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Basic of difficulty level, what is it?
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What is hard and what means easy? The understanding differs at that point. What does a hard difficulty level for you mean? What is the main differ? Also there is the question how much difficulty everyone want. Otherwise how much simulation and is it funny?
I am oriented on a the line of precision. So harder means for me, that the requirements of my handling more and more nearing the line simulation. Sometimes this effects are not called as difficulty element. Or someone like effects that left the line.
I'm sure it is possible to make an AI in a short time so hard that nobody can beat him. But that would be only seek and destroy. Also sometimes there is no AI, what is the difficultyindicator then? When it is fair and when it left to be?
So, make the skill of an mp-gamer it difficulty?

I see a differ between a tuff and a well skilled AI.


Legacy ID
No Bug
Have Not Tried

Event Timeline

Loki edited Steps To Reproduce. (Show Details)May 17 2013, 12:37 AM
Loki edited Additional Information. (Show Details)
Loki set Category to Gameplay.
Loki set Reproducibility to Have Not Tried.
Loki set Severity to None.
Loki set Resolution to No Bug.
Loki set Legacy ID to 2072585303.May 7 2016, 2:08 PM
AD2001 added a subscriber: AD2001.May 7 2016, 2:08 PM

I literally understood only one of your sentences.

dovafox added a subscriber: dovafox.May 7 2016, 2:08 PM

We are very sorry, this issue was closed as no-bug.