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Sep 12 2017

dedmen added a comment to T60863: We're are gonna need a 3D editor..

Can be closed. 3DEN.

Sep 12 2017, 4:26 PM · Arma 3
dedmen added a comment to T60609: Add a feature to open weapon on ground inventory (more accesible attachments).

Was implemented. You can double-click the weapon to open it and get directly at it's attachments.

Sep 12 2017, 4:23 PM · Arma 3
dedmen added a comment to T60441: No hard set classes.

Was added in 1.58 with https://community.bistudio.com/wiki/setUnitTrait

Sep 12 2017, 4:21 PM · Arma 3
dedmen added a comment to T60501: Creating a new unit in the editor will keep the description of the previous one, leading to mission bugs..

This is deprecated with the addition of 3DEN.

Sep 12 2017, 4:19 PM · Arma 3
dedmen added a comment to T59808: Human Ladder.

Enhanced Movement Mod adds this.

Sep 12 2017, 4:07 PM · Arma 3
dedmen added a comment to T59479: [SUGGESTION] Open weapons as containers to grab attachments.

Already implemented. Can be marked as resolved.

Sep 12 2017, 4:06 PM · Arma 3
dedmen added a comment to T59492: [SUGGESTION] Functioning co-pilot seat.

Already implemented.

Sep 12 2017, 4:05 PM · Arma 3
dedmen added a comment to T59729: No leg wounding.

limping has been added.

Sep 12 2017, 4:04 PM · Arma 3
dedmen added a comment to T59421: Ability to force graphical settings.

I don't see how turning off shadows would give me any advantage.. Quite the opposite! I now cannot see enemy shadows anymore.

Sep 12 2017, 4:00 PM · Arma 3
dedmen added a comment to T59392: Pilot feet not moving.

Seems to be fixed now. Feet on Car and Helicopter pedals are moving.

Sep 12 2017, 3:58 PM · Arma 3
dedmen added a comment to T59183: Editor Preview image of items.

Is implemented in Eden Editor.

Sep 12 2017, 3:35 PM · Arma 3
dedmen added a comment to T59180: Larger Preview of attachments and weapons.

This was kinda fixed with Virtual Arsenal being added.

Sep 12 2017, 3:35 PM · Arma 3
dedmen added a comment to T124629: Losing Gear in crassh.

Well.. What do you expect? Your gear is inside a burning exploding possibly completly crushed vehicle.
Even if you could get some parts of your gear out of there. It wouldn't be of much use anymore.

Sep 12 2017, 3:27 PM · Arma 3
dedmen added a comment to T125411: Own sound location frozen when opening ingame map.

Still in 1.76. And as far as I can remember it was always like that in Arma.

Sep 12 2017, 3:18 PM · Arma 3
dedmen added a comment to T126345: Sound Issues.

Duplicate of https://feedback.bistudio.com/T58577

Sep 12 2017, 3:16 PM · Arma 3
dedmen added a comment to T75981: Changes in Sound Device mutes the game. .

Duplicate of https://feedback.bistudio.com/T58577

Sep 12 2017, 3:16 PM · Arma 3
dedmen added a comment to T119997: Statically bound sound device.

Duplicate of https://feedback.bistudio.com/T58577

Sep 12 2017, 3:15 PM · Arma 3
dedmen added a comment to T58536: Seeing Building Layouts in Editor.

Solved with Eden Editor.

Sep 12 2017, 3:13 PM · Arma 3
dedmen added a comment to T126690: Brocken Bipod in Skill Tree.

No I actually don't. I thought I had my Feedback Tracker query filter correctly set.. I'll go sit in a corner now. Or I could grab Argo and play it..
Did you try if it works after restarting your game?

Sep 12 2017, 3:07 PM · Restricted Project
dedmen added a comment to T126694: Friends can't see the game I host or even join via steam - IP behind NAT .

You don't need a static IP.
It all sounds like the port forward didn't work. Try a port check tool and let it check if it's really open. You will need a desktop tool not just some website.
I used this once https://portforward.com/help/portcheck.htm. Set it to UDP and check.

Sep 12 2017, 3:06 PM · Arma 3
dedmen added a comment to T126705: Crash, 3den, synching.

Your RPT's are useless if you start with -noLogs. Can you reproduce the crash again without -noLogs and -hugePages?
And maybe without Battleye. Although that shouldn't make a difference.

Sep 12 2017, 3:03 PM · Arma 3
dedmen added a comment to T126639: Receiving error when launching game..

See: https://feedback.bistudio.com/T84588

Sep 12 2017, 2:44 PM · Arma 3
dedmen added a comment to T126669: You are kicked from the game.

Please Upload your RPT file. To locate your rpt. files go Windows: C:\Users\<Name>\AppData\Local\Arma 3\

Sep 12 2017, 2:09 PM · Arma 3
dedmen added a comment to T126680: Unit self standing from prone..

prone*

Sep 12 2017, 1:07 PM · Arma 3
dedmen added a comment to T126668: game cant start .

Arma doesn't start and just hangs there if Steam is not open.
Is Arma still running in Task-Manager?

Sep 12 2017, 1:04 PM · Arma 3
dedmen added a comment to T126673: flash back.

I can't see any crashdumps in the Report or any clue about a crash in the RPT's. Where did you see it was a crash?
To me it looks like his profile variables are corrupted.

Sep 12 2017, 1:03 PM · Arma 3
dedmen added a comment to T85585: Difficult to find items in the Virtual Arsenal.

You can sort by Name or by Mod. Sorting by Mod should be sufficient.

Sep 12 2017, 12:59 PM · Arma 3
dedmen added a comment to T78946: Wiki Update for Virtual Arsenal.

What do you mean by will not work?

Sep 12 2017, 12:57 PM · Arma 3
dedmen added a comment to T126662: Objects hidden using hideobject or hide terrain objects module become visible when damaged.

Your description is not entirely correct. The Hidden object does not become visible.
When a building get's damaged the undamages model get's moved a couple hundred meters under the ground and a new damaged one is spawned in it's place.
So in your case. You now have an invisible building under the ground. And the new Damaged one was spawned in it's place and is not hidden. Arma should check the isHidden flag when spawing the damaged model.

Sep 12 2017, 12:52 PM · Arma 3
dedmen added a comment to T125565: [Request] getPlayerGUID / getPlayerIP Scripting Commands.

http://www.legiongaminghq.org/converter
https://converter.multivitamin.wtf/
https://converter.multivitamin.wtf/76561197960667971
https://native-network.net/forum/thread/2412-guid-zu-uid-arma3/
PHP script

function s64toGuid($int) {
 $temp = '';
 for ($i = 0; $i < 8; $i++) {
 $temp .= chr($int & 0xFF);
 $int >>= 8;
 }
 $guid = md5('BE' . $temp);
 return $guid;
 }

Getting MD5 in SQF would probably be the hardest part. But if you only need that Serverside you can just make your own extension to do it for you

Sep 12 2017, 12:44 PM · Arma 3
dedmen added a comment to T126696: game dont run after upgrade 1.76.142872.

Try unplugging your joysticks or disabling battleye.

Sep 12 2017, 12:40 PM · Arma 3
dedmen added a comment to T122717: Arsenal - Fixed range of loadouts un-loadable - LOAD button greyed out.

Duplicate of https://feedback.bistudio.com/T124461

Sep 12 2017, 12:13 PM · Arma 3
dedmen added a comment to T119795: Opening Arsenal duplicates items in non-empty backpack.

Still an issue. Arsenal even replaces your backpack if you don't change anything on it. Deleting all variables that might be stored on a Backpack. Breaking TFAR without a special workaround.

Sep 12 2017, 12:12 PM · Arma 3
dedmen added a comment to T78225: Arsenal at night.

Arsenal has Nightvision mode. Solved.

Sep 12 2017, 12:11 PM · Arma 3
dedmen added a comment to T77822: Virtual Arsenal improvements.

Access from Editor: done.
Edit Loadouts of Units in Editor: done.
Adding other magazines: done.
Crate and Vehicle loadouts in Arsenal. You can do that in Eden. Is that enough? I don't see any reason why you'd want to use the Arsenal specifically instead.

Sep 12 2017, 12:10 PM · Arma 3
dedmen added a comment to T124461: Arsenal refuses to load half your loadouts if you have too many of them.

Confirmed. I had a quick look into the Arsenal script but couldn't find the reason.
Ref: https://feedback.bistudio.com/T122717

Sep 12 2017, 12:05 PM · Arma 3
dedmen added a comment to T126690: Brocken Bipod in Skill Tree.

Arma 3 doesn't have a Skill tree.
Most of the stuff on your Screenshots is not Vanilla Arma. Which is what this Feedback Tracker is for.

Sep 12 2017, 11:59 AM · Restricted Project
dedmen added a comment to T126691: Arma3_x64..exe - system error.

DLL not found. C++ redistributables installed? They are in your Arma directory under "redist" I think.

Sep 12 2017, 11:58 AM · Arma 3
dedmen added a comment to T126693: Crash when opening map.

Duplicate of:
https://feedback.bistudio.com/T126674
https://feedback.bistudio.com/T126671

Sep 12 2017, 11:55 AM · Arma 3

Sep 11 2017

dedmen added a comment to T126183: Not starting.

Verify your game files via Steam. And then start the A3Launcher using the Steam Play button. You might be missing some dependency and Steam should take care of that.
If that doesn't help your Antivirus might be blocking something

Sep 11 2017, 2:05 PM · Arma 3
dedmen added a comment to T126667: Marker Text Misaligned.

Ref: https://github.com/acemod/ACE3/pull/5337
https://github.com/acemod/ACE3/issues/5340

Sep 11 2017, 1:52 PM · Arma 3
dedmen added a comment to T123666: Arma 3 Client DX11 Memory Leak.

Refer to https://feedback.bistudio.com/T123238

Sep 11 2017, 1:47 PM · Arma 3
dedmen added a comment to T124728: Static background in menu is no static ?.

Enable VSYNC. If you don't have VSYNC enabled Arma will render as many FPS as it can. Thus putting a lot of load on your hardware.

Sep 11 2017, 1:44 PM · Arma 3
dedmen added a comment to T124170: Not using full Gpu or Cpu and low FPS PLEASE FIX.

only uses 40% gpu resulting in very low fps No. The low GPU utilization doesn't cause the low FPS. It's actually the opposite.
Your CPU is the bottleneck.

Sep 11 2017, 1:44 PM · Arma 3
dedmen added a comment to T126247: Arma3 report.

The Server owner is killing your game deliberatly.

ErrorMessage: Include file A3W:ForceQuit not found.
19:49:35 Cannot include file mpmissions\__CUR_MP.Malden\server\antihack\payload.sqf
19:49:35 Warning Message: Preprocessor failed with error - Invalid file name(empty filename)

Apparently he doesn't want you there... Or.. As it looks like.. Their antihack is kicking you...

Sep 11 2017, 1:31 PM · Arma 3
dedmen added a comment to T126272: Game crashing all the time.

do not know how to upload them to you
There is a upload files button right at the top of the comment text box.

Sep 11 2017, 1:31 PM · Arma 3
dedmen added a comment to T126331: 0xc0000094 error code when ordering a uav drone.

Cannot reproduce. Can you attach your Crash dumps?
How to:
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Sep 11 2017, 1:31 PM · Arma 3
dedmen added a comment to T126304: arma 3.

Caused by MCC. Stop using MCC or report to them.

Sep 11 2017, 1:31 PM · Arma 3
dedmen added a comment to T126306: bad image .

I don't know what file format your attached file is supposed to be.
Also you provide no useful information about whatever issue you are having.

Sep 11 2017, 1:20 PM · Arma 3
dedmen added a comment to T126330: damage _vehicle dont calculate hitpointdamage.

Yes. That's why we have getHitPointDamage.

Sep 11 2017, 1:20 PM · Arma 3
dedmen added a comment to T75981: Changes in Sound Device mutes the game. .

as @sanka945 already said. The Game only aquires a Handle to the Audio device at game start. That's why the game stays on your old sound device when you switch the default device to a different one in Windows. It shouldn't be that hard to fix it. Don't know why BI is taking so long.

Sep 11 2017, 1:20 PM · Arma 3
dedmen added a comment to T126340: SIGN_F SetTexture not working.

Did you try the other texture indexes? like 1 and 2 ?

Sep 11 2017, 1:20 PM · Arma 3
dedmen added a comment to T125565: [Request] getPlayerGUID / getPlayerIP Scripting Commands.

https://community.bistudio.com/wiki/getPlayerUID returns the SteamID. That might be useful.

Sep 11 2017, 1:15 PM · Arma 3
dedmen added a comment to T126362: Increasing 'AllDead' and 'AllDeadmen' collections during game - can't deleteVehicle.

Have you tried calling getVehicle on the Owners machone? The Server for example?
It might be that you indeed can't delete them because the Server owns them.

Sep 11 2017, 1:09 PM · Arma 3
dedmen added a comment to T126354: [Request] pullBack .

deleteAt find arrayIntersect

Sep 11 2017, 1:09 PM · Arma 3
dedmen added a comment to T126364: Animals, bounding box (Geometry).

How would you create a geometry lod so you can jump over animals? Why would you even want to jump over animals?
Can you confirm the incorrect bounding box when you place the objects down in 3DEN? 3DEN displays the bounding box around the object.

Sep 11 2017, 1:06 PM · Arma 3
dedmen added a comment to T126382: code 0xC0000005 .

Crash inside Nvidia driver.
Are you using the most recent graphics drivers available?

Sep 11 2017, 1:04 PM · Arma 3
dedmen added a comment to T126393: Crash to desktop.

Your Report doesn't include a crashdump. Which the devs need to diagnose the crash.
It's a .mdmp/.bidmp file.

Sep 11 2017, 1:01 PM · Arma 3
dedmen added a comment to T126401: Random Crash in MP.

In your report there is only a crash report from June. And there is one RPT from August that doesn't say anything about a crash.

Sep 11 2017, 12:58 PM · Arma 3
dedmen added a comment to T126409: Was joining a game and it closed out.

You seem to not hav the required mods for that Server.
It requires RHS and CUP

Sep 11 2017, 12:55 PM · Arma 3
dedmen added a comment to T126421: dedicated server memory leak.

Can you provide the scripts you used in your tests?

Sep 11 2017, 12:52 PM · Arma 3
dedmen added a comment to T126467: Unable to desarm mines in dev 1.77.142613.

Is this still an Issue in 1.78? Also your description is quite confusing. The title says you can't disarm and the description says you can.

Sep 11 2017, 12:48 PM · Arma 3
dedmen added a comment to T76493: add script command to set/return the license plate of a civilian vehicle.

http://killzonekid.com/arma-extension-getnumberplate-dll-v1-0/
http://killzonekid.com/arma-scripting-tutorials-getset-kart-number/
KK's thingy seems to read the data directly from engine memory. You could probably also write to that using an extension.. Or a very simple script command.

Sep 11 2017, 12:42 PM · Arma 3
dedmen added a comment to T126440: disableAI "ALL" does nothing.

disableAI "ALL" Disables the AI. The AI won't make the decision to move by itself.
But if he is currently moving. He won't stop until you execute doStop.
disableAI just prevents future thought processes. The current through process is already done and it's executing it's decision.

Sep 11 2017, 12:37 PM · Arma 3
dedmen added a comment to T125448: Can't edit missions from MP server browser - button missing.

Still an issue?

Sep 11 2017, 12:37 PM · Arma 3
dedmen added a comment to T124949: missing script commands getVehicleRadar - getPylonLoadout.

https://community.bistudio.com/wiki/isVehicleRadarOn
https://community.bistudio.com/wiki/getPylonMagazines

Sep 11 2017, 12:34 PM · Arma 3
dedmen added a comment to T126509: 0xC0000005 -STATUS_ ACCESS_VIOLATION.

Duplicate of https://feedback.bistudio.com/T126508

Sep 11 2017, 12:30 PM · Arma 3
dedmen added a comment to T126525: Inventory lost....

This is the Arma 3 Feedback Tracker. You probably want to report this at KotH Discord.

Sep 11 2017, 12:25 PM · Arma 3
dedmen added a comment to T126540: Multiplayer Voice Chat .

Servers can disable VON. In which case. Exactly what you described will happen.

Sep 11 2017, 12:25 PM · Arma 3
dedmen added a comment to T126581: arma 3 launcher crashing here is the log.

https://blogs.msdn.microsoft.com/dsui_team/2013/11/18/wpf-render-thread-failures/
https://connect.microsoft.com/VisualStudio/feedback/details/500410/wpf-crashes-with-error-hresult-0x88980406
https://www.google.de/search?q=UCEERR_RENDERTHREADFAILURE

Sep 11 2017, 12:22 PM · Arma 3
dedmen added a comment to T126584: Option to remove cheats on server.

https://community.bistudio.com/wiki/ArmA:_Cheats
Had many people recently ask about this. as being able to use ENDMISSION in MP seems to really be a problem.

Sep 11 2017, 12:17 PM · Arma 3
dedmen added a comment to T126586: Debug console not printing errors.

This is intended. Debug console code runs in unscheduled. And unscheduled doesn't care about Nil variables.
Actually it is a specialty of scheduled code that it errors on Nil variables. So yes. This is intended. This is not a bug. This issue can be closed.

Sep 11 2017, 12:14 PM · Arma 3
dedmen added a comment to T126599: Status Access Violation.

ACE is 64-Bit compatible since a few weeks before the 64-Bit release. If your ACE says it's 32-Bit only then there is definetly something wrong with it.
Did you load JSRS twice? According to RPT yo loaded a couple Mods twice. It looks like your profile is corrupted.
Some Mods textures cannot load.
19:33:25 Wrong location draw style - "bananas" Are you running 2 different versions of ACE at the same time?
19:32:41 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car_F/Turrets/ViewOptics.allowLauncherOut'. Some Mod is killing a Vanilla class
You are loading ASDG_JR although that's completly outdated and the newer version is included in CBA.
You are running CUP_Terrains and A3MP. These mods are completly incompatible with eachother and A3MP is horribly outdated. And your CUP Terrains is also outdated by over a year btw.

Sep 11 2017, 12:04 PM · Arma 3
dedmen added a comment to T126598: maximumLoad.

What is your intention with this ticket? Do you want maximumLoad changed? Do you have some values you'd recommend?

Sep 11 2017, 11:54 AM · Arma 3
dedmen added a comment to T126673: flash back.

What are you trying to say?

Sep 11 2017, 11:48 AM · Arma 3
dedmen added a comment to T126671: Crash related to Zeus [1.76 profiling].

More crashdumps in https://feedback.bistudio.com/T126674. Seems related to this.

Sep 11 2017, 11:48 AM · Arma 3
dedmen added a comment to T126674: Crashes in Zeus MP.

See https://feedback.bistudio.com/T126671
Seems to be the same crash

Sep 11 2017, 11:45 AM · Arma 3
dedmen added a comment to T125297: Underground XXX_pos / XXX_pos_dir make unit airborne when it gets out of the vehicle.

Reference:
https://www.reddit.com/r/arma/comments/2ziwwi/sky_high/
http://i.imgur.com/MNwkXRS.gifv

Sep 11 2017, 7:50 AM · Arma 3

Aug 25 2017

dedmen added a comment to T124806: Aircraft loadouts.

We now have the Loadout menu for Jets and Helicopters. Isn't that what you wanted?

Aug 25 2017, 4:08 PM · Arma 3
dedmen added a comment to T126303: Delete array command.

Not possible engine wise.
You can empty the array and all references by modifying it using array resize 0

Aug 25 2017, 4:07 PM · Arma 3
dedmen added a comment to T126559: Multithreaded procession of high level programming commands (SQF..).

Your step to reproduce successfully shows an example that really could run multithreaded without having to worry about anything. Atleast the part inside the onEachFrame handler, and that also only in theory.
But.. Your code is also useless and essentially does nothing. So your example is that Nothing could actually be run multithreaded. That's true. Just spawn 1000 Threads that do nothing. Why though?
What you suggest here will never come to A3.

Aug 25 2017, 2:45 PM · Arma 3

Aug 24 2017

dedmen added a comment to T124746: Sound caused FPS drop..

Just happened again on 1.74.142.560 Don't have any logs.

Aug 24 2017, 9:34 PM · Arma 3

Aug 19 2017

dedmen added a comment to T78558: DLL/SO Extension Signature Checks.

Intercept just added that yesterday. Code-signed binary and self-signed CA certificate in PBO.
Signature get's grabbed from binary and certificate from PBO (Which is protected by bisign) and if that doesn't match Intecept denies loading the Plugin.

Aug 19 2017, 1:41 PM · Arma 3

Aug 17 2017

dedmen added a comment to T126487: [LAWS] IDAP Text Visible Inside Civ Ambulance.

Why is this a bug? Did you ever sit in a Bus that had stuff printed on the outside? If you look from the inside through the window it looks exactly like it does on the screenshot.

Aug 17 2017, 9:36 AM · Arma 3

Jul 14 2017

dedmen added a comment to T123355: Eventhandlers are compiled before every execution.

@BIS_fnc_KK Who wrote this then compile format ["%1 call %2", _arguments, _code] ?
You already broke a bit of stuff lately so sorry for defaulting to blame you. I don't see anybody else doing bigger reworks on SQF stuff.

Jul 14 2017, 12:30 AM · Arma 3

Jul 13 2017

dedmen added a comment to T126184: Crash on #include from Description.ext.

Yeah that's intended. Because the description.ext can set the display Mission name via briefingName I think it needs to be parsed when the Mission's Name needs to be displayed.
You can also define a Picture to be shown in Mission selection so that's also a reason why it needs to be parsed.

Jul 13 2017, 10:16 PM · Arma 3
dedmen added a comment to T123355: Eventhandlers are compiled before every execution.

Update due to latest changes BIS_fnc_addStackedEventHandler is now also suffering from this on dev-branch. That change looks to be intended like that.
Besides that change also breaks any non-string and non-number argument passed to the StackedEH because someone apparently doesn't understand how format works.
But that's just KK being KK again.

Jul 13 2017, 10:10 PM · Arma 3
dedmen added a comment to T126184: Crash on #include from Description.ext.

#include from external source (Not inside mission folder) inside packed Mission pbo's is known to be broken since Eden. On Windows and Linux.

Jul 13 2017, 9:55 PM · Arma 3

Jun 26 2017

dedmen added a comment to T125894: Noclip Through Floors with Stance Adjust .

https://feedback.bistudio.com/T75195
https://feedback.bistudio.com/T77849
https://feedback.bistudio.com/T125692
https://feedback.bistudio.com/T61441
https://feedback.bistudio.com/T72072
https://feedback.bistudio.com/T85321

Jun 26 2017, 9:10 AM · Arma 3

Jun 23 2017

dedmen added a comment to T78558: DLL/SO Extension Signature Checks.

#chris5790 from Arma Discord got me that Idea.
This could also solve the "Battleye master Server is down and is blocking our Extensions. So we can't use ACRE/TFAR/ACE anymore"
I get messaged a couple times per month with "Battleye blocks my TFAR". I feel like the Bisigns for Extensions could completly replace the Battleye whitelisting process. If servers allow Bisigns for Hacks. We can't do much about it anyway.

Jun 23 2017, 2:28 AM · Arma 3

Jun 22 2017

dedmen added a comment to T124835: Debug Console Security Changes.

@BIS_fnc_KK If no mission param is defined Nope again. https://feedback.bistudio.com/T125778

Jun 22 2017, 3:07 PM · Arma 3

Jun 9 2017

dedmen added a comment to T125357: Player Locked slot issue after 1.70.

AFAIK that's already fixed on perf/prof build.

Jun 9 2017, 5:54 PM · Arma 3

Jun 6 2017

dedmen added a comment to T65055: call stack for script errors.

There is a experimental debugger: https://github.com/dedmen/ArmaDebugEngine
It can automatically halt the game on script Error. And provides a callstack and script variables set on each level of the callstack.
Which seems to be exactly what you want.
It is implemented in https://github.com/X39/ArmA.Studio which adds a nice GUI.

Jun 6 2017, 9:45 PM · Arma 3

May 29 2017

dedmen added a comment to T78558: DLL/SO Extension Signature Checks.

This get's even more Important with the rise of Intercept and it's Plugins.

May 29 2017, 10:32 AM · Arma 3

May 28 2017

dedmen updated the task description for T125135: AutoArray Size and Capacity are signed Integers.
May 28 2017, 3:47 AM · Arma 3
dedmen created T125135: AutoArray Size and Capacity are signed Integers.
May 28 2017, 3:46 AM · Arma 3

May 26 2017

dedmen added a comment to T124835: Debug Console Security Changes.

Looks scriptside to me:

May 26 2017, 10:43 AM · Arma 3
dedmen added a comment to T124761: [Arma 3][version 1.70 - RC and Release][Linux] segfault on start up.

After the Hotfix update it still works for me. So that apparently has the correct files in it now.

May 26 2017, 12:40 AM · Arma 3

May 25 2017

dedmen added a comment to T124746: Sound caused FPS drop..

Yes. I'm having it right now on profv1.
1.70.141.792

May 25 2017, 10:57 PM · Arma 3

May 20 2017

dedmen added a comment to T124812: Editor Simple Object State Box.

Related to https://feedback.bistudio.com/T124829 most likely

May 20 2017, 5:34 PM · Arma 3