Game crashes sometimes in multiplayer in Zeus while logged as admin on the server. "-nologs" is used, so the RPTs have minimal information. Dumps and minidumps attached for 5 crashes.
Description
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Sometimes
- Operating System
- Windows 7
- Category
- Zeus - General
Event Timeline
I can reliably reproduce this by going into Zeus, switching to the map view, dropping a NATO infantry squad and deleting members. Sometimes it survives one or two deletes, but it'll crash. It will not crash in the 3D view, and that's been our workaround. Unfortunately, it's a painful workaround on a big map like Altis.
It doesn't seem to be related to the user interface action of deletion, but to the change in the list of curated objects. That's because we see these crashes when we're connected to a running server and taking no action.
It may be related to whether or not there are creation addons loaded (the stuff in the right Zeus panel). We have Zeus operators that don't have that panel loaded and they haven't reported any crashes.
Having similar issues with all 3 Zeus' in my unit, started the day LoW DLC came out.
Zeus':
Win10
Arma3 x64bit
Server:
Dedicated Intel Cloud Server
Windows Server 2016 Standard
Arma3 x64bit
Theirs three scenarios where this is happening
- With -hugepages running, after about 10-15 minutes of having the Zeus interface open the game hangs/crashes with error "apphangb1" and doesn't generate the mdmp & bidmp files (was told rpt's would be useless for this) There doesn't seem to be any reasoning behind it other than the time spent in Zeus interface
- Without -hugepages running, the game crashes with the error "appcrash" it seem to be related to the Zeus map, sometimes the moment you open the Zeus map it crashes sometimes it takes a few minutes or not at all.
RPT+mdmp+bidmp:
- Without -hugepages running, the game crashes with the error "appcrash" the moment you delete a unit/vehicle from the Zeus map view (sometimes survives a few deletions)
RPT+mdmp+bidmp:
@keenan.smith500 haha yea just a few... running a Zeus mission tonight with the new perf branch Dwarden released, seems to have fixed it in prelim testing.
I can reproduce a game crash when deleting objects on the map in Zeus. Tested it with only alive and dead units.
Can always reproduce it.
The crash is with or without any mods.
Use profiling branch (https://community.bistudio.com/wiki/Arma_3_Steam_Branches)... dwarden already has fixes for this... https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-176-performance-binary-feedback/?do=findComment&comment=3232979
Yea can confirm it fixes it, just ran a 4 hour mission, no crashes (apart from one related to Achilles RC) only your Zeus' need it fyi