

May 10 2016, 2:55 AM · Arma 3
dovafox edited Steps To Reproduce on T66785: TRG magazine does not look like the 6.5 magazine (with pictures).
May 10 2016, 2:55 AM · Arma 3
dovafox added a comment to T66766: Pistols do unrealistically low amounts of damage.

^ Explains.
I posted a issue about this too, found out it was the extended armor. The extended armor turns off when in the hardest difficulty.

May 10 2016, 2:54 AM · Arma 3
dovafox added a comment to T66762: Basic of difficulty level, what is it?.

what...

May 10 2016, 2:54 AM · Arma 3
dovafox added a comment to T66750: Weapon Request: SNIPER.

Are you kidding me? This request or whatever it is, is quite unnecessary issue.
You haven't seen the beta OR the full version yet. And they have shown gameplay of EBR with sniper scope (not ARCO or the other one). The snipers are coming.
http://www.arma3.com/features/weapons
If you see the weapons there you see ONE of the snipers, other sniper are called GM6 Lynx. This should be closed since we do not know anything that could be in beta or in final.
EDIT: By the way, the picture shows the anti-material sniper rifle "GM6 LYNX".

May 10 2016, 2:54 AM · Arma 3
dovafox added a comment to T66731: helicopter wreck kills player.

Duplicate to a similiar thread "invisible fire".

May 10 2016, 2:53 AM · Arma 3
dovafox added a comment to T66727: Combat Pace goes opposite when aiming (with video).

Duplicate, but still more votes than the other. Moderator can choose what to do with one of these threads.

May 10 2016, 2:53 AM · Arma 3
dovafox edited Steps To Reproduce on T66727: Combat Pace goes opposite when aiming (with video).
May 10 2016, 2:53 AM · Arma 3
dovafox added a comment to T66624: Make it possible to jump down instead of using ladders.

This is getting out of hand. Since everyone is disagreeing it seems like it's up to the moderator/developers to this.

In my opinion it would be more realistic jumping down instead of using the ladder.

May 10 2016, 2:49 AM · Arma 3
dovafox added a comment to T66624: Make it possible to jump down instead of using ladders.

That doesn't change the fact it's incredibly stupid you can't jump down?

May 10 2016, 2:49 AM · Arma 3
dovafox added a comment to T66624: Make it possible to jump down instead of using ladders.

It was in arma 2 mr obvious. It's not incredibly stupid IN arma 2 so piss off your opinions.

May 10 2016, 2:49 AM · Arma 3
dovafox added a comment to T66624: Make it possible to jump down instead of using ladders.

Can't believe people are downvoting this when this is a "SIMULATOR".
You could do this in Arma 2 but now it's no longer possible because it's more "realistic" like you say Mr death?

May 10 2016, 2:49 AM · Arma 3
dovafox added a comment to T66624: Make it possible to jump down instead of using ladders.

It was possible in arma 2. Falling down would be your own fault and floating over the room would make itself "unrealistic". Stupid or not, but as I have seen it this game is a simulator and is supposed to be realistic.

May 10 2016, 2:49 AM · Arma 3
dovafox edited Steps To Reproduce on T66624: Make it possible to jump down instead of using ladders.
May 10 2016, 2:49 AM · Arma 3
dovafox added a comment to T66568: Firearm sight reflects hidden light sources.

This is a duplicate to a other issue. Tried to find it but was out of luck.

May 10 2016, 2:47 AM · Arma 3
dovafox added a comment to T66559: Helicopter crashes make invisible fire.

Reproduced.
Just played and recorded randomly in wasteland and this happened.
https://www.youtube.com/watch?v=jwH4B2AXFls
Played in latest patch in DEV, since it happens so often I don't think it's the wastelands problem.

May 10 2016, 2:46 AM · Arma 3
dovafox edited Steps To Reproduce on T66553: Pressing "again" on the camera script causes fake wounds with video.
May 10 2016, 2:46 AM · Arma 3
dovafox added a comment to T66551: Script Camera.sqf not found.

Oh yeah, I used the camera.sqs
I don't think the sqf exist anymore or will have it on full release.
Use exec "camera.sqs" for now.

May 10 2016, 2:46 AM · Arma 3
dovafox added a comment to T66551: Script Camera.sqf not found.

0.57.105007 but I think I misunderstood the situation. I though you got problems running this script so forget what I said >.<

May 10 2016, 2:46 AM · Arma 3
dovafox added a comment to T66551: Script Camera.sqf not found.

I had no problems executing the script, show more details?

May 10 2016, 2:46 AM · Arma 3
dovafox added a comment to T66530: AI going to random places.

Appreantly I forgot the "THIS" on the beginning so if a moderator sees this just close it since I got it fixed.

May 10 2016, 2:45 AM · Arma 3
dovafox edited Steps To Reproduce on T66530: AI going to random places.
May 10 2016, 2:45 AM · Arma 3
dovafox added a comment to T66512: Arma 3 Alpha doesn't support several GPUs.

Duplicate
http://feedback.arma3.com/view.php?id=716

May 10 2016, 2:44 AM · Arma 3
dovafox added a comment to T66496: Supressor on rifles have no sound..

Yep... Though this was my own problem, looks like I am not alone.

May 10 2016, 2:44 AM · Arma 3
dovafox added a comment to T66490: Pistols are too good!.

NO.
https://www.youtube.com/watch?v=4XzMvxvg0nQ

May 10 2016, 2:43 AM · Arma 3
dovafox edited Steps To Reproduce on T66483: Randomly dies near a destroyed chopper.
May 10 2016, 2:43 AM · Arma 3
dovafox added a comment to T66474: SDAR underpowered.

To be honest, it is quite the same like this one http://feedback.arma3.com/view.php?id=6747
The reason you have to shoot more than once to kill someone is because of the "extended armor". If you try put the difficulty to the hardest and try one hit with your gun there?

May 10 2016, 2:43 AM · Arma 3
dovafox edited Steps To Reproduce on T66386: MK200 animation bug.
May 10 2016, 2:39 AM · Arma 3
dovafox added a comment to T66385: Silencer on weapon makes silenced noise to 40mm.

Confirmed.
Just tried this myself and it made the exact same silencer voice as the gun itself.
*EDIT: Happens on both Katiba and MX

May 10 2016, 2:39 AM · Arma 3
dovafox added a comment to T66209: Grenades doesn't break glass in houses.

Show us the location of the window on map on a screenshot?
Would apperciate that.

May 10 2016, 2:32 AM · Arma 3
dovafox added a comment to T66026: Water comes into vehicles in 3rd person but not 1st. (video included).

Why is the video you have sent goes to one of angry joe's reviews?

May 10 2016, 2:24 AM · Arma 3
dovafox added a comment to T65962: Recoil.

Have you shot with a 6.5 cal weapon before?
Have you ever gone prone with a LMG or MXM before?

The problem is that Arma 3 have chosen 6.5 instead of the popular 5.56x45mm rounds. If you could compare SDAR and MX you would see a big difference. Also the recoil of the 6.5 is high and you have to live with it unless you are prone, crouched or on other positions.
Down voted.

May 10 2016, 2:22 AM · Arma 3
dovafox added a comment to T65919: Ifrit GMG and Hunter GMG rounds land far short of zeroed range..

This is true and found out in the vehicle showcase. Since NO one found this out before now I think it's supposed to be like this. They need to fix/change this, have to calculate myself which is quite annoying.

May 10 2016, 2:19 AM · Arma 3
dovafox added a comment to T65899: [AiA] A2/OA tanks easily fall over..

You do know this is Arma 3 Feedback tracker right?
This issue has nothing to do with Arma 3.

May 10 2016, 2:18 AM · Arma 3
dovafox added a comment to T65866: NLAW goes through head when swimming.

Duplicate to another report issue.
http://feedback.arma3.com/view.php?id=6467

May 10 2016, 2:17 AM · Arma 3
dovafox edited Steps To Reproduce on T65866: NLAW goes through head when swimming.
May 10 2016, 2:16 AM · Arma 3
dovafox added a comment to T65855: MXM can't use 100Rnd tracer magazine when it should.

100 Rnd magazine is now only used in MX SW.
So this can actually be marked as fixed.

May 10 2016, 2:16 AM · Arma 3
dovafox edited Steps To Reproduce on T65855: MXM can't use 100Rnd tracer magazine when it should.
May 10 2016, 2:16 AM · Arma 3
dovafox added a comment to T65853: Prone Left and Right Animation/No recoil *bug*.

Can be reproduced, this glitch is quite annoying to enemies.

May 10 2016, 2:16 AM · Arma 3
dovafox added a comment to T65847: should be able to fall into water from greater heights and not get hurt..

The falls needs to be made to a animation. You are like standing in the air..

May 10 2016, 2:16 AM · Arma 3
dovafox edited Steps To Reproduce on T65831: Boats makes water splash noises on shore.
May 10 2016, 2:15 AM · Arma 3
dovafox added a comment to T65238: SCUBA Showcase.

Agree, took time before I really could get that optional objective done without the boat or chopper spots me when I am under 10 meters down. When I was going to land behind rocks they just randomly started shooting at me, they couldn't of course move since I sabotaged them. Fix the spot system please.

May 10 2016, 1:52 AM · Arma 3
dovafox added a comment to T65111: Extended armor should be disabled in multiplayer.

Hmm, this extended armor is quite annoying since it's on the servers.
Maybe the extended armor should be disabled on the server since it's quite annoying that even a rifle doesn't one hit? I didn't know about this option before now and I don't suggest putting the servers difficulty on Elite since the Al's would be powerful.
By the way I was behind a player sniping, I shot him two times in the head and stopped because that is supposed to be instakill. He ran away and later on I got killed by that guy.

May 10 2016, 1:48 AM · Arma 3
dovafox edited Steps To Reproduce on T65111: Extended armor should be disabled in multiplayer.
May 10 2016, 1:48 AM · Arma 3
dovafox added a comment to T65058: Charging handle returns too slowly after reload.

It's alright for me, wasn't sure how the title was going to be named.

May 10 2016, 1:46 AM · Arma 3
dovafox edited Steps To Reproduce on T65058: Charging handle returns too slowly after reload.
May 10 2016, 1:46 AM · Arma 3
dovafox added a comment to T64175: More attachment points on weapons.

http://upload.wikimedia.org/wikipedia/commons/9/90/SOPMOD_2-2005.jpg
Like this?

May 10 2016, 1:15 AM · Arma 3
dovafox added a comment to T63607: Jump/Jumping command.

^
Exactly.

May 10 2016, 12:47 AM · Arma 3
dovafox added a comment to T63607: Jump/Jumping command.

People cry because this feature will allow bunny hopping. Still this is a simulator and you can't even jump over objects and instead you have to use the V command which takes a lot of time.

May 10 2016, 12:47 AM · Arma 3
dovafox added a comment to T63190: Map should be tablet and display the digital battlefield .

1+ Armapirx

May 10 2016, 12:32 AM · Arma 3

May 9 2016

dovafox added a comment to T62242: Crashed helicopters and destroyed buildings have invisible fire.

Reproduced.
Just played and recorded randomly in wasteland and this happened.
https://www.youtube.com/watch?v=jwH4B2AXFls
Played in latest patch in DEV, since it happens so often I don't think it's the wastelands problem.

May 9 2016, 11:50 PM · Arma 3