in Fixed Wings mission, we can't eject whereas we're told to take a chute at the beginning.
Maybe you should allow the player to eject if the plane is too much damaged and declare mission failed when the plane is destroyed?
in Fixed Wings mission, we can't eject whereas we're told to take a chute at the beginning.
Maybe you should allow the player to eject if the plane is too much damaged and declare mission failed when the plane is destroyed?