- User Since
- Mar 7 2013, 7:26 PM (398 w, 3 d)
Mar 26 2018
Jan 22 2018
Jan 7 2018
Dec 13 2017
Ok, I get that.
However, it DID work before - that's why I reported it as an issue, because it did work fine but not anymore.
Dec 12 2017
Nov 21 2017
Aug 30 2017
Mar 30 2017
It's good now, thanks
Mar 28 2017
Mar 27 2017
Mar 26 2017
Jan 29 2017
Sep 28 2016
Also, now the second chopper doesn't follow us at the very beginning of the mission (while en route the the crash site).
Aug 1 2016
Nope, because it can happens even before I request artillery strike.
Jul 3 2016
Jun 9 2016
It was on stable branch, vanilla game
Seems I ain't the only one to encounter this issue to:
Jun 3 2016
Jun 2 2016
May 10 2016
Romeo 2 encounters the same bug:
after Romeo 2 (the damaged chopper) drops Kilo unit, it takes off a few seconds and then land again and doesn't return to base.
Yes, but for example, on the Blackfoot, we can see where the threat inbound (distance and direction).
Nothing at all with the Ghosthawk (and others vehicles).
Doesn't solve the problem of the HUD not being at the center of the screen.
When you go to editor and create te blackfoot with nothing else, the gunner aims right in front of him.
When you go to manual fire and shoot, the rockets and cannon fire right at the middle of the screen whereas the HUD is too much on the right.