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Loiter waypoint is broken - need fix
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Description

The loiter waypoint is broken:

it works if it is the last waypoint, but if we add a trigger "ignore waypoint", the vehicle will just stand there and the loiter waypoint will just become a "wait" waypoint when the vehicle reaches it.
Plus, if the trigger is activated, (hence the "loiter" waypoint is canceled), the next waypoint is broken too.

Can this be fixed please?

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
AI Pathfinding / Motion
Steps To Reproduce
  • Put a Ghost Hawk
  • Put a loiter WP
  • The Ghost Hawk will reach the WP and will begin to loiter

  • Put a Ghost Hawk
  • Put a loiter WP
  • Put another WP after (like "land")
  • Add a trigger "ignore WP" to the loiter WP
  • The Ghost Hawk will reach the WP and just wait

  • Put a Ghost Hawk
  • Put a loiter WP
  • Put another WP after (like "land")
  • Add a trigger "ignore WP" to the loiter WP
  • The Ghost Hawk will reach the WP and just wait
  • Activate the trigger
  • The Ghost Hawk will go to the other WP and just wait (it will never land)

Event Timeline

Wiki created this task.Jan 22 2018, 12:24 AM