At my PC - 16gb RAM.
Even if, I will disconnect pagefile.sys, it won't mean that OS will cease to reserve data for process.
When the volume of the reserved data, for process of arma3.exe reaches 3200mb, game loses FPS.
When the volume of the reserved data, for process of arma3.exe reaches 3490mb, game gives out FPS=3-4, use of CPU=8-10% and a mistake.
On this timepoint, RAM it is used for 50% (~ 8gb).
From these 8gb, process of arma3.exe uses only ~ 2800Mb.
I receive good FPS 50-60 in game.
When in single game, the volume of the reserved data for process of arma3.exe slowly grows. It gives more time for game.
When in network game, the volume of the reserved data for process of arma3.exe grows quickly. It can occur in 30 min., can in 1 hour.
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Aug 3 2016
Nice, but you could change description to more understandable - as i see English is not your native language (same as me), but title could be "Unit forced self-standing from phrone"
Otherwise problem is serious, and really need fixing - i already died ebacuse my character was going to stand while i was phrone and taken bullet beacuse of this.
Hope they will fix it. Maybe they experiencing the new control set.
+1 for this. Same issue for me since a recent update. Pretty frustrating. Can provide dumps if needed.
Maybe the configuration wasnt written right. try to put the keys back and try again.
At once I tried. The problem appears again.
Just an idea : Limit you Vitual memory to 2GB.
You are descending too fast. At least in the videos its more your fault. Try to look up some landings in reallife it will help a lot.
Maybe the configuration wasnt written right. try to put the keys back and try again.
Aug 2 2016
- By default, in settings of management of game - to get pistol, there is a combination of the "LCtrl+C" keys. I cleaned this combination on this action. Now release of the left button of a mouse, doesn't make action to get pistol.
- By default, in settings of management of game - to deliver to bipod, there is a key "C". I appointed other key. Now release of the left button of a mouse, doesn't make action - to deliver to bipod.
What communication of the left button of a mouse with the "LCtrl+C" and "C" keys?
The issue persists :/ did you find anything?
Hi,
it should be fixed in last Steam dev. Thank You for reporting.
I'm also getting this problem. A friend of mine is also. Seems to be since recent update.
I'm pretty sure BIS are not aware of it, seeing how they've been ignoring pretty much every bug report that isn't a crash.
I guess this can be closed, same functionality already implemented - https://twitter.com/KarelMoricky/status/760116523730079744
I saw somewhere very detailed report on forums when the feedback tracker was down. there was writed all combinations of movement making character stand from phrone. It was ingored of course. I think it was on General Discussion (dev branch) thread.
Hello,
thank you for reporting the issue. The problem is usually with some 3rd party program that blocks a communication channel between the game (Launcher) and Steam client. It might be a firewall or antivirus (Comodo Antivirus is known to block this channel), or other programs, e.g. Spacedesk. You can find a more complete list on https://support.steampowered.com/kb_article.php?ref=9828-SFLZ-9289
Unfortunately the task manager shows not all information on processes.
On a task manager tab "Productivity" it is possible to open "The monitor of resources". The monitor of resources shows detailed values of processes in real time.
The total amount of memory in the personal computer consists from ОЗУ+Виртуальная memory.
At me - the RAM 16gb + Swap file 8gb. Total amount is 24 Gb.
Each process has "working set" of memory - is in RAM.
Each process has "complete set" of memory - is in Swap file.
In a picture process of arma3.exe uses:
- Part RAM=2846 of Mb.
- Part of Swap file=3435 of Mb.
- Total amount is 6281 Mb.
According to information on graphics, values of process of arma3.exe:
- % CPUmax=42.
- RAMmax=2816 Mb.
RAM in 1:26 hours changed with ~ 1500 Mb up to the stable size of 2816 Mb.
Swap file in 1:26 hours changed with ~ 2000 Mb to 3435 Mb. Watching these changes, I noticed, sequence of emergence of a problem. During change of Swap file from ~ 3200 Mb to ~ 3400 Mb occur decrease in use of CPU and decrease in FPS to critical condition.
What causes a problem of this decrease?
Possibly, process of arma3.exe 32bit can't work with Swap file more than 3200 Mb. Swap file not always steadily increases. Is in its size of decrease, in the course of game work. But it is seen this mechanism doesn't work steadily, there is no preservation of the Swap file size.
Total amount of memory
http://imgur.com/a/yxuYb
Dependence of use of memory on malloc.
In my case, it is better for TBB3 to use - swap file less.
http://imgur.com/a/QpJXy
For example, the game Falaut4 64bit on start, through 1min has values in the monitor of resources:
- % CPUmax=34.
- RAMmax=2600 Mb.
- Mb Swap file=4200.
In an hour of game, these values won't change. And game behaves steadily, FPS=60, all on the ultra.
http://imgur.com/a/BXayi
I don't try to compare 32\64bit games.
-The mechanism of preservation of volume of Swap file has to work well in any process.
If I in a launcher put restriction of MaxMem=3000Mb, Swap file won't limit it, Swap file will reach 3400Mb in any restriction.
-Restriction of MaxMem in a launcher, on the volume of arma3.exe RAM used by process, doesn't work.
Process of arma3.exe more than 2900Mb doesn't use, and in any restriction reaches this size.
Hello Danieldan5152,
thank you for reporting the issue. We've already fixed the issue internally and from what we know, it's caused by corrupted information about Arma 3 Unit.
As a temporary workaround please check that all your Arma 3 Units have a unit emblem (logo). If not, please update the logo or ask the administrator of the unit to re-upload it. That should fix the issue for you until we release an update version of the game.
Hello Pjetu,
thank you for reporting the issue. We've already fixed the issue internally and from what we know, it's caused by corrupted information about Arma 3 Unit.
As a temporary workaround please check that all your Arma 3 Units have a unit emblem (logo). If not, please update the logo or ask the administrator of the unit to re-upload it. That should fix the issue for you until we release an update version of the game.
i tried again this one alittle rough and you expect some damage but i had my opinion had straightened it up abit before touch down this jet like to land fast other wise it stalls
Ah OK, finally I found this topic. Sorry for asking this question recently on BI forum. Problem known since January 2015 ?
I looked at this again cause my servers need zeus and I discovered something.
In T119294#1496859, @celticalliance wrote:I just feel that this sort of issues should be fixed by developers and not force people to uninstall Steam completely. Many people have loads of games on Steam and I think it's ridiculous they have to remove everything just to resolve a tiny issue like this.
Aug 1 2016
I changed the severity because of no response from devs.
Nope, because it can happens even before I request artillery strike.
God, 3 years, same action menu. BIS, look how much good this guy done for you (tutorials), and such great idea remain ingored....
BTW if its easier for you i also understand russian. It seems it would be easier for you. I just cant type in russian so i would answer in english.
Do you have any performance tweakers installed? Just in case.
Thats not a joke its just not something that is easy to find. Such things happen. The difference is most of the people like me had the problem and it was gone. Some people had no problem and it came in APEX. The biggest problem is that the devs cannot find the reason for that leak. Still its not the swap file. Please just say RAM usage. If your PC loads Arma 3 into the Swap file than your OS is broken or trolling you. Could you make a screen shot of the windows taskmanager of the process. Your custom taskmanager is confusing me. Arma 3 can only use up 3.5GB of Ram (in the arma 3 process it can use more with some tricks) so your taskmanager says it uses over all 6GB what definetly is not right. And your programm says its in the virtual memory what would be stupid and absolutly unrealistic in terms of performance.
Any progress?
Still hapening ad day conditions. Put any car and watch how your team will kill driver and shoot into empty car.
Assuming this is also why on certain vehicle WASD command no longer works. You cannot command your driver to move your vehicle using WASD keys - only by assigning waypoints. Not exhaustive list but under dev branch exe rev. 137800 happens with Prowler, quilin, 4wd jeep Hunter, ifrit. Only seems to work for vehicles that have a "commander" position - tanks, Marshall etc.... Can this be fixed Devs?
Sorry for the long waiting and thanks for helping.
I tried different malloc. Their use doesn't give considerable advantage over use of CPU, RAM and management of Swop file.
In comparison, on game start - malloc "tbb3" conducts better than others.
During game the best indicators at malloc "tbb4"
Result of it of everything _ + (-) 10-20 minutes of game, with not guaranteed stability with any malloc.
http://i.imgur.com/5kZ6IKt.jpg
I know and I understand that developers know about a problem.
I know that, all know the bought Arma3 about this problem.
I know that, all wait for a solution.
The problem appeared not yesterday, and not in last updating.
That it is possible to find at a forum according to the address of people connected on this problem:
- to reinstall game
- check кеш games
- to make defragmentation of a disk
- change game settings
- change mallok
- don't use MODs
It is a joke?
My problem is still active... Please help.
I'm adding a side note, So far removing all launch parameters as well as not using any in the Arma 3 Launcher has Strongly Reduced the Crash by 85% I was getting a crash at least every game type I played including Scenarios, Campaign, and Even None Modded Games When I hosted. I've only had one crash while on a King Of The Hill Server. and the crashed happened just at the end of the game. Hopefully this info can guide you to the culprit error.
Yes, It's a vanilla bug! Place helicopter of plane units on Tanoa Map (airport) Make the enableSimulation false with Eden attributes. Add a trigger BLUFOR present (or else) firing at player with on act:
{_x enableSimulationGlobal true} forEach ((allMissionObjects "") select {_x inArea thisTrigger}) or vehicles or what you want to target the units.
If trigger is not firing (civil player instead of BLUFOR), the units are effectively enableSimulation false;
If trigger is firing, these (disabled sim) units explode.
Jul 31 2016
Damn it. A swap file is a extension of the ram to unload unused data to free the ram. The Swap file (linux) or the virtual memory (windows) arenliteraly files on the hard drive. What you mean is the memory usage in general. And like i said the devs are aware of the problem. Like i said try different mallocs on some systems it helps a lot with the currently observed problem.
Hey,
Yes I have already tried that and the files were successfully validated. Ya I have had those types of problems sneak in after re download which sucks. And I'm so new to this site haha I saw that a lot of questions had people assigned to their topics so I was like well... why not I have no clue what i'm doing so ya I pressed keys on my keyboard and now he is a subscriber... what help that will do? I don't know ha. But thanks for your response! I thought I was the only one having this problem since I searched everywhere but got nothing.
As I support the weapon in downhill.
Thanks. It is a way for today.
When wait for fixes? Take the time to fix it.
How to rise on an equal surface:
-clamp the key "W" to creep
-release the key "W" and at the same time to turn in any party, on 90-180º
-To present as it looks in fight.
So, I didnt have RPT's for those logs above, for some reason I had "no logs" checked in launcher. Here is a new RPT, and frame report from today
No offense but it seems that you dont know what a swap file is. ;)
I say about that I observe and I see in "the monitor of resources".
At the command of "FLUSH" there is a cleaning of VRAM.
- The volume of virtual memory reserved by system for process of arma3.exe - "Swap file" remains without changes.
During game, it is possible to see how the volume of "Swap file" grows.
Sometimes there is an insignificant decrease in volume. But more, "Swap file" increases, to capacity of 3200-3500 Mb. The closer it to this mark, the is less than FPS. On a mark of 3400 Mb, it is necessary restart game, or to continue to play to emergence of a mistake and full stop of game.
- In single game it is heavy to receive "Swap file" of =3400 Mb.
- In network game to receive this volume, very quickly, 20-40 minutes.
Isn't present what actions from the user to change to limit growth of "Swap file" or the Swap file updating within 3000-3200 Mb.
Available settings of game and malloc options are tried.
I receive FPS=50-60
- in total ultra
- a portrayal distance the general \objects - 5000m
But time of life of process of arma3.exe depends on the growth rate of "Swap file".
So yeah, there seems to be an issue with the ambient animations with the AI unit.
have you verified the integrity of the game cache of Arma 3 with Steam? Sometimes small issues like that may appear if some files become corrupted after downloading huge data packages.